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161. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Komodo Jones wrote: 50 points for a down and an extra 5 for making sure they're terminated? I mean technically you did get gunned down to the point where you've flatlined but I get it and it would make for more interesting gameplay than just i...
- by Bethhy - at 2014.01.03 03:05:00
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162. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Bethhy wrote: Yes now that we have CoD and BF like TTK, and Aim Assist with Bullet homming and magnetic tracking of moving targets Proof ... Why have any other scaling or diversity in the game at all? Why is the...
- by Bethhy - at 2014.01.03 02:59:00
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163. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Yes now that we have CoD and BF like TTK, and Aim Assist with Bullet homming and magnetic tracking of moving targets Proof ... Why have any other scaling or diversity in the game at all? Why is there EVEN a DUST in the first place? You should b...
- by Bethhy - at 2014.01.03 02:07:00
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164. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: McFurious wrote: All my mk.0 fits need to have CPU and/or PG boosts in the lows just so I can have decent sidearms, nades and equipment and still tank shields. But like you said, it's all pretty irrelevant in g...
- by Bethhy - at 2014.01.02 18:34:00
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165. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
confirming Mk.0 currently is out matched by every comparable Logi/Heavy/Assault in the game with two exceptions. If they don't see me first, i have a slight chance, Very slight. If i kill a majority of their health before they hit me. Or hit 90...
- by Bethhy - at 2014.01.02 00:56:00
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166. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I believe battlefield uses the system you propose, (being revived erases your death). Pro's and Con's I suppose. If you defeat a player 1v1 it's simple, you get 1 kill, he gets 1 death. If he is revived, healed to 100% ...
- by Bethhy - at 2014.01.02 00:45:00
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167. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Bethhy wrote: Bethhy wrote: I would much rather Omniscient sight granted when there is only a 1vs1 left So those two people can find each other quick and easy and enjoy the true 1vs1 dynamic pulling out the Match W...
- by Bethhy - at 2014.01.02 00:02:00
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168. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
KA24DERT wrote: This is probably the most unbalanced request on the forums. Someone lock it and put it out of its misery. We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships. If ammo is reasonable, Mass drive...
- by Bethhy - at 2014.01.01 23:54:00
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169. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Depends on what the ammo situation is on those weapons when we can shoot fro...
- by Bethhy - at 2013.12.31 19:31:00
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170. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
bump
- by Bethhy - at 2013.12.18 16:08:00
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171. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Bethhy wrote: I would much rather Omniscient sight granted when there is only a 1vs1 left So those two people can find each other quick and easy and enjoy the true 1vs1 dynamic pulling out the Match Win in a clutch performance. Thus creating m...
- by Bethhy - at 2013.12.18 01:29:00
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172. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Wholly agree with the needle point. Disagree with at the ambush change because you'll get people (like me!) who are the last ones standing in a proto-pubstomp and are running away to save a suit. If I hide the game will g...
- by Bethhy - at 2013.12.18 00:07:00
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173. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
General Erick wrote: Who here gives a **** about their K/D? I sure as hell don't. Yes some feel as you do and some will actually invest their ISK to improve their scores and results.. to each their own. Rewarding someone with a needle and ...
- by Bethhy - at 2013.12.17 17:20:00
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174. (Feedback 1.7)AR AIMING. - in Feedback/Requests [original thread]
There is a slight delay in the AR fire time... Has never been there in my history of playing DUST... it feels off from what it has been? Is it by design? *shrugs*
- by Bethhy - at 2013.12.17 05:38:00
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175. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
DootDoot wrote: +1 for both, one of the most unique amazing factors of this game is the whole explanation around clones. More emphasis on this premise would only enhance this experience in DUST 514. As a Minmatar Logistics, I hate getting yelle...
- by Bethhy - at 2013.12.17 04:46:00
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176. What happened to the Gauss Rifle? - in Feedback/Requests [original thread]
What about these? Magsec SMG? :O! All seriousness.. Armored personal carriers APC's!! ftw
- by Bethhy - at 2013.12.17 02:19:00
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177. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Patrick57 wrote: Bethhy wrote: Patrick57 wrote: +1, but then the only problem would be that those who have died once the clone count reaches zero would be stuck waiting for the match to end. This already happens, and it is very annoying :...
- by Bethhy - at 2013.12.17 01:36:00
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178. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Patrick57 wrote: +1, but then the only problem would be that those who have died once the clone count reaches zero would be stuck waiting for the match to end. This already happens, and it is very annoying :3 Yes it is. One day I hope to be...
- by Bethhy - at 2013.12.17 01:30:00
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179. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
-This would fix needle spam pick up's and make them relevant as it could extend your clone termination timer, And would preserve player's raged about "KD/R's" and actually have them asking for a pick up as it would save their suit investment ISK. ...
- by Bethhy - at 2013.12.17 01:12:00
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180. [Feedback] Mouse/Keyboard Support is Terrible! - in Feedback/Requests [original thread]
JF duBre wrote: Mouse and Keyboard support should be stopped on a console anyway. At the end it is unbalanced that with M/K you can do more hits while you move on the battlefield than with DS3. But I understand that most oft the players are no...
- by Bethhy - at 2013.12.09 16:19:00
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