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181. [Feedback] Mouse/Keyboard Support is Terrible! - in Feedback/Requests [original thread]
Lynn Beck wrote: Give controllers stick acceleration- ds3 should not emulate mouse. You want your raw input with no drawbacks, give me my goddamn stick acceleration, customizable ADS sensitivity, and the ability to turn of sticky reticule, magn...
- by Bethhy - at 2013.12.09 16:13:00
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182. [Request] Logi's regenerate Nanohives over time. - in Feedback/Requests [original thread]
Django Quik wrote: Because equipment spam isn't bad enough already? If you have the max nanohives active out and you drop another of the same type what happens? We aren't talking about giving them a completely new nanohive or a mobile Supp...
- by Bethhy - at 2013.12.08 21:43:00
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183. [Request] Logi's regenerate Nanohives over time. - in Feedback/Requests [original thread]
Lt Royal wrote: I hate to disagree with you on this one but NO. This wouldn't help the logistics class out any more for the arguments that its OP. However I'd suggest the ability to hack enemy nanohives would be more reasonable. Should Log...
- by Bethhy - at 2013.12.08 21:20:00
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184. [Request] Logi's regenerate Nanohives over time. - in Feedback/Requests [original thread]
As Logi's slowly move more and more into their intended roles, logistics are being relied on more and more for mobile ammunition supply to his/her's squad. Logisitcs should be rewarded for surviving 1-2 minutes after expending their nanohive stock...
- by Bethhy - at 2013.12.08 21:08:00
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185. Request. Get rid of aim assist. - in Feedback/Requests [original thread]
John Demonsbane wrote: abarkrishna wrote: I do not use it because it is a crutch for noobs. I turned it off the day AA was introduced So..... how are you such an expert about it then? Meaning, if you turned it off on day one, how are you...
- by Bethhy - at 2013.12.08 20:45:00
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186. [Request] Next time CCP Shanghai team is in Vegas. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Think it's sort of hard to gauge how powerful a plasma or laser based weapon is. Or are you suggesting the -feel- of the weapon should be changed, like how it sounds and what not? Gun's and recoil in general feel... discon...
- by Bethhy - at 2013.11.18 03:00:00
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187. [Request] Next time CCP Shanghai team is in Vegas. - in Feedback/Requests [original thread]
I think this game would really benefit if all the developers actually had hand's on experience with what firepower is available to mankind right now and the charactaristic's of using the different power load's from the wide array of fire arm's. I...
- by Bethhy - at 2013.11.18 02:47:00
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188. Please can a Dev or someone in the circle of CCP consider this ???? ( Reading le... - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Also THAT is ONE of the reasons , if not T H E reason that I think friendly fire is going to be a BAD IDEAL and do more damage than good because of the irresponsibility of a lot...
- by Bethhy - at 2013.11.04 17:39:00
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189. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
Maken Tosch wrote: Your logi will never be able to compete with the scout's passive scan range, and profile dampening. When you have to put down 3 shotgun direct hit's to a well fitted Logi... the whole element of surprise factor slowly goe...
- by Bethhy - at 2013.10.29 17:46:00
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190. [Request] Radar Jammer's - in Feedback/Requests [original thread]
Scanners and radar are becoming ever more present in DUST and are extremely powerful in the delivery of kills and information. It would be nice to mix that sense of radar and scan reliance up for 30 seconds to a minute with possibly a squad warp...
- by Bethhy - at 2013.10.29 17:18:00
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191. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: It doesn't matter how international the game is. If your ideas aren't communicated on at least a junior high level, then I'll have no idea what you're talking about. The distribution of a game doesn't change how language works...
- by Bethhy - at 2013.10.28 22:35:00
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192. [FEEDBACK} goodbye and thanks for all the fish - in Feedback/Requests [original thread]
Most people are in the same boat... populating other games and checking in on forums and logging on for an hour... But there isn't a lot of point toughing this phase out... Even after dealing with Uprising 1.0... the random death's and one shot k...
- by Bethhy - at 2013.10.28 22:07:00
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193. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Bethhy wrote: Zeylon Rho wrote: The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you thi...
- by Bethhy - at 2013.10.28 21:34:00
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194. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: The gun-game in Beta was utter crap, and you showed a video to prove it. I'm not saying this from just the video though; I played pre-launch and it was crap then too. How long do you think it was taking to kill people in tha...
- by Bethhy - at 2013.10.28 20:55:00
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195. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Kristoff Atruin wrote: I don't agree with Bethhny, because she's wrong. "Even hit detection is no different" Hit detection is very, very different. Anyone who played 1.3 would know that. It's very clearly not aim assist. I'm a mouse user, I d...
- by Bethhy - at 2013.10.28 20:39:00
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196. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Why do we care what some "top 100" tryhards think? I don't care about their epeen, I want character customization to matter. Right now it doesn't. I have 19 million SP right now and if I suddenly dropped to 12 million, I ...
- by Bethhy - at 2013.10.28 20:05:00
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197. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Bethhy wrote: And if they are basing the TTK from uprising launch? where they lost over half their active population in one patch... They need to go back to beta where everyone still lives... http://www.youtube.com/wat...
- by Bethhy - at 2013.10.28 19:41:00
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198. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Borne Velvalor wrote: Bethhy wrote: TechMechMeds wrote: Zeylon Rho wrote: This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption whe...
- by Bethhy - at 2013.10.28 18:09:00
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199. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Zeylon Rho wrote: Bethhy wrote: there was no magical 10% buff? please people learn history... it will set you free in almost anything in life. ... no magical 10% damage showed up to anything. And hit detection is worse then it has ever b...
- by Bethhy - at 2013.10.28 17:32:00
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200. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
TechMechMeds wrote: Zeylon Rho wrote: This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that is was all because ...
- by Bethhy - at 2013.10.27 05:56:00
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