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101. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
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- by Bethhy - at 2014.02.20 02:23:00
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102. [Request]Crafting And Salvage System For DUST - in Feedback/Requests [original thread]
DUST Has an amazing option for crafting potential and depth and with a player Market possibly in the future it would really add to things and make DUST feel more like a true FPS-MMO experience. Blueprints are an issue for the economy we all know ...
- by Bethhy - at 2014.02.19 17:42:00
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103. [Request] A New and Awesome Way to Implement Kill Cams as Killmails - in Feedback/Requests [original thread]
I Would LOVE the ability when sitting in the map menu to click a mercenary and open a camera view on them... This would allow Last Clone Standing Game modes to be epic... also awesome learning tools for some trying to learn little tricks from sea...
- by Bethhy - at 2014.02.19 17:09:00
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104. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
Would be cool if the flaylock was a sidearm option for AV aswell... Having a Flaylock that does 50% less damage to infantry but 200% to Vehicles would be neat.. There is a travel distance to rounds so it would be used as a defensive means that a...
- by Bethhy - at 2014.02.17 01:17:00
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105. [Request]Lock On Feature For LAV Turrets. - in Feedback/Requests [original thread]
If Lav Turret's had an EVE like Lock on feature with a timer, that then could Lock onto Tanks and other Lav's and keep the turret rotated in the general direction of the "Locked" target. It would make LAV Gunning Viable in the Vehicle Combat game...
- by Bethhy - at 2014.02.17 01:13:00
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106. [Feedback] Menus are slow and unresponsive - in Feedback/Requests [original thread]
I used to be able to call up the player score sheet and it be a very quick glance moment information source on how other parts of the battles are doing who the threats on the field are etc... Now, if I accidentally hit the score sheet button wit...
- by Bethhy - at 2014.02.16 20:12:00
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107. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Bethhy wrote: -This would fix needle spam pick up's and make them relevant as it could extend your clone termination timer, And would preserve player's raged about "KD/R's" and actually have them asking for a pick up as it ...
- by Bethhy - at 2014.02.16 16:23:00
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108. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Cross Atu wrote: +1 OP, this would make KDR hold some actual meaning instead of being the terribad stat it is at present. I would still also like to see other stats added which sub-divide the current KDR into several more worthwhile stats (W...
- by Bethhy - at 2014.02.14 01:22:00
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109. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
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- by Bethhy - at 2014.02.13 17:51:00
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110. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Kitt 514 wrote: Here's my .02 No. As nice as it would be to have a better KDR (I play with decent logi), the death amount is essentially saying that you were, indeed, bested in combat. That is your stat. Who you bested, versus who bested you....
- by Bethhy - at 2014.02.11 16:10:00
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111. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
up
- by Bethhy - at 2014.02.11 05:42:00
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112. [Request]CCP Do Massive Testing on new Assault bonus. - in Feedback/Requests [original thread]
Fizzer94 wrote: Assaults won't be useless. You are overreacting, like, a lot. Yah the PLC isn't useless now either?... But the Assault suits will pretty much will be in the same situation in 1.8... Assaults are the DPS class, not the vers...
- by Bethhy - at 2014.02.08 22:54:00
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113. [Request]CCP Do Massive Testing on new Assault bonus. - in Feedback/Requests [original thread]
As it is right now the class is dead in theory crafting for any relevance outside of public matches. There will be no point to run an Assault class in any true competitive aspirations. And yes I have taken all the changes into effect that have be...
- by Bethhy - at 2014.02.08 16:59:00
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114. [Request]Make the Red-line Competitive. - in Feedback/Requests [original thread]
Andris Kronis wrote: This has been said before in various guises. It's still 100% relevent and I want it. +100 from me.
- by Bethhy - at 2014.02.08 16:41:00
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115. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
- by Bethhy - at 2014.02.08 16:39:00
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116. [Request]Make the Red-line Competitive. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: or just remove the redline altogether and make it so if you control the null canons longer the do more dps and add multiple drop points on mcc front back middle pretty big ship their not to close and would stop sp...
- by Bethhy - at 2014.02.07 02:51:00
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117. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Vulpes makes a great point, there would be even less reason to respawn when you're on the wrong side of a pubstomp as you'd know if you spawn you're definitely going to die (and lose a suit). So it would make pubstomps e...
- by Bethhy - at 2014.02.07 02:43:00
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118. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
D legendary hero wrote: +1, signed. Now if we can only get one of the idea's blue tagged like you lovely post :(
- by Bethhy - at 2014.02.05 18:53:00
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119. [Request]Make the Red-line Competitive. - in Feedback/Requests [original thread]
Meee One wrote: Bethhy wrote: 1:nothx 2:Vehicles on both sides would be in the same situation and supply depots need to be a little more tactically thought out in general with the whole vehicle ammo thing. 3: Protostomping or dominating one ...
- by Bethhy - at 2014.02.05 16:50:00
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120. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Artificer Ghost wrote: I don't remember ever liking this post, but you can keep my +1 for a decent idea. :P
- by Bethhy - at 2014.02.05 16:47:00
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