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41. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bethhy wrote: KDR regardless of personal feeling of the stat is present in every game... Even EVE... People actually take the KD/R in EVE very serious.... please tell me how K/D is actually useful in a team game w...
- by Bethhy - at 2014.11.03 18:55:00
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42. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Remove K/D. Replace with WP/D. Suddenly the entire meta of DUST changes. Too much value is placed on K/D by tryhard corps and because of this the most valuable support roles and the people who are best at them will forev...
- by Bethhy - at 2014.11.03 18:31:00
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43. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
DootDoot wrote: I Have been a Logi for well over a year in this game. I usually pull crazy war points in any match I play, whether it's a squad or just solo running Logi and supporting who ever is in front of me. One thing I have learned as ru...
- by Bethhy - at 2014.11.03 05:37:00
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44. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Bethhy wrote: If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer. Your Clone doesn't technically belong to you... It belongs to the ...
- by Bethhy - at 2014.11.03 05:24:00
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45. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Cross Atu wrote: Thor Odinson42 wrote: People that hate needles say a lot about their overall view of teamwork. 100% needles with a squad plus of your own peeps is OP. I'll take a revive around a contested objective 100% of the time. Even i...
- by Bethhy - at 2014.11.03 04:43:00
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46. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
SirManBoy wrote: CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a f...
- by Bethhy - at 2014.10.31 05:17:00
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47. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: Bethhy wrote: If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer. Your Clone doesn't technically belong to you... It belongs to...
- by Bethhy - at 2014.10.30 12:36:00
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48. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Bethhy wrote: A Kill is a Kill. But If you aren't dead and merely Incapacitated you didn't die. It doesn't matter what imaginary bell that has been conjured up in peoples head that makes them feel the victor. If you d...
- by Bethhy - at 2014.10.30 02:40:00
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49. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Soraya Xel wrote: Bethhy wrote: Respecs that are only bought from micro-transactions in a F2P RPG-(Like) game model are considered industry wide P2W. False. Bethhy wrote: CCP Rattati has triple nerfed items tons. and has caused vast i...
- by Bethhy - at 2014.10.30 02:21:00
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50. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Meisterjager Jagermeister wrote: Soraya Xel wrote: Alena Ventrallis wrote: Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would ha...
- by Bethhy - at 2014.10.30 01:41:00
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51. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Example: You and a red get into a 1v1. He beats you and has earned a K. You have lost and have earned a D. He leaves area and 10 seconds later logibro happens upon you and stabs you. Do you erase that D? Did y...
- by Bethhy - at 2014.10.29 22:26:00
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52. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Soraya Xel wrote: It'd be nice if people knew what pay to win actually was. :) Just saying "pay to win" does not make a thing pay to win. CCP Shanghai's current record is aggressively buffing and nerfing unbalanced fits on a regular hotfix sch...
- by Bethhy - at 2014.10.29 22:08:00
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53. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: CCP Rattati wrote: I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful...
- by Bethhy - at 2014.10.29 21:59:00
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54. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Nice troll dude, i got you figured out at locking blueberries who would try to steal my tank or dropship being is actually me being sefish. But for those more easily duped, i got a proto minmatar logi and all of my equipment ...
- by Bethhy - at 2014.10.29 17:35:00
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55. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: Bethhy wrote: Joseph Ridgeson wrote: I got Needle Spammed just yesterday. Killed, before I could respawn, needle, dead. It happened three times and when the killer got in front of me and I saw that he wasn't moving,...
- by Bethhy - at 2014.10.29 17:22:00
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56. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by Bethhy - at 2014.10.29 17:03:00
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57. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: I got Needle Spammed just yesterday. Killed, before I could respawn, needle, dead. It happened three times and when the killer got in front of me and I saw that he wasn't moving, the only way out of it was to turn the PS3...
- by Bethhy - at 2014.10.29 16:23:00
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58. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Soraya Xel wrote: We'd like to continue to encourage CCP to change the way deaths are recorded, so being revived does not count against players as a "death", since their clone was not terminated. We'd also like to continue to encourage CCP to i...
- by Bethhy - at 2014.10.29 16:07:00
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59. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Kevall Longstride wrote: Removal of exploitable/griefing mechanic > than retention of lore. Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iteration but it couldn...
- by Bethhy - at 2014.10.29 16:01:00
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60. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowe...
- by Bethhy - at 2014.10.29 15:47:00
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