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1341. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Awaiting info on changes due to 1.4...
- by Beren Hurin - at 2013.09.03 16:13:00
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1342. anyone notice the zoom? - in General Discussions [original thread]
so you can see infantry?
- by Beren Hurin - at 2013.09.03 16:12:00
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1343. Ninja'ed Weapon Range changes? - in General Discussions [original thread]
Anyone notice any? I wonder if we have to go through them all again? TAC AR is going to make acomeback and laser and scrambler rifle are going to need to compete with them.
- by Beren Hurin - at 2013.09.03 16:12:00
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1344. I have to wait to restock? - in General Discussions [original thread]
Hellkeizer wrote: I tried restocking different fittings that I lost and it says I have to wait. What's the point of this, to make sure that I only use two fittings a game or, is it to relieve server stress? I think they said this was to prev...
- by Beren Hurin - at 2013.09.03 16:09:00
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1345. Growing Hitboxes While Sprinting - in General Discussions [original thread]
Just for proper terminology. I believe that you have both a hitbox and a collision box.
- by Beren Hurin - at 2013.09.03 16:08:00
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1346. Inb4 TAC AR needs Nerf - in General Discussions [original thread]
Gunner's Money Transfer wrote: Its not the Tac, its Aim assist, just predicting the next trend in most used weapons. Dust well on its way to becoming the worlds first turn based shooter for all the unskilled noobs. And the response is th...
- by Beren Hurin - at 2013.09.03 16:02:00
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1347. New Stuff Not Listed - in General Discussions [original thread]
I-Shayz-I wrote: You can zoom in SO much farther on the map now. Even to the point where you can see infantry?
- by Beren Hurin - at 2013.09.03 16:00:00
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1348. Aim Assist is Hilarious - in General Discussions [original thread]
I really think part of an aiming issue for a lot of players is that a bit of latency can go a long way to make a great shooter average. If your latency is fluctuating significantly, then when you get used to a bit of latency of a certain amount, t...
- by Beren Hurin - at 2013.09.03 15:53:00
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1349. Research Lab & New Maps? - in Outposts [original thread]
Could we get some top level views for these?
- by Beren Hurin - at 2013.09.03 15:51:00
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1350. AR/Shield nerf? - in General Discussions [original thread]
Obodiah Garro wrote: Seriously frustrated after getting onto 1.4, loving the breaking glass sound of shields failing, hating the fact its impossible to damage armor now with the AR, wtf is going on? Time to enjoy the new maps from behind a s...
- by Beren Hurin - at 2013.09.03 15:38:00
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1351. Effects of deactivated "squad vision" - in General Discussions [original thread]
Garrett Blacknova wrote: J3f3r20n Gh057 wrote: CCP did that to force you to skill into Scanners. you have to use it. Which means a Scout has to pour almost all of our CPU and PG into our equipment slot, leaving us about the same speed as a...
- by Beren Hurin - at 2013.09.03 15:37:00
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1352. Effects of deactivated "squad vision" - in General Discussions [original thread]
Keeriam Miray wrote: Garrett Blacknova wrote: Actually, with Gallente Scout skills, you can get your scan radius above 15m on that suit - but ONLY that suit. Add mods and it's possible to break 30m scan radius. 20m with maxed skills no m...
- by Beren Hurin - at 2013.09.03 15:13:00
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1353. AFK is now "fixed" - in General Discussions [original thread]
CommanderBolt wrote: Ok I am testing this out now. The blue dots are angry, punching me in the back haha. - I have been afk-ing for 4 mins now and my rubber band just popped off. - 6mins in to the match and I discovered a much better place to ...
- by Beren Hurin - at 2013.09.03 15:09:00
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1354. AFK is now "fixed" - in General Discussions [original thread]
xAckie wrote: semperfi1999 wrote: xAckie wrote: KingBabar wrote: Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the ti...
- by Beren Hurin - at 2013.09.03 15:08:00
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1355. Matchmaking Vs Population of Dust - in General Discussions [original thread]
Carter Raynor wrote: The current matchmaking system in theory is perfect for this game. So that less people would get protostomped. But as of this morning it takes 5+ minutes searching for battle to be put in one with a squad. The only people g...
- by Beren Hurin - at 2013.09.03 15:02:00
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1356. Forge Guns have been buffed in 1.4. CCP, you have a lot to respond to. - in General Discussions [original thread]
I wonder if dropships have a weakspot now maybe?
- by Beren Hurin - at 2013.09.03 14:53:00
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1357. Shotguns feel weird now...like every other hit is connecting... - in General Discussions [original thread]
As opposed to every 3rd hit?
- by Beren Hurin - at 2013.09.03 14:51:00
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1358. Ooooh, the new map zoom feature is nifty. - in General Discussions [original thread]
Jadek Menaheim wrote: With a squeeze of the R2 buttom I can see what beacon I'm am spawning to in scenarios when they are jumbled together. Thank you CCP. Are you saying it zooms in more? Because you've always been able to zoom in and out a ...
- by Beren Hurin - at 2013.09.03 14:51:00
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1359. i dont want to play ambush , only skirmish - in General Discussions [original thread]
Are you in a squad? A squad all 'voting' for the same thing will give your choice more wait. Otherwise, as a solo sniper for example, the game will have a hard time placing 500 idiot snipers with 10.0 KDR in a fair skirmish match.
- by Beren Hurin - at 2013.09.03 14:50:00
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1360. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
The main point is, though, gentlemen is that you can't please everyone all the time. Fast AND fair is difficult to do for all folks.
- by Beren Hurin - at 2013.09.03 14:49:00
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