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701. lower the public contract and FW vehicle quota - in General Discussions [original thread]
chase rowland wrote: so everyone can STFU . seriously, this would fix most issues with this patch and its shtty tank spam. that is all. No it wouldn't. If you could have only 3 vehicles, then those 3 would inevitably be tanks, and unless you...
- by Beren Hurin - at 2013.12.16 17:13:00
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702. MAV Role? - in General Discussions [original thread]
I'm curious what the design goals/ role of the MAVs could be... One thing I could imagine is the ground equivalent of the dropship with enough slots and fitting space to fit some strong hardeners making it great to get people in and extract them ...
- by Beren Hurin - at 2013.12.16 16:44:00
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703. What roles should an LAV have? - in General Discussions [original thread]
No. Cooldown differences correspond to how often you can apply their capabilities in battle. The higher % of time you spend avoiding battle during your cooldown, the less you are engaged in a way that matters. This is an appropriate way to balance...
- by Beren Hurin - at 2013.12.16 16:37:00
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704. Why Does Everyone Complain About TTK? - in General Discussions [original thread]
Also, the advantage the scrambler, combat rifle, and a few other weapons have is that their ADS gets a red dot sight which typically means a few more headshots than other more 'sprayish' weapons.
- by Beren Hurin - at 2013.12.16 16:21:00
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705. Holding On to Players: Decent weekend - in General Discussions [original thread]
Ripley Riley wrote: Bad Heal wrote: LOL nice try Say what you want, but I'm sitting on five recruitment rewards as we speak. People still have their PS3's. How have you had success with recruitment? What have you used to get players?
- by Beren Hurin - at 2013.12.16 16:15:00
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706. What are the ranges for the 20GJ Blaster? - in General Discussions [original thread]
Reav Hannari wrote: I'm looking at http://dust.thang.dk/ to see if it is available in the SDE but I'm not seeing the ranges. Specifically I'm curious how close a dropship would need to be to start damaging ground forces. The way turrets wo...
- by Beren Hurin - at 2013.12.16 16:07:00
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707. Dust Character IDs for killboard isk destruction totals? - in DUST 514 Technology Lab [original thread]
CCP FoxFour wrote: Got confirmation from one of our DB guys, they start at 2.1B :) Thanks! While you might be looking at this, I have a bug thread up about your domain in the bugs forum about FW System stats.
- by Beren Hurin - at 2013.12.16 15:23:00
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708. Five shots and YOUR DEAD !!!!!! - in General Discussions [original thread]
Faunher wrote: Slash Frenzy wrote: TTK is not to short, you just have to get used to three points: - Intel is KING - Teamplay is vital - Cover is the best HP you can hope for I rest my case. The DPS of the four racial rifles (advanced ti...
- by Beren Hurin - at 2013.12.16 15:22:00
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709. FOTM - in General Discussions [original thread]
DR FEB wrote: Beren Hurin wrote: Calling it now...railgun LAVs are extremely underestimated. +very mobile +can fit scanner +150m optimal-200 effective. +alphas 350-500 DPS, with a .5 to .7s RoF. +kills reward driver and gunner with points +...
- by Beren Hurin - at 2013.12.16 14:53:00
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710. FOTM - in General Discussions [original thread]
Calling it now...railgun LAVs are extremely underestimated. +very mobile +can fit scanner +150m optimal-200 effective. +alphas 350-500 DPS, with a .5 to .7s RoF. +kills reward driver and gunner with points +good at skirmishing blaster tanks at range
- by Beren Hurin - at 2013.12.16 14:47:00
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711. Holding On to Players: Decent weekend - in General Discussions [original thread]
http://eve-offline.net/?server=dust So we had a decent weekend considering there was no 5x SP event and there were people probably having finals this next week. We are in the holiday season, which means more free time. We just need to grow the ...
- by Beren Hurin - at 2013.12.16 14:44:00
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712. You should consider leaving your noob corp - in General Discussions [original thread]
calvin b wrote: Beren Hurin wrote: Kasote Denzara wrote: But I like my corp. If I joined an alliance, my corp's name is null! If you enjoy getting stomped, having bad strategies, not realizing what you can do to get out of the losing...
- by Beren Hurin - at 2013.12.16 14:28:00
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713. You should consider leaving your noob corp - in General Discussions [original thread]
Roner General wrote: Beren Hurin wrote: Kasote Denzara wrote: But I like my corp. If I joined an alliance, my corp's name is null! If you enjoy getting stomped, having bad strategies, not realizing what you can do to get out of the l...
- by Beren Hurin - at 2013.12.16 14:16:00
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714. You should consider leaving your noob corp - in General Discussions [original thread]
Surt gods end wrote: Beren Hurin wrote: Not just the NPC Corps. One thing a more experienced corp offers is a greater collection of brains solving problems. A lot of the players I see on here complaining are in the tiny 20 man corps. If you ...
- by Beren Hurin - at 2013.12.16 14:14:00
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715. You should consider leaving your noob corp - in General Discussions [original thread]
Kasote Denzara wrote: But I like my corp. If I joined an alliance, my corp's name is null! If you enjoy getting stomped, having bad strategies, not realizing what you can do to get out of the losing streak, only so you can have a silly cor...
- by Beren Hurin - at 2013.12.16 14:07:00
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716. I like this update but it has killed the game for me til the next update - in General Discussions [original thread]
Buildings are OP
- by Beren Hurin - at 2013.12.16 14:05:00
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717. You should consider leaving your noob corp - in General Discussions [original thread]
Not just the NPC Corps. One thing a more experienced corp offers is a greater collection of brains solving problems. A lot of the players I see on here complaining are in the tiny 20 man corps. If you considered joining an alliance or corp with mo...
- by Beren Hurin - at 2013.12.16 14:04:00
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718. It has begun - in General Discussions [original thread]
weapons can't shoot any faster than their normal RoF. Burst weapons have intervals that they cannot shoot faster than. Modded controllers are a myth in these cases.
- by Beren Hurin - at 2013.12.16 13:42:00
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719. FW: Warzone Equilibrium? - in General Discussions [original thread]
So should there be a mechanic or two in place that sort of pushes the wrazones to swing back and forth so that one side is never perpetually overpowered? I have two suggestions for this: 1) Make standings gain based on faction warzone control. If...
- by Beren Hurin - at 2013.12.16 13:11:00
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720. [Bug] FW System Stats Data Incorrect? - in Technical Support/Bugs [original thread]
I'm not sure what the time frame is for the system data, but I played a match in Auner last night. The amount listed for jumps and kills in system didnt match anything close to what DOTLAN had said for both the 1 hrs and 24 hour numbers.
- by Beren Hurin - at 2013.12.16 12:27:00
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