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321. Dust Limerick Competition! - in General Discussions [original thread]
Supernus Gigas wrote: What exactly are we competing for? Limerick Points
- by Beren Hurin - at 2014.03.18 17:36:00
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322. Dust Limerick Competition! - in General Discussions [original thread]
Hey folks, so Dust has had some haiku threads in the past, but why not, out of respect for the St. Patrick's Day holiday, why don't we come up with some creative Dust themed limericks? Eve has started something similar in their forums so I thought...
- by Beren Hurin - at 2014.03.18 17:12:00
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323. So caldari scout will hide ,,only,, with cloak? - in General Discussions [original thread]
Check my list here https://forums.dust514.com/default.aspx?g=posts&t=147844&find=unread
- by Beren Hurin - at 2014.03.17 23:09:00
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324. 1.8 Scanning Reference List - in Rookie Training Grounds [original thread]
Sana Rayya wrote: Beren Hurin wrote: I'm anticipating the workaround for spin scans will be scan stacking. Just fit multiple scans on logis. While I'm sure that we'll see an increase in the numbers of players stacking scanners, they stil...
- by Beren Hurin - at 2014.03.17 16:32:00
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325. 1.8 Scanning Reference List - in Rookie Training Grounds [original thread]
Koric McLangous wrote: I think you should split the chart so you can see where you are (either scanning or avoiding) and then look at the other side to see what you are up against. ...................Dropsuit Profile Scanner (S) Gal Scout Prof...
- by Beren Hurin - at 2014.03.16 18:08:00
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326. 1.8 Scanning Reference List - in Rookie Training Grounds [original thread]
Koric McLangous wrote: I would recommend doing something like this with the cloaking fields but only use a place holder as CD Cloak/Dampener and AP for Active/Passive cause this will get out of hand. oh and +1 I'm not going to do any extra ...
- by Beren Hurin - at 2014.03.16 18:06:00
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327. 1.8 Scanning Reference List - in Rookie Training Grounds [original thread]
Sana Rayya wrote: Beren Hurin wrote: Sana Rayya wrote: Just now figured out how to read this list. Great info. I will add that dampening/precision numbers seem to round to the nearest whole number, so if they round to the same number, pr...
- by Beren Hurin - at 2014.03.16 18:04:00
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328. 1.8 Scanning Reference List - in Rookie Training Grounds [original thread]
Sana Rayya wrote: Just now figured out how to read this list. Great info. I will add that dampening/precision numbers seem to round to the nearest whole number, so if they round to the same number, precision wins and you are scanned or success...
- by Beren Hurin - at 2014.03.16 04:32:00
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329. The "W Module" ? - in General Discussions [original thread]
It was mentioned in a prior blog...what happened?
- by Beren Hurin - at 2014.03.15 06:01:00
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330. Even with the bonus, amarr scout always last in race. - in General Discussions [original thread]
Now do the experiments with stamina/sprint mods.
- by Beren Hurin - at 2014.03.14 21:10:00
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331. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Vell0cet wrote: What are the skills for cloaking? What are the prerequisites? How much SP will it cost? If you're scanned, and then you cloak, will it remove you from the enemy's radar, or will you retain the chevron? If it clears your chevron...
- by Beren Hurin - at 2014.03.14 18:08:00
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332. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Sana Rayya wrote: Throwing grenades will automatically decloak you, so flux, recloak, hack. And if I'm reading this right, getting shot doesn't decloak you, it just displays VFX? That or 'contact grenade' recloak + resupply at nearest nanoh...
- by Beren Hurin - at 2014.03.14 17:08:00
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333. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
What is going to be the skill bonus for the cloak field skill? Cooldown time reduction? Also, can you repair armor/shield/resupply nanite while cloaked?
- by Beren Hurin - at 2014.03.14 17:01:00
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334. Amarr Scout/a.k0 List - in General Discussions [original thread]
I may use the suit to infiltrate the ranks of the Ammatar tand liberate my Starkmanir brethren...when I get the SP.
- by Beren Hurin - at 2014.03.14 16:52:00
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335. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Anyone interested in the new scanning meta check out my scanning reference chart/list here. Assuming they didn't tweak their scanner stats since the last WIP equipment stats were posted in the F&I Forums. Range data is upcoming too.
- by Beren Hurin - at 2014.03.14 16:32:00
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336. Million clone challenge update - in General Discussions [original thread]
If you use the Pareto Principle, where 20% of a population does 80% of the the 'work' of the population then, assuming we have about 3500 people on, on average... Sum up the top 30 players, then divide by .008 then multiply by 1.25
- by Beren Hurin - at 2014.03.14 15:35:00
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337. Guerilla Warfare in Public Skirmishes - in General Discussions [original thread]
Roy Ventus wrote: Soldner VonKuechle wrote: How else would you play buffer tanked Caldari if its not guerrilla? It's like, game design or something. But blueberries are dumb. ? Caldari are actually prone to siege warfare. Long range, ...
- by Beren Hurin - at 2014.03.14 14:53:00
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338. Minmatar in 1.8? - in General Discussions [original thread]
Charlotte O'Dell wrote: I don't think we should look at tank so much when comparing the MN to other races. We should look at the assault bonuses that benefit MN weapons the most. All weapons they have empty their mags really fast and the bonus ...
- by Beren Hurin - at 2014.03.14 14:37:00
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339. Guerilla Warfare in Public Skirmishes - in General Discussions [original thread]
Roy Ventus wrote: Beren Hurin wrote: A million times this!!! People are so focused on KDR that they don't realize that the real game is about dominating objectives not clones. Once we have to pay 120mill isk for the MCCs we lose in PC it wi...
- by Beren Hurin - at 2014.03.14 14:23:00
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340. Guerilla Warfare in Public Skirmishes - in General Discussions [original thread]
This IS a real difficult thing for new players to get though. They spend a few weeks figuring out fitting and the gun game. Then there is getting the feel/understanding of maps and map flow. Only then can they get to the point where they can see ...
- by Beren Hurin - at 2014.03.14 13:58:00
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