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3281. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
CCP FoxFour wrote: just thinking more randomness here, what if timers were publicly known things? So if Friday comes around, you know you want to have a bunch of fights for your corp, so you attack different places spreading the attacks out ove...
- by Beren Hurin - at 2013.02.28 14:23:00
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3282. Tibus Heth Must Burn - Kaalakiota Rebels - in General Discussions [original thread]
Would be interesting if Caldari space could have sections of it where the security level was reduced due to a civil war. Jita becomes 0.5 security level...? Or if our actions on temperate planets could impact this.
- by Beren Hurin - at 2013.02.28 13:49:00
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3283. Unannounced nerf to HMG range?? - in General Discussions [original thread]
I could have sqorn that somebody said the same thing a few days ago for the last hotfix for battle servers... Nothing was confirmed and it can only get so short. I've noticed that there seems to be different experience levels on at different per...
- by Beren Hurin - at 2013.02.28 13:08:00
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3284. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I'm showing your CCP Draco link as broken?
- by Beren Hurin - at 2013.02.28 13:02:00
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3285. Remember Folks Number 1 on Duststats combo board gets free merc pack. - in General Discussions [original thread]
Kain Spero wrote: Rucdoc is the guy who runs the site and you can reach him at [email protected] He's put a lot of work into helping the community with the site, so I'll say this: Have you updated today? so does rucdoc=heinz doofen...
- by Beren Hurin - at 2013.02.28 12:51:00
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3286. Tank Busting - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Re: Proximity mine trap/wall. There is also killing a tank and not killing a tank. This strategy will lead to the latter. I've definitely killed Pink Fluffy tanks with my trap strategy. Dude, its not the traps and walls...
- by Beren Hurin - at 2013.02.28 12:38:00
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3287. 27 Flavors of Merc: A Guide for fittings/team specialties - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Please add a Tank Destroyer class If they are in tanks, that would just be a driver/pilot/vehicle tech or a AV guy if infantry. Bojo The Mighty wrote: I thought it was going to be like a cookbook of fittings No...
- by Beren Hurin - at 2013.02.28 12:28:00
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3288. Tank Busting - in Rookie Training Grounds [original thread]
There is the proximity mine wall and trap. With 2 different p mines and a nano hive you can walk around with 12 hard hitting busters, not to mention an av grenade pooper. I've messed around with using a mass driver to harass and draw tanks in as w...
- by Beren Hurin - at 2013.02.28 04:24:00
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3289. 27 Flavors of Merc: A Guide for fittings/team specialties - in Rookie Training Grounds [original thread]
So there are many permutations for how to play what to focus on during a fight and how to build your dropsuit. What I have been stewing over for the last month or so, is how to more discretely discern different flavors and roles for myself, or my...
- by Beren Hurin - at 2013.02.28 02:56:00
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3290. IGN Livestream concern for future of Dust 514 - in General Discussions [original thread]
Pretty sure I heard the Ps4 people say you could play anything from ps3 on the ps4... Is that what you are asking?
- by Beren Hurin - at 2013.02.27 21:26:00
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3291. scanner sweeps? - in General Discussions [original thread]
Aeon Amadi wrote: Beren Hurin wrote: What's wrong with the scanner LAVs? Too short of range (80m is not much on a 2 square kilometer map), too unreliable (most active scanners can't pick up an Assault Suit with Dropsuit Command 2) and it...
- by Beren Hurin - at 2013.02.27 21:19:00
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3292. scanner sweeps? - in General Discussions [original thread]
What's wrong with the scanner LAVs? 80m scan radius = 20k square meters of scanned area. And it doesn't require LOS like dropsuits do. The downside of active scanners is that they won't pick up assaults/scouts/logistics who at least have a few lev...
- by Beren Hurin - at 2013.02.27 21:09:00
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3293. What kind of Logi are you bro? - in Rookie Training Grounds [original thread]
Also, when you get 4 high slots, you will have the best ability to locate sensor dampened players. Depending on how things stack, and the mechanics, your proto suits will be able to pick up profiles <15.
- by Beren Hurin - at 2013.02.27 21:08:00
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3294. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
I'm also seeing possible scenarios where teams may post contracts for cheap to see if weak teams will take the bait to attack their own districts in hope that they make money on the salvage.
- by Beren Hurin - at 2013.02.27 15:08:00
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3295. VIDEO - TEAM TANK TROLL - Gratuitous Tank SPAM - in General Discussions [original thread]
You said you lose your vehicle if you lose the round? Can others confirm this?
- by Beren Hurin - at 2013.02.27 15:00:00
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3296. Game mechanic testing. - in General Discussions [original thread]
I'm busy moving this week, but if you don't get this done by the weekend let me know. My corp leadership wants to know about AV damage modifiers from grenades, demolitions, SL etc. Also, I want to test how hacking is affected by modules and dropsu...
- by Beren Hurin - at 2013.02.27 14:58:00
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3297. Logi-bros Shield or Armour? - in Rookie Training Grounds [original thread]
Forgot to mention that logibros supposedly have the best hacking skills as well. It isn't a stat listed on dropsuits anywhere, and I plan on testing it soon, but lowslots dedicated to hacking can mean flipping an objective in under 5 seconds or 2x...
- by Beren Hurin - at 2013.02.27 13:43:00
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3298. Madruger I understand, what is Marauder? - in Rookie Training Grounds [original thread]
ChromeBreaker wrote: A Madruger IS a Marauder. Marauder is the class of vehicle I thought that only the Sagaris and the Surya were marauders....stop confusing him.
- by Beren Hurin - at 2013.02.27 13:39:00
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3299. ....New Dropsuit Tier? - in General Discussions [original thread]
XXfootnoteXX wrote: Baal Omniscient wrote: Is it possible that they made proto Vk.0 suits available via AUR because they plan to put in a new tier or two of dropsuits soon? Perhaps when the racial variants drop? Just speculating, not trying ...
- by Beren Hurin - at 2013.02.27 13:36:00
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3300. Forge guns/Railguns do more damage to??? - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: Forge Guns standard range is optimal at 300m (max at 400m). 25% for Heavy Weapon Sharpshooting should never be forgotten if the one that hit you is not Militia or simply Forge Gun. I can pop a Militia HAV with one clip fr...
- by Beren Hurin - at 2013.02.27 13:29:00
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