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2401. The hinted w***~ module? - in General Discussions [original thread]
It also could be a 'whitenoise' generator. Which is the name for modules in eve that jam some flavors of sensors. It would be a little confusing if your minimap and heads up display showed random chevrons in your HUD and red/blue dots in the min...
- by Beren Hurin - at 2013.07.08 22:03:00
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2402. No Really, why are you even talking about adding an AA-HAV? - in General Discussions [original thread]
When dropships will allow people to shoot out of them. Imagine dropships with commandos armed with proto swarm launchers and either mass drivers, or plasma cannons, or other splash damage. They are about to become the gunboats they were meant to be.
- by Beren Hurin - at 2013.07.08 22:00:00
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2403. The hinted w***~ module? - in General Discussions [original thread]
First Prophet wrote: lol I completely forgot about that! How long ago was it they first mentioned it? 1.3 will probably be like 1.2 and just be performance updates and some state tweaks. Wouldn't hold out on new content, even if it was discu...
- by Beren Hurin - at 2013.07.08 21:57:00
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2404. The hinted w***~ module? - in General Discussions [original thread]
Wondering if its coming out with 1.3 or if it was put on a back burner...
- by Beren Hurin - at 2013.07.08 18:41:00
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2405. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
What if you could sacrifice a high slot, kind of like a damage control that could do the same thing? It'd basically give you longer health for bleedout, and could maybe give a little resist to shield and armor...or not. It'd be more of a slot that...
- by Beren Hurin - at 2013.07.08 04:42:00
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2406. FW Blog Anticipation... - in General Discussions [original thread]
First Prophet wrote: Nice necro. I hope there are some FW additions to 1.3. I'm thinking that we'll probably be able to queue up teams here pretty soon. I wouldn't be surprised if they iterated on the rewards in FW soon too. I just wonder wh...
- by Beren Hurin - at 2013.07.08 04:36:00
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2407. Give Amarr Logistics suits 3 equipment slots at STD and ADV level - in Feedback/Requests [original thread]
Zeylon Rho wrote: Kinky Burrito wrote: Melai For'Aiur wrote: The Caldari Logi only has 2 equip slots at STD... I wasn't aware of that. I would be happy with 3 slots at ADV only. I'm not asking for them to make us OP, just don't punish ...
- by Beren Hurin - at 2013.07.04 04:50:00
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2408. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
Tank hunter. Murder taxi for havs
- by Beren Hurin - at 2013.07.04 04:49:00
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2409. MD splash buff? - in General Discussions [original thread]
Yeah if you are not a MD user and you are complaining, or coming here to sympathize, the reason that you could 'tank' MD's before was because they weren't doing any damage half the time before. If you are coming here for information and general i...
- by Beren Hurin - at 2013.07.03 17:38:00
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2410. Officer weapons, were do you get the ones you want? - in General Discussions [original thread]
I have 15 thales that I'm willing to part with. If you would want to transfer me 1.5 million isk each I'll transfer them to you when I get on.
- by Beren Hurin - at 2013.07.03 16:37:00
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2411. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
You guys can't forget weapon damage profiles and their effects on tanks' resistances. I don't think we can say that 500 shield HP = 500 armor HP. When it comes to the AR, 600 Shield HP = 500 armor HP. When it comes to the scrambler rifle, 700 sh...
- by Beren Hurin - at 2013.07.03 15:44:00
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2412. masshole thanks you - in General Discussions [original thread]
Yeah, note to any armor tankers. Mass-drivers are only going to get more common and speed will be your enemy.You will want to stay as fast as possible.
- by Beren Hurin - at 2013.07.03 15:29:00
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2413. Can Hardeners close the Armor/Shields Gap? - in General Discussions [original thread]
Kushmir Nadian wrote: Hmmm...was actually thinking a low slot (it is armor after all) but again i'm not a game designer. There are shield modules for both low and highslots. Why do all armor modules have to be lowslots? With the current veh...
- by Beren Hurin - at 2013.07.03 15:24:00
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2414. null - in General Discussions [original thread]
sorry thread isn't original please close.
- by Beren Hurin - at 2013.07.03 15:23:00
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2415. Can Hardeners close the Armor/Shields Gap? - in General Discussions [original thread]
Kushmir Nadian wrote: The gap between Shields/Armor is closer but still needs tweaking. Hopefully the movement penalties for armor are going to be lowered. Hopefully values and CPU/PG will be tweaked for the new armor additions (Enhanced and C...
- by Beren Hurin - at 2013.07.03 14:55:00
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2416. New Player Experience: Aurum & Add-Ons - in General Discussions [original thread]
I'm looking at seeing all the different ways I can try to actively recruit players into the game. One thing I'm looking at is the interface that is out there that introduces new players to basic concepts. I imagine one of the first questions play...
- by Beren Hurin - at 2013.07.03 14:12:00
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2417. Announcement:Dev Blog: DUST 514 Recruiter Rewards Are Here - in Announcement and Events [original thread]
It'd be nice if our recruiter links had a reference to a page that included embedded thumbnails. I'm not sure how that works, but being able to post to people's facebook links or other social media sites might increase visibility.
- by Beren Hurin - at 2013.07.03 13:55:00
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2418. Rooftops and vertical design - in Skirmish Gamemode [original thread]
Jetpacks + massdriver = awesomesauce.
- by Beren Hurin - at 2013.07.03 12:53:00
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2419. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
This is the penalty for anyone who was MCC sniping in the past. You must suffer inside the MCC shields for 50 games.
- by Beren Hurin - at 2013.07.03 12:49:00
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2420. Headshot sound - in General Discussions [original thread]
This is the price of violence.
- by Beren Hurin - at 2013.07.03 11:38:00
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