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2341. Fixing Salvage: Some Assembly Required - in General Discussions [original thread]
Tl;dr: Instead of a loot table, let players build their salvage into advanced, proto, and officer gear from basic items, item components and scraps. Problem: 95% of the salvage that drops in battle is useless to the player that gets it because ...
- by Beren Hurin - at 2013.07.17 16:26:00
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2342. Changes to salvage - in Feedback/Requests [original thread]
So here's a salvage mechanics idea: Step 1) Everything that drops on the field turns into it's basic and standard counterpart and then generates some random [item] components and scraps. So a Sentinal ak.0 suit -> Amarr Heavy ak.0 and 7 drops...
- by Beren Hurin - at 2013.07.17 15:34:00
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2343. Player Trade - in General Discussions [original thread]
If they change loot so that we get crap from battle before they let us trade with eachother I hope they know that is putting the cart before the horse. Right now, I can only use about 20% of what is on the loot table. If 90% of our salvage start...
- by Beren Hurin - at 2013.07.17 15:11:00
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2344. Changes to salvage - in Feedback/Requests [original thread]
So can we get any more detail on how these loot tables 'roll'? I'm going to do a hypothetical guess that each 'frequency' is a chance out of 100 to get the item... In which case: There is about a 100% chance to get 1 of something worth <20,0...
- by Beren Hurin - at 2013.07.17 14:58:00
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2345. Matchmaking and System Sec Level - in General Discussions [original thread]
Right now, I don't think players 'feel' like they are getting good feedback about how matchmaking is working. So what I'm proposing is that however the matchmaking system is working, it IS putting people into higher or lower tiers based on some cr...
- by Beren Hurin - at 2013.07.17 13:19:00
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2346. Factional Warefare Idea - in General Discussions [original thread]
I think FW should be the battlegrounds from which grisled and cynical veterans BECOME mercenaries. This is why I've suggested in the past, this idea: The only 'resource' that comes from FW (besides isk and salvage) should be a kind of commoditiz...
- by Beren Hurin - at 2013.07.17 13:04:00
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2347. Were dumbfire swarm launchers Op or something? - in General Discussions [original thread]
Xender17 wrote: Why don't they exist? Other than AV grenade its the only weapon completely incapable of killing infantry.(Also Laser Rifles) Well, take out an AV grenade, then cook it. Then tell me if your statement is true.
- by Beren Hurin - at 2013.07.17 11:35:00
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2348. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
Armor tanked cheetah.
- by Beren Hurin - at 2013.07.16 22:14:00
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2349. Amarr Logistics Suit - in General Discussions [original thread]
Chirp chirp
- by Beren Hurin - at 2013.07.16 15:54:00
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2350. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
I'm pretty sure when your fellow troll is saying these investigations are going to the top he is referring to the alliance name. I really don't think there are investigations. This is like goons and miner bumping. It is really very minimal damage ...
- by Beren Hurin - at 2013.07.16 03:30:00
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2351. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Moronic Farce wrote: E Unibus Pluram No but really...why do this? Deep down inside you have to answer why it gives you pleasure to not only kill a person, see their deaths rise, then revive and kill them again.... You are not getting pl...
- by Beren Hurin - at 2013.07.15 19:35:00
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2352. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Nice capture!
- by Beren Hurin - at 2013.07.15 18:15:00
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2353. CCP request from the community at large must read - in General Discussions [original thread]
When your parents are patting you on the head and saying, "Good job little Timmy!", and "You are the best boy ever!" and "You are so smart!"-- do not mistake the twitch in your mother's eye to mean that your level of intelligence is truly unquesti...
- by Beren Hurin - at 2013.07.15 16:18:00
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2354. trees! - in General Discussions [original thread]
Info on trees here Warning: NSF tree-hating W orkplace
- by Beren Hurin - at 2013.07.15 15:51:00
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2355. Why can't we have player trading and corp hanger right now? - in General Discussions [original thread]
Some economic reasons why can be seen in this fanfest video . Others that are less economic and more resource oriented: 1) Whatever resource developed to work in dust2dust trading would be the architecture for Dust2Eve trading. Getting both rig...
- by Beren Hurin - at 2013.07.15 15:48:00
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2356. CCP Logibro, ready to rep - in General Discussions [original thread]
Denidil Taureran wrote: CCP FoxFour wrote: Welcome to the team and to Iceland. Hopefully you are enjoying this oh so AMAZINGLY wonderful summer we are having up here. Talk Less, Fix armor tanking more. SoxFour :P How long will it take ...
- by Beren Hurin - at 2013.07.15 15:29:00
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2357. CCP Logibro, ready to rep - in General Discussions [original thread]
My guess is that its Grideris.
- by Beren Hurin - at 2013.07.15 15:08:00
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2358. I found out whats wrong with the Plasma Cannon - in General Discussions [original thread]
Scientific explanation here
- by Beren Hurin - at 2013.07.15 15:07:00
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2359. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
For me it was consistently happening for sure at A on Spine Crescent and outside the CRU near B and C at Skim Junction. I think the STD mines were okay, but my ADV proximity mines always 'popped' as if I were putting new ones somewhere else.
- by Beren Hurin - at 2013.07.15 14:01:00
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2360. Changes to salvage - in Feedback/Requests [original thread]
New lasers, or Mass drivers, or other officer weapons coming?
- by Beren Hurin - at 2013.07.15 13:57:00
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