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Ronan Elsword
Dead Six Initiative Lokun Listamenn
60
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Posted - 2013.07.17 07:40:00 -
[91] - Quote
THE TRAINSPOTTER wrote:Ronan Elsword wrote:A few things... Larger scanning radius on Militia LAV's would make sense. The damage scale would be great but could take a long time to implement. When Speeders come out switch them to the default vehicle. it would make no sense to hit you full speed and you to get away or kill me afterwards
I don't understand how this refers to my post... |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
18
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Posted - 2013.07.17 07:46:00 -
[92] - Quote
To me alot of people seem to be able to dodge my LAV. Though some LAV drivers seem to be able to 90 degree handbreak turn so the LAV that should have been no threat suddenly changes direction like a TRON bike and hits you. |
ER-Bullitt
Molon Labe. League of Infamy
97
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Posted - 2013.07.17 07:57:00 -
[93] - Quote
One other thought..
BF3 is mostly a game of skill. Anyone besides a COD fanboy would agree. For the most part all players are on equal footing regarding weapons minus a few small upgrades like scopes, extended mags, etc. Everyone has the same HP, movements speed, etc.
Dust is a game of skill points and ISK. People who are not so good at killing the traditional way will resort to any means necessary to obtain as many SP as they can. Some drive tanks, others logibro, and the really Terribad scum of the earth literally drive around the entire match in a nearly indestructible OHK machine of death.
Now I know we have all run someone over with an LAV from time to time heading to where we need to be. The simple and easiest short term solution would be to eliminate SP earned for running someone over. |
Nemo Bluntz
TeamPlayers EoN.
159
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Posted - 2013.07.17 08:06:00 -
[94] - Quote
THE TRAINSPOTTER wrote:it would make no sense to hit you full speed and you to get away or kill me afterwards
Talking physics and logic in the sci fi space shooter about immortal clones who jump out of big space ships and land on planets unscathed.
Drawing the line at killer car bumpers though, regardless of game balance. |
Nemo Bluntz
TeamPlayers EoN.
159
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Posted - 2013.07.17 08:12:00 -
[95] - Quote
Abby Invo wrote:Mike Poole wrote:How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something. They're treated the same way in Battlefield games, except you can also drive straight at a team mate, then bail out and let the vehicle coast into them to kill them. Hey, I was waiting for the attack chopper first.
That ***** better know what happens to teammates who try to under cut the better pilots. |
Shion Typhon
Intara Direct Action Caldari State
181
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Posted - 2013.07.17 09:23:00 -
[96] - Quote
Rei Shepard wrote:
-In most other games i can kill the driver with 1 clean shot to the head -In most other games i can kill the vehicle before it reaches me -In most other games i can kill the owner and then get into the car without it ever slowling down -In most other games driving over someone is a last resort kind of action -In most other games i can outmove / Outturn the vehicle on foot -In most other games the vehicle needs to be doing near full-speed to get a kill -In most other games if i stub my pinkey toenail to the side of the car, it wont hit me for 10.000 damage -In most other games the front bumper of the vehicle isnt its main weapon system -In most other games there are not 6 of them trying to mow you over on a 25 feet piece of land
I can find some more if i put in some more effort then 60 seconds but i guess this will have to do
What this guy said, its a giant mashed potato of issues that come together in one horrible whole. I'll add two more:
-In most other games vehicles show up on radar well before they are anywhere near you -In most other games high speed, high maneuverability vehicles are easily damaged4 by small arms fire thereby creating equal levels of risk for the driver, rocket launchers are reserved for tanks. |
Panther Alpha
DarkWingsss
585
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Posted - 2013.07.17 09:32:00 -
[97] - Quote
Simple answer is ;
In most FPS games people actually enjoys shooting at people, and road kills are an accident or a coincidence. In Dust 514 Road Kills are more fun than using a gun, because shooting bullets is not enjoyable at all. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
15
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Posted - 2013.07.17 10:50:00 -
[98] - Quote
Nemo Bluntz wrote:THE TRAINSPOTTER wrote:it would make no sense to hit you full speed and you to get away or kill me afterwards
Talking physics and logic in the sci fi space shooter about immortal clones who jump out of big space ships and land on planets unscathed. Drawing the line at killer car bumpers though, regardless of game balance.
ok , then lets remove physics and logics , your bullets wont be able to kill anyone
btw u use DAMPENER press X when you jump from MCC , if you dont you take damage
you cant use and DAMPENER while running around shooting people
i dont understand why do you keep continue your charade but feel free to try again |
RINON114
B.S.A.A. General Tso's Alliance
286
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Posted - 2013.07.17 14:05:00 -
[99] - Quote
Shion Typhon wrote:Rei Shepard wrote:
-In most other games i can kill the driver with 1 clean shot to the head -In most other games i can kill the vehicle before it reaches me -In most other games i can kill the owner and then get into the car without it ever slowling down -In most other games driving over someone is a last resort kind of action -In most other games i can outmove / Outturn the vehicle on foot -In most other games the vehicle needs to be doing near full-speed to get a kill -In most other games if i stub my pinkey toenail to the side of the car, it wont hit me for 10.000 damage -In most other games the front bumper of the vehicle isnt its main weapon system -In most other games there are not 6 of them trying to mow you over on a 25 feet piece of land
I can find some more if i put in some more effort then 60 seconds but i guess this will have to do
What this guy said, its a giant mashed potato of issues that come together in one horrible whole. I'll add two more: -In most other games vehicles show up on radar well before they are anywhere near you -In most other games high speed, high maneuverability vehicles are easily damaged4 by small arms fire thereby creating equal levels of risk for the driver, rocket launchers are reserved for tanks. Exactly this. It's not about the ISK as anyone with sense can run the right suit and die 50 times in a match and still make a profit. The problems are those stated above. In Dust this is compounded by all the dodgy mechanics like AV nade seeking just not working or doing nothing. The speed of lav's helps them avoid swarms and all but the best of the forge gunners. The logistics LAV however is the biggest problem, giving that it's all of the above and has the HP of an actual tank.
This really boils down to the fact that roadkill should not be the primary cause of death in an FPS. In Dust, it almost always is. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5236
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Posted - 2013.07.17 14:09:00 -
[100] - Quote
Basically the only people defending the LAVs as is are people who lack the ability to compete using shooter skills, but are enjoying having a KRD higher than 0.02
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
17
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Posted - 2013.07.17 14:42:00 -
[101] - Quote
DUST Fiend wrote:Basically the only people defending the LAVs "as is" are people who lack the ability to compete using shooter skills, but are enjoying having a KRD higher than 0.02
the only people "attacking" LAV's are the greedy ones that care only to shoot and nothing else , go CoD
and only nerds care about KDR |
Abby Invo
muse.and.fury
17
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Posted - 2013.07.17 15:12:00 -
[102] - Quote
Noc Tempre wrote:Abby Invo wrote:Noc Tempre wrote:One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards. Comparing it to games without vehicles is pointless. Console has nothing to do with it. Do you play a lot of FPS games? Yes, I do, and I'm comparing Dust to its competitors. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5238
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Posted - 2013.07.17 15:19:00 -
[103] - Quote
THE TRAINSPOTTER wrote:the only people "attacking" LAV's are the greedy ones that care only to shoot and nothing else , go CoD Oops, sorry I scraped your paint by nicking your elbow Mr Heavy, here's 30,000 damage for your trouble
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
3
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Posted - 2013.07.17 15:54:00 -
[104] - Quote
Yeah but this is MMO. |
Dirks Macker
Subdreddit Test Alliance Please Ignore
30
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Posted - 2013.07.17 15:56:00 -
[105] - Quote
Rei Shepard wrote:[quote=Abby Invo] -In most other games the vehicle needs to be doing near full-speed to get a kill
This is the only issue I have with roadkill. You can kill someone going what looks like under 5 mph.
I also think there should be collision grenades, maybe only available on heavy suits. It would give roadkilling a bit more strategy.
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Angamar Blackrock
HavoK Core RISE of LEGION
2
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Posted - 2013.07.17 16:00:00 -
[106] - Quote
Just get rid of free lavs. Then militia lavs become transport options as they are easy to kill so people will use them to get from point a to point b and recall. With the ease to kill, they become much less attractive with an isk penalty for dieing. Leave the other jeeps alone as the sp/isk investment is there. Just put in some sort of mechanism to detect them. Getting run over by a powerful jeep that you can't hear until after death does suck. |
RydogV
Shadow Company HQ
202
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Posted - 2013.07.17 18:29:00 -
[107] - Quote
The reason for what many feel is an excessive use of "murder taxis" as primary weapons in Dust 514 versus other games has less to do with map size or game physics than it does with simple economics. The game incorporates an economic system that encourages budget minded players to find and use the least expensive option possible in combat operations where profit is more important than the battle's outcome.
Right now the free Militia LAV is the cheapest "one-hit kill" weapon in the game. Sure you can outfit an expensive dropsuit that is capable of competing with other players on the battlefield but why would you bother when a free LAV can take out the most expensive loadouts with zero overhead and virtually no skill (actual or game based). Sure other games have vehicles and you can be killed by them. But because there is no economic incentive to use them other then generally intended, you see a lot fewer vehicle deaths. I played my fair share of BF3 and getting ran over by a Hummer or Buggy was extremely rare. That is because players would PREFER to spawn in and shoot people in the face.
So the solution to "balancing" LAV usage in-game will require a combination of things. First, remove the free Militia LAV as an option. It is honestly insulting that they are even in the game post-beta. None of the maps are so large that trucking to an objective on foot is some great chore. And the use of vehicles is a tactical consideration in war planning and there should always be a cost associated with it. I think just as sad as being run over all the time is the tendency for players or teams to use free vehicles to rush objectives and then abandon them without a care because, "hey, they are free". Vehicles that cost will force players to consider whether to recall the vehicle and will change tactics and capability in battle. So no free vehicles...even the proposed "speeder bikes" should not ever be free if/when they are introduced.
In conjunction with assigning cost, the developer needs to enhance the physics model. Assigning more detailed damage outputs to various levels of impact is a no-brainer. A player can jump out of an MCC and drop hundreds of feet...has shields and armor protecting them from bullets, blasters and bombs...but cannot survive a fender tap from an LAV? C'mon CCP, you can do better than that.
Finally, stop offering LAV BPO's in the various Merc Packs. There are better items that players would care more about and it will limit their use as free death machines. Sure there are plenty already out there and now when player trading is introduced they will be a valuable commodity.
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Nemo Bluntz
TeamPlayers EoN.
161
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Posted - 2013.07.17 18:34:00 -
[108] - Quote
THE TRAINSPOTTER wrote:ok , then lets remove physics and logics , your bullets wont be able to kill anyone
btw u need to press X when you jump from MCC , if you dont you take damage or die
i dont understand why do you keep continue your charade but feel free to try again
I don't understand why you continue to argue the game world as a reality. It's a video game, you can change the damage amounts of different aspects of it to ensure fun.
The same AR bullet could be programmed to do 1dmg per hit or 100 dmg per hit. Same can be done for the damage of an LAV impact. It's currently at about 10,000 dmg per hit. It could be scaled back to about 1dph or 0dph by the programmers for fun's sake. |
Beren Hurin
K-A-O-S theory
699
|
Posted - 2013.07.17 18:50:00 -
[109] - Quote
Yeah I don't get it. I wait to spawn in sometimes while looking at the overview map. I see blue dots seemingly directly looking at a tank or an LAV, but they aren't showing on the map. |
Pombe Geek
Red Star. EoN.
78
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Posted - 2013.07.17 18:54:00 -
[110] - Quote
Another Heavy SOB wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. And how easy do jeeps or any vehicle for that matter go down in BF3 ? 1 shoulder fired RPG = dead. 1 javelin = dead, 1 land mine = dead. You might survive a tank shot jist long enough to bail, and you may survive one hit from other AV but even so the vehicle is done for. **** a M203 Would disable the open top Jeeps in one hit! Spending a whole match attempting to run people down in BF3 will only result in a terrible score, many death and 11 pissed off teammates because you weren't PTFO'ing. Honestly IMO you're a fool for even comparing the two, Balance is handled entirely different on BF3.
Murder Taxi wasn't a huge issue before they buffed the LAV health by 70%. Pre-buff the mechanics were similar to other shooters that it wasn't an issue - 1-2 standard AV nades took out a standard or militia LAV. Higher tier LAV's took more hits or higher tier AV. Now, I can barely scratch a militia LAV with AV nades and that moron driving a FREE LAV just racks up kills like nobodies business.
Solution - remove the health buff from free LAV's, lower it for the other tiers. Limit the number of Free LAV's per team and add collision damage for all (even friendly). |
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Alaizia darcstar
Blackwater Voodoo N.O.M.A.D.S
0
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Posted - 2013.07.17 18:55:00 -
[111] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? The need to cry for nerd is ingrained into the essence of all dust and eve players.... Personally I don't touch vehicles because I can't drive. |
Abby Invo
muse.and.fury
18
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Posted - 2013.07.17 19:30:00 -
[112] - Quote
Pombe Geek wrote:Murder Taxi wasn't a huge issue before they buffed the LAV health by 70%. Pre-buff the mechanics were similar to other shooters that it wasn't an issue - 1-2 standard AV nades took out a standard or militia LAV. Higher tier LAV's took more hits or higher tier AV. Now, I can barely scratch a militia LAV with AV nades and that moron driving a FREE LAV just racks up kills like nobodies business.
Solution - remove the health buff from free LAV's, lower it for the other tiers. Limit the number of Free LAV's per team and add collision damage for all (even friendly). That is a gross exaggeration on the current state of militia LAVs. |
semperfi1999
Internal Error. League of Infamy
670
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Posted - 2013.07.17 19:33:00 -
[113] - Quote
The reason why its so game breaking is because in Dust it is the MOST effective way to kill the enemy. Most games you can run over ppl but its not the most effective way to kill an enemy....usually firing a weapon is more effective. |
Zahle Undt
Bullet Cluster
240
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Posted - 2013.07.17 21:18:00 -
[114] - Quote
Ansiiis The Trustworthy wrote:In other FPS games the car just dents your pride, in Dust it completely destroys my wallet. And sometimes those cars drive like they had electric engines - I'm shooting people feeling like a badass and a bumble bee just pins me on a rock
This! In those other games you don't have to grind an entire match to earn enough to field 1 or maybe 2 of your good logi suits, only to have your 150K suit lost to some jerkoff in a free LAV and Militia suit that ran you over while you were trying to rep and revive teammates, capture objective, and maybe kill an enemy or 2.
Solutions: A) make LAVs more noticable, B) (as already noted) make some gradation between dead and missed by LAV, and C) (I think this may fix alot in Dust) make winning matter. If winners of a match got like twice the ISK and maybe 1.25 to 1.5 times as much as losers maybe we wouldn't see such rampant asshattery in pub matches, maybe we still would, but it couldn't hurt to try right? |
TERMINALANCE
Zumari Force Projection Caldari State
135
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Posted - 2013.07.17 21:37:00 -
[115] - Quote
In other games light vechs are far less resistant to dmg and a few shots kill the driver, in dust the driver has a large pool of health and in other fps a few hits will kill you, also in games like Halo you can jump onto the veh and knock the driver out or plant a sticky grenade on it that will 1 hit it
other FPS have it far more balanced. |
ADAM-OF-EVE
Svartur Bjorn
116
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Posted - 2013.07.17 21:50:00 -
[116] - Quote
firstly in other games you can 1 shot light vehicles with grenades or rockets or even shoot them to death with small arms fairly quickly. you cant do any of that in dust. also in other games vehicles are either 1 use or have long spawn timers. in dust you die and within 10 secs you have respawned and jumping into a new vehicle. |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
99
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Posted - 2013.07.17 21:52:00 -
[117] - Quote
It's bad level design because the maps are 70% free and 30% building. |
ShinyJay
Destruction Reapers The Superpowers
3
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Posted - 2013.07.17 21:53:00 -
[118] - Quote
my issue with the LAVs are the damages it does at 1-5 or 10 MPH. i had this happen to me twice in a basic heavy suit. the lav was motionless in front of me, just starting up, and i die with my near 1k hp, while it hit me at 1 MPH. another game where it stopped, turned and hit me at 4 MPH. the damage isn't scaled to anything, and does infinite damage at any speed. that damage needs to be scaled properly |
Upper Deckin
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.07.17 23:08:00 -
[119] - Quote
ER-Bullitt wrote:One other thought..
BF3 is mostly a game of skill. Anyone besides a COD fanboy would agree. For the most part all players are on equal footing regarding weapons minus a few small upgrades like scopes, extended mags, etc. Everyone has the same HP, movements speed, etc.
Dust is a game of skill points and ISK. People who are not so good at killing the traditional way will resort to any means necessary to obtain as many SP as they can. Some drive tanks, others logibro, and the really Terribad scum of the earth literally drive around the entire match in a nearly indestructible OHK machine of death.
Now I know we have all run someone over with an LAV from time to time heading to where we need to be. The simple and easiest short term solution would be to eliminate SP earned for running someone over.
wow you must be horrible if you actually think that .
To the op ....Most gamers will get killed by a vehicle in any game and think ....Wow I should maybe get something to defend myself against that "__________"
This crowd Its easier to come on the forums and ask for a nerf .
"ummm Devs WTF !?!?!?! I was playing rock paper scissors and this guy kept beating my scissors ....Can you nerf the rock please it keeps killing me ?"
You can't even compare this game to bf3 . Dust maps are 95% open with little to no structures . Dust maps have no foliage and very little hills .
If the most dangerous vehicle in bf3 was a jeep then we could compare but as of now dusts best choice for traversing the map is a lav .
If the gunner was a viable option then people would use the gun . Your just a target with 0% cover on the gun so why bother , just run em down . |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2076
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Posted - 2013.07.17 23:27:00 -
[120] - Quote
Reading the analogies in these posts is game breakingly hilarious.
I especially likethe bit on taking 4 forge guns to the face xD |
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