Pages: 1 2 3 4 [5] 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
The legend345
Internal Error. Negative-Feedback
93
|
Posted - 2013.03.08 02:52:00 -
[121] - Quote
Alldin Kan wrote:This thread... I don't even. I have 100,000,000+ ISK running Proto Logi every week, as for heavies, if you didn't even accumulate at least 30,000,000 ISK in the first few weeks after reset then it's YOU who aren't playing this game properly. To use a heavy suit properly is to flank the enemy at the right time and come out with minimal damage. Heavy users like Ruthra, Specter RND, METRO and some others seem to handle the dropsuit efficiently and take minimal loses so do us a favor and only point out real flaws. So far, the only unusual thing thing that may need a change is the Low Slot amount and a slight increase to CPU/PG to perhaps do more stuff with the dropsuit.
|
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 03:08:00 -
[122] - Quote
Alldin Kan wrote:To use a heavy suit properly is to flank the enemy at the right time Why would a heavy ever be doing the flanking, isn't that an assault's job? |
KING CHECKMATE
unlight9
6
|
Posted - 2013.03.08 03:32:00 -
[123] - Quote
My problems are simple with the heavy=
1/ Proto is WAY too expensive and has very little costumization option. Sure they have Heavy weapons,thats obviously the PLUS. But for the price, 3 [- -] and 3 [ | ] wouldnt be OP.(taking in consideration that its the ONLY Dopsuit without capability of using Equipment)
2/Sure Heavies can 90% of the time Win 1v1 fights if used correctly. But the poblem is that heavies are supposed to be ''TANKS''. This means a heavy should be able to wistand the FIRE of 2 enemy units at once and still survive.Thats what ''TANK'' means. This would make the Heavy an equivalent of 2 assault/logi units. At the moment, and speaking specially of PROTO armors, the Heavy counts as a 1.5 meaning that vs 2 enemies the heavy will on average be able to kill one enemy but get killed by the other.This is a problem when taking in consideration the massive price of PROTO Heavy Vk.01 and the little gain.
When i tank i usually Camp objectives that are little protected by other teammates making myself worthwile while serving as a defense turret while my teammates do their job (assault/snipe/attack/etc...).The problem is that it only takes 2 assaults with GEKs and decent aim to take me down if attacked simultaneously.I can kill one, get killed by the other one,that then revives his fallen teammate making my precense sometimes useless.
The problem is not the WEapons. Is that the Proto Fats dropsuits are a joke.They have less Low and high cap module fit spots and lack a slot for equipment,making them the dropsuit with less slots and with the higher price. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
186
|
Posted - 2013.03.08 04:28:00 -
[124] - Quote
Heavy suits need a buff to module space, a correction to their CPU/PG values, and a correction to their pricing. I don't think that an HP buff is necessary.
Currently, heavies have a balanced amount of health. In my experience, it is difficult, if not impossible to take on a good heavy by myself. I do not use damage mods, and I have not used a fitting with them since I started playing in June. In my experience, I die because I underestimate the distance between us. They die because they don't know how to handle jumping. These are the lower tier heavies, however. Volgair, Taste, and Dante don't make these mistakes. It is a difference in skill, not heath, that saves them. To be fair, situation is not as drastic as it has been made to be.
First, fitting four damage mods on a dropsuit is possible, but almost not worth the risk. 400 EHP is very little when you think about a live battlefield. One grenade, proto sniper round, or a few seconds under HMG fire and you're out.
Second, damage mods are broken. They currently give a bonus for stacking them. It is important to understand that damage should be reduced by about 3% - 7% (approximately) if damage mods are changed to follow EVE standards. That should make everyone feel a bit bulkier.
However, my two points notwithstanding, heavies do need a change. The price of the dropsuit should decrease. Currently, these dropsuits are too expensive to bring out. The ratio between price and preformance is also skewed. As someone noted earlier, a complete Prototype assault suit costs 190,000 ISK. A prototype heavy suit costs 250,000 ISK. Proto assaults get one more equipment, low, and high slots. Heavies get one. I can run a duvolle and six nano hives, while a heavy struggles to make use of all of his (or her) slots. That is not balance.
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
455
|
Posted - 2013.03.08 04:33:00 -
[125] - Quote
While I do think that the proto heavy suit needs a buff to be worth specing into, I don't think that the heavy suit is terribly under powered. It just needs more weapon options. right now it's just the hmg/forge which leaves the heavy lacking options for certain engagements, meaning they die more than they should right now.
Has anyone else wondered why it is that the devs always call the AR the 'light assault rife' (LAR) whenever they mention it? More things are coming, and tears shall be harvested once more.
Let's wait until we've got all the content in play before we insist ccp fine tunes things to the way the BETA is right now.
tl;dr calm your ****, ladies and gentlemen. |
Logi Bro
ZionTCD Legacy Rising
899
|
Posted - 2013.03.08 04:38:00 -
[126] - Quote
Disturbingly Bored wrote:Logi Bro wrote: I'm not sure that you did do the math.
The feeling is mutual, but for the sake of SCIENCE! I'll keep it civil and walk you through it. Your example is a disembodied AR shooting at disembodied shields. You can't equip a damage mod without giving up the slot for something else, like shields. In game it comes down to your fit + SP + player skill VS his fit + SP + player skill. We'll have to assume SP is equal or else the hypotheticals get out of control. And player skill is most important, but it's also the most highly variable, so we have to factor it out. For the sake of example let's compare two suits. Both have: Assault Vk.1: 225 Shields, 105 Armor base Duvolle Assault Rifle: 34.1 Damage, 750 RPM, 426.25 DPS Lows: 1 armor rep of equal quality, 2x 87HP plates One guy has 4x Complex Damage mods at 1.1x multiplier each, the other has Complex Extenders, at +66 Shield HP each. Both have max Weaponry, AR Spec, armor, and shield skills. AR does 110% damage to shields, 90% damage to armor. Damage mod guy final stats: Shield HP: 281.25 Armor HP: 305.25 DPS: 789.45 (base*1.1 weaponry*1.15 spec*1.1*1.1*1.1*1.1mods) Shield mod guy final stats: Shield HP: 545.25 Armor HP: 305.25 DPS: 539.20 (base*1.1 weaponry*1.15 spec) Damage mod guy kills shield guy in 1.058s. Shield guy kills damage mod guy in 0.904s. TLDR: Shield mods win.
Shield Mods + Armor Mods wins.
I'd just like to point out no one in their right mind would give themselves a 10% reduction in movement for an armor boost when using a suit designed to be mobile and shield-based.
Plus, you invalidate my scenario for being unrealistic when yours is just as much so. You are adding together everything, not just shield extenders, when you are trying to determine the strength of just shield extenders vs damage mods.
|
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
186
|
Posted - 2013.03.08 04:43:00 -
[127] - Quote
Talos Alomar wrote:While I do think that the proto heavy suit needs a buff to be worth specing into, I don't think that the heavy suit is terribly under powered. It just needs more weapon options. right now it's just the hmg/forge which leaves the heavy lacking options for certain engagements, meaning they die more than they should right now.
Has anyone else wondered why it is that the devs always call the AR the 'light assault rife' (LAR) whenever they mention it? More things are coming, and tears shall be harvested once more.
Let's wait until we've got all the content in play before we insist ccp fine tunes things to the way the BETA is right now.
tl;dr calm your ****, ladies and gentlemen.
This is true in every class. Assault suits have things so well because there aren't enough mods to justify switching classes. If we get more class exclusive mods, I think we'll see more dynamic game play. |
DJINN Marauder
Hellstorm Inc League of Infamy
283
|
Posted - 2013.03.08 04:45:00 -
[128] - Quote
Alldin Kan wrote:So far, the only unusual thing thing that may need a change is the Low Slot amount and a slight increase to CPU/PG to perhaps do more stuff with the dropsuit. This is basically what we said in this thread apart from the price tag. However you have to admit that the 245k price tag is ridiculous. Mo matter how much isk you have... It doesn't change the fact that that's too much. |
KING CHECKMATE
unlight9
6
|
Posted - 2013.03.08 05:01:00 -
[129] - Quote
DJINN Marauder wrote:Alldin Kan wrote:So far, the only unusual thing thing that may need a change is the Low Slot amount and a slight increase to CPU/PG to perhaps do more stuff with the dropsuit. This is basically what we said in this thread apart from the price tag. However you have to admit that the 245k price tag is ridiculous. Mo matter how much isk you have... It doesn't change the fact that that's too much.
^^^^THIS
And what Piercing Serenity said.
If im gonna pay for something that costs like a tank then it should have the resistance of one. Either that or make it cheaper/more effective.
Im out. |
Syther Shadows
CowTek
32
|
Posted - 2013.03.08 05:08:00 -
[130] - Quote
Lance 2ballzStrong wrote:I find it funny people are only now starting to realize this. I've been saying this for months before everyone got better dropsuits. If you played the last build, you would know what was coming down. Everyone QQ'd so hard about heavies in the start of this build...now? Not a thread in a week or more about heavies being OP. People kept judging heavies based on public games, when they ran into noobs using militia suits. Now people using Advanced or Proto suits, and heavies have officially become the joke of New Eden. No other suit has a useless Proto suit like the heavies do. The HMG's do little dmg to Proto Assault players who shield tank, or heavies don't live long enough to do dmg...thanks to broken dmg mods that CCP seem to not care to fix. Hey, broken AUR dmg mods = more money. Now Heavies are becoming more and more useless in battles. Now you'll start seeing more proto logis, and proto assault suits because they are FAR better than the other Proto suits. And people crying for an HMG nerf? Well I'm saying this right now, if they nerf anything more in the Heavy class, then they should just remove it from the game period. Think I'm wrong? Play as a heavy in a corp match against a good team. Then come back here and tell me your cool story about going 30-0 ... not gonna happen. The advanced and proto suits need a buff, and price drop for it to even make sense using tbh.
and this is why i finally decided to spend what little of the 1.5 mill sp i have into heavy's
everything else is to main stream
(i might invest more in scout though but i will avoid assault and ar for as long as i can tbh)
it's stupid but im a immortal soldier so yolforever |
|
KaoticKrusader
D3LTA FORC3 Orion Empire
0
|
Posted - 2013.03.08 05:09:00 -
[131] - Quote
It is nice hearing both side of the arguments as it pertains to the heavy class. I, myself play as a heavy and would like to see minor change. Big thing for me would be the cost. I agree it is ridiculous. Also, the proto suit somewhat looked over. Not drastic change, but maybe add 1 extra slot or something. I've been playing for a month now and noticed how drastically the landscape have change. I don't see as many heavies now as before is one thing lol. But as for me, I am content. I love playing as a heavy. Just have to adapt to the changes.
|
HowDidThatTaste
Imperfects Negative-Feedback
2262
|
Posted - 2013.03.08 05:19:00 -
[132] - Quote
And the cycle is complete. Lol
https://forums.dust514.com/default.aspx?g=posts&m=474701#post474701
The proto heavy needs more CPU and more slots. And cost less.
The proto heavy should have more low slots giving it the ability to use armor plates, I mean who uses those anyway? They should take away the speed loss penalty of armor plates and add 2 more low slots to proto heavy, this would give the proto heavysome options. I.e CPU/or pg module, speed mods or armor mods, the fact now is you always are required to use 1 low slot for armor repair, giving you only 1 low slot to play with.
2 extra low slots higher CPU/pg less cost. |
KING CHECKMATE
unlight9
6
|
Posted - 2013.03.08 05:21:00 -
[133] - Quote
HowDidThatTaste wrote:And the cycle is complete. Lol https://forums.dust514.com/default.aspx?g=posts&m=474701#post474701The proto heavy needs more CPU and more slots. And cost less. The proto heavy should have more low slots giving it the ability to use armor plates, I mean who uses those anyway? They should take away the speed loss penalty of armor plates and add 2 more low slots to proto heavy, this would give the proto heavysome options. I.e CPU/or pg module, speed mods or armor mods, the fact now is you always are required to use 1 low slot for armor repair, giving you only 1 low slot to play with. 2 extra low slots higher CPU/pg less cost.
I would go for either 2 Low powered M and 4 High Powered M...(2 - - , 4 | )
Or 3 and 3. (3 - - , 3 | )
ANd fixing the Pricing. With this i would say it woul be fair.
(yeah i said fair. Just take a good look of what Proto Logi and Proto assault offer plus the price and...) |
Lance 2ballzStrong
SyNergy Gaming
730
|
Posted - 2013.03.08 05:44:00 -
[134] - Quote
Disturbingly Bored wrote:Lance 2ballzStrong wrote: But dmg mods have no stacking penalty as they are, therefor they're broken, and have been broken for months now. I don't know why anyone would defend something that's glitched... well maybe the people that exploit it.... my bad.
Please let this be a joke. Damage mods don't have a stacking penalty and still do worse. If they get a stacking penalty, shield mods should get a stacking penalty as well.
Quoting somebody in this thread: "Second, damage mods are broken. They currently give a bonus for stacking them. It is important to understand that damage should be reduced by about 3% - 7% (approximately) "
^ they currently don't have a stacking penalty when they should.
I don't know why it sounded like a joke. |
Disturbingly Bored
Universal Allies Inc.
128
|
Posted - 2013.03.08 06:16:00 -
[135] - Quote
Logi Bro wrote:Shield Mods + Armor Mods wins.
I'd just like to point out no one in their right mind would give themselves a 10% reduction in movement for an armor boost when using a suit designed to be mobile and shield-based.
Fair enough, let me try to prove your point for you:
Assault Vk.1 4x Damage Mods, no armor mods VS Assault Vk.1 4x Shield Mods, no armor mods.
Damage Vk.1 kills opponent in 0.81s. Shield Vk.1 kills opponent in 0.74s.
Shield Mods Win.
Quote:Plus, you invalidate my scenario for being unrealistic when yours is just as much so. You are adding together everything, not just shield extenders, when you are trying to determine the strength of just shield extenders vs damage mods.
The problem is that you don't play the game with just a shield extender or just a damage mod. You have to compare the finished product. Math says fitting shield mods, as far as Assault suits are concerned, always wins.
(For Heavies, Damage Mods actually win by 0.02 seconds, which doesn't outweigh the fitting and multiple-attacker survival benefits, IMO.)
Lance 2ballzStrong wrote:Quoting somebody in this thread: "Second, damage mods are broken. They currently give a bonus for stacking them. It is important to understand that damage should be reduced by about 3% - 7% (approximately) "
^ they currently don't have a stacking penalty when they should.
The point I'm trying to make is that if they ever introduce a stacking penalty for damage mods and not shield extenders, damage mods will be useless 100% of the time. The only reason Damage Mods are competitive against shield extenders is because they are broken.
I imagine the reason this has never been fixed is that the devs have actually done the math and decided against it. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 06:26:00 -
[136] - Quote
Honestly, I'm no fan of damage mods, but Disturbingly Bored speaks the truth. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
286
|
Posted - 2013.03.08 07:10:00 -
[137] - Quote
Disturbingly Bored wrote:Lance 2ballzStrong wrote: But dmg mods have no stacking penalty as they are, therefor they're broken, and have been broken for months now. I don't know why anyone would defend something that's glitched... well maybe the people that exploit it.... my bad.
Please let this be a joke. Damage mods don't have a stacking penalty and still do worse. If they get a stacking penalty, shield mods should get a stacking penalty as well. DJINN Marauder wrote:+1 for the math. I thought everyone would know by now that shields > damage mod Thank ya, sir. I'll try to wield that math for the main topic at hand. Not trying to prove anything now, just fuel for the discussion. Let's take that shield Assault from earlier and have him fight a Heavy. The heavy is using: Heavy Vk.1: base 320 shields, 422 armor Boundless HMG: 17.6 damage, 2000RPM, 586.66 DPS HIs: 3x Complex Shield Extenders LOWs: Armor Repper and 87HP plate Shield mod guy final stats: Shield HP: 545.25 Armor HP: 305.25 DPS: 539.20 AR: 110% Shields, 90% Armor Heavy final stats: Shield HP: 598 Armor HP: 614.5 DPS: 742.12 HMG: 95% Shields, 110% Armor Heavy kills shield guy in 1.14s. Shield guy kills heavy in 2.27s. If shield guy fought a Heavy B with only 2 shield extenders? Heavy B kills shield guy in 1.14s. Shield guy kills Heavy in 2.16s. As someone who feels heavies are losing their edge now, I have to say: ED: As a caveat, once you start comparing different classes, just looking at armor/dps is less and less relevant, but still. At the very least, the two examples above show that Heavy Vk.1 really does not justify the SP/price even remotely. Ok, then factor this in. Assault A-Series vs Assault B-Series. A-Series with damage mods and 2 complex plates, B-Series with 3 complex shield extenders, 2 shield regulators. We're maxing the main health source of the type of the suit in question and the slots not geared towards the main health source of the suit are diverted for both. AR's only do 90% damage against armor but 110% against shields. Being completely serious here, which one should win from the DPS standpoint? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
|
Posted - 2013.03.08 07:18:00 -
[138] - Quote
Heavies arent UP..... they re just way less beast than after a reset and acutally need to be played while using your brain now. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 07:20:00 -
[139] - Quote
Laurent Cazaderon wrote:Heavies arent UP..... they re just way less beast than after a reset and acutally need to be played while using your brain now. ADV and Proto are both sh*t compared to every other class, except maybe scout, I'm not sure how you can say that with a straight face. |
new hulk
ZionTCD Legacy Rising
62
|
Posted - 2013.03.08 07:58:00 -
[140] - Quote
Zahle Undt wrote:Sorry, I gotta agree with the guy who said basing balance issues off of pub matches is a foolish way to go about things. Especially the 1 v 1 situations. This is a team game. 4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills.
I don't play heavies so maybe the proto suits do need a little help, but you gotta remember that with the other classes shields and armor don't go up with the suits, one only gets more cpu, pg, and slots. Heavies get increased armor or shields as they go up in level.
If heavy players feel this isn't fair, then maybe we should make them like the other classes where shields/armor stay the same and you get increasing slots, pg, and cpu.
People are mentioning how an assault or logi can get armor or shields near a heavy and thats true, but to do so one has to sacrifice damage, recharge rate of armor and/or shields, and speed. That makes it players choice, give heavies the same choices.
4447 I would say you shouldn't pull out your good gear unless you have a trusted logi with you. Also, if you are at proto suits already, I am going to guess you are lower in some of the passive skills. If there isn't a Zion logi to roll with and I'm on I'll run logi for you, I'm pretty good at taking care of my fatties ;)
Hey there guy we dont get a hp boost every lvl. |
|
new hulk
ZionTCD Legacy Rising
62
|
Posted - 2013.03.08 08:06:00 -
[141] - Quote
Happy Violentime wrote:*** SURPRISE!!!!!! *** errrrrr...... Oh! It isn't is it? You were playing in CB so you knew this was coming as we've been on the same build for 5 months :) 4447 wrote:The game has come to be play to win because of the cost of money items to ISK items. I can't compete because of it would cost me more ISK to go Proto and i would go bankrupt. The best i can do is advance and if i loss 3 suits a game i'm losing money. *boo, hoo* Assault full proto fit is in the region of 190,000 Assault advanced is 110,000 they lose 3 suits they're losing money. And I would guess same for most classes -- so what makes the heavy so special that you think it should be affordable for you to run full proto fit 'ALL DAY, EVERY DAY'? The problem is, you die too much because for the last 2 months you've had it easy against weaker suit's/weapons and less experienced players - YOU had this coming, now GET GOOD!
Hey the vk.1 with all the bells and whistles cost close to 500k a drop suit. |
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 08:55:00 -
[142] - Quote
Well the hmg is not a good cqb weapon i do better with the smg . |
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 09:12:00 -
[143] - Quote
You say boundless at 118k a pop lose three no money now all i run in is a type 1 . I have 125 shield and 812 armor, with that gun And my load out it is now 140k a.d the prto suit decked out is 190k. Come on really,thats a std heavy suit. As for the cqb hmg thing no skills in smg and i took down a neo vk.heavy today.toe to toe hi hmg me smg,answer that . Thehmg isn't a hmg at all it's a lmg ,hmg uses large caliber bullets that wont even fit in your little pee shooters. I.e. browning m2 .which is a .50 caliber machine gun. Okay m240B shoots a large caliber bullet i.e..308,m249 saw lmg shooting a ar round.huh.
Yet the machine gun does less damage,it should be the more damage per round just saying if you want real physics there it is. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
|
Posted - 2013.03.08 09:14:00 -
[144] - Quote
Sloth9230 wrote:Laurent Cazaderon wrote:Heavies arent UP..... they re just way less beast than after a reset and acutally need to be played while using your brain now. ADV and Proto are both sh*t compared to every other class, except maybe scout, I'm not sure how you can say that with a straight face.
Why are they **** exactly ? Cause they have less slots and still no equipment ? Oh damn, that's what heavies are...
The feeling of being UP is from the fact that when the game started everything about heavies was a beast. From the HMG to the type 1 suit. Heavies in What The French dont complain about anything. THey just grab a LogiBro and play as they should.... With backup.
Heavies had the tendency of being all Lonewolfing mowing down people but that is NOT what they should be able to do. They are slow moving dudes that should pretty much be confine to sentinel role, or distraction allowing for other soldiers to use their scary look to get the job done.
Listening to you guys, a heavy should NEVER be able to lose 1vs1 to another kind of suit. YOu're QQing about losing you early god mode... And thus i'm sorry, but a heavy rushing me while i can cover from his HMG deserves to die from eating a nade and then being finished by my GEK. Or what ? he should just live through and insta kill me in any case ?
Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would become even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO
Also, i LOL at the "oh my god my HMG is crap" when i still see dudes with type 1 HMG mowing me down in less than 2 sec at 10m.
I really think you just can't stand having weaknesses, and needing actual support and dont wanna bother about dealing with them.
Sorry to sound harsh but it just amazes me how 3 weeks ago you were all "Heavies aint OP get GOOD SCRUB" and now it's all "QQ QQ we so UP, buff us !! gives us equipment and 3 more slots !! nerf AR"
|
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 09:16:00 -
[145] - Quote
And for all you guys saying i shoot to far it's called sharpshooter lvl.4 a.d i skilled in it try it . I can't wait till i hit my proficiency in it lol then we will see tears because i ill be using my assault machine gun less dps but 14hp a bullet all the way to the end . |
ImperfectFan514
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.08 09:22:00 -
[146] - Quote
new hulk wrote:And for all you guys saying i shoot to far it's called sharpshooter lvl.4 a.d i skilled in it try it . I can't wait till i hit my proficiency in it lol then we will see tears because i ill be using my assault machine gun less dps but 14hp a bullet all the way to the end .
^^^^
This is hard to believe considering you cry when people use proto gear in pubs |
Bendtner92
Imperfects Negative-Feedback
404
|
Posted - 2013.03.08 09:25:00 -
[147] - Quote
Laurent Cazaderon wrote:Why are they **** exactly ? Cause they have less slots and still no equipment ? Oh damn, that's what heavies are... The feeling of being UP is from the fact that when the game started everything about heavies was a beast. From the HMG to the type 1 suit. Heavies in What The French dont complain about anything. THey just grab a LogiBro and play as they should.... With backup. Heavies had the tendency of being all Lonewolfing mowing down people but that is NOT what they should be able to do. They are slow moving dudes that should pretty much be confine to sentinel role, or distraction allowing for other soldiers to use their scary look to get the job done. Listening to you guys, a heavy should NEVER be able to lose 1vs1 to another kind of suit. YOu're QQing about losing you early god mode... And thus i'm sorry, but a heavy rushing me while i can cover from his HMG deserves to die from eating a nade and then being finished by my GEK. Or what ? he should just live through and insta kill me in any case ? Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would become even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO Also, i LOL at the "oh my god my HMG is crap" when i still see dudes with type 1 HMG mowing me down in less than 2 sec at 10m. I really think you just can't stand having weaknesses, and needing actual support and dont wanna bother about dealing with them. Sorry to sound harsh but it just amazes me how 3 weeks ago you were all "Heavies aint OP get GOOD SCRUB" and now it's all "QQ QQ we so UP, buff us !! gives us equipment and 3 more slots !! nerf AR" Sorry Caz, but the Advanced and Proto heavies (mostly Proto though) are not balanced. And no, the people with the good suggestions are not suggesting to give heavies equipment, 3 more slots and a nerf to the AR. They're suggesting to give the Proto heavy 2 more slots and a price reduction to the vk.1 suit, nothing else.
|
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 09:25:00 -
[148] - Quote
Laurent Cazaderon wrote:Sloth9230 wrote:Laurent Cazaderon wrote:Heavies arent UP..... they re just way less beast than after a reset and acutally need to be played while using your brain now. ADV and Proto are both sh*t compared to every other class, except maybe scout, I'm not sure how you can say that with a straight face. Why are they **** exactly ? Cause they have less slots and still no equipment ? Oh damn, that's what heavies are... The feeling of being UP is from the fact that when the game started everything about heavies was a beast. From the HMG to the type 1 suit. Heavies in What The French dont complain about anything. THey just grab a LogiBro and play as they should.... With backup. Heavies had the tendency of being all Lonewolfing mowing down people but that is NOT what they should be able to do. They are slow moving dudes that should pretty much be confine to sentinel role, or distraction allowing for other soldiers to use their scary look to get the job done. Listening to you guys, a heavy should NEVER be able to lose 1vs1 to another kind of suit. YOu're QQing about losing you early god mode... And thus i'm sorry, but a heavy rushing me while i can cover from his HMG deserves to die from eating a nade and then being finished by my GEK. Or what ? he should just live through and insta kill me in any case ? Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would bec ome even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO Also, i LOL at the "oh my god my HMG is crap" when i still see dudes with type 1 HMG mowing me down in less than 2 sec at 10m. I really think you just can't stand having weaknesses, and needing actual support and dont wanna bother about dealing with them. Sorry to sound harsh but it just amazes me how 3 weeks ago you were all "Heavies aint OP get GOOD SCRUB" and now it's all "QQ QQ we so UP, buff us !! gives us equipment and 3 more slots !! nerf AR"
Blah blah blah. Listen up they was say that the cost of the heavy is too high for what it is so before popping off at something you know nothing about just think before you type something and make you and your corp look bad .and for god sakes stop trolling your no good at it. Sorry
I knew this day would come as i have played a heavy since the beginning. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
484
|
Posted - 2013.03.08 09:27:00 -
[149] - Quote
Laurent Cazaderon wrote:Another explanation to this so called "Heavies are UP now QQ" is the fact that most you heavies have gone to SHIELD heavies so you can run faster and thought you would become even more godly when in fact, you just shot yourself in the foot as AR\LR do more damage against shield than armor. And then you complain about being taken down too quickly ? LMFAO If you're going to call out other people for being unintelligent, then the least you could do is run some fact-checking.
The AR does hybrid damage, which means it does not deal increased damage to shields. |
new hulk
ZionTCD Legacy Rising
63
|
Posted - 2013.03.08 09:30:00 -
[150] - Quote
ImperfectFan514 wrote:new hulk wrote:And for all you guys saying i shoot to far it's called sharpshooter lvl.4 a.d i skilled in it try it . I can't wait till i hit my proficiency in it lol then we will see tears because i ill be using my assault machine gun less dps but 14hp a bullet all the way to the end . ^^^^ This is hard to believe considering you cry when people use proto gear in pubs
2pt.for the trollfetc. Everyone clap and say good job give him his +1. And yes proto gear in pub matches are stupid heavys can't do it they can but the first death,it will take two to three game to makeup the cost. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 :: one page |
First page | Previous page | Next page | Last page |