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TheBLAZZED
VENGEANCE FOR HIRE
85
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Posted - 2013.03.11 04:55:00 -
[31] - Quote
Iron Wolf Saber wrote:RTS mode may not be in for another year or so also its not going to be something your corp is going to let you do on a whim after all 150 million isk MCCs are not cheaply replaced.
If you want something interesting and challenging to do, go drop-shipping. I'm the RTS guy from our corp ntm one of the founders. Thanks for the information regardless. |
Jesse Jayne
ZionTCD Legacy Rising
216
|
Posted - 2013.03.11 04:59:00 -
[32] - Quote
I agree, I find myself checking just the announcement part of the forums an seeing nothing kills my hopes more and more. I actually have been just signing on dust an not even playing because I'm so bored with it. I hope there is some new content soon or I might just sign on to talk to my corp an not even play in match's lol. |
Tyrin Tonious
Wraith Shadow Guards
4
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Posted - 2013.03.11 05:07:00 -
[33] - Quote
Deskalkulos Ildigan wrote:If you remember, back in the past, in the early cbt. . . There was a Game-Mode that was pretty much Mag like. Then came skirmish, and we all can only hope, that the gamemode will return.
Edit: actually it seems that the old game mode was called skirmish too. Would explain why i cannot remember the name. . .At least the cbt manual still state it as skirmish :I
I think there was mention from the Devs that they are bringing it back or at least still working on it with new features and whatnot.
I hope they bring it back, that was one reason I liked MAG and if anyone Played Metal of Honor 2 I think it was that had this progressive tug-of-war CTF game which I thought it was awesome.
I also hope that the MCC will eventually be boardable, so that there isn't just 2 victory conditions, but then 3, HELL, even maybe 4 if there a really good hacking team, either blow it up or take control of the enemy MCC. HAHA, commandeering it could prove seriously beneficial for the team taking it. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
426
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Posted - 2013.03.11 05:19:00 -
[34] - Quote
XxWarlordxX97 wrote:Tech Ohm Eaven wrote:IRuby Heart wrote:Is this another thread where the OP complains about how bad the game is and how many bugs and lacking features and modes there are, but still continues to play the game everyday anyway, While also ignoring or refusing to acknowledge the fact that he is playing a beta and a lot more is still to come?
Sounds like it. But what new game can compete with such fantastic new content like retooled supply depos??......sarcasm. Dust 514 needs a growing userbase and not just a few diehards that will shoot the same few folks over and over. And then Defiance launches and some of those folks migrate to another shooter. They then still remember Dust 514 but are happy playing a new game with new content and just decide to re-try the Dust beta sometime later but then other games launch and the gamers again postpone going back in favor of the newer games. I still have faith in Dust 514 but its been October, November, December, January, Februrary, a good part of March and nothing, nothing and nothing??? of the promised content updates?? whats sup techy
Hi Warlord
Movie Lord of War extended is good. Doing nothing much just waiting to see if we get a new content update as I kill some time with lasers and mass drivers but tick, tock April 2nd is comeing up fast.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
426
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Posted - 2013.03.11 05:27:00 -
[35] - Quote
Iron Wolf Saber wrote:RTS mode may not be in for another year or so also its not going to be something your corp is going to let you do on a whim after all 150 million isk MCCs are not cheaply replaced.
If you want something interesting and challenging to do, go drop-shipping.
Nope. The MCC Cestus costs 120 Million ISK for the base model.
And YOU may be ISK poor but some folks run militia/starter/basic and do collect ISK so to the question of if there were a way to purchase a Cestus MCC and give it a custom pirate paint job and call it the Black Pearl then why not??
Then with my purchased MCC and my pirate crew we can respond to a Corporate Contract Challenge with the words:
We ready. Bring it *****.
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Tyrin Tonious
Wraith Shadow Guards
4
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Posted - 2013.03.11 05:28:00 -
[36] - Quote
Tech Ohm Eaven wrote:XxWarlordxX97 wrote:Tech Ohm Eaven wrote:IRuby Heart wrote:Is this another thread where the OP complains about how bad the game is and how many bugs and lacking features and modes there are, but still continues to play the game everyday anyway, While also ignoring or refusing to acknowledge the fact that he is playing a beta and a lot more is still to come?
Sounds like it. But what new game can compete with such fantastic new content like retooled supply depos??......sarcasm. Dust 514 needs a growing userbase and not just a few diehards that will shoot the same few folks over and over. And then Defiance launches and some of those folks migrate to another shooter. They then still remember Dust 514 but are happy playing a new game with new content and just decide to re-try the Dust beta sometime later but then other games launch and the gamers again postpone going back in favor of the newer games. I still have faith in Dust 514 but its been October, November, December, January, Februrary, a good part of March and nothing, nothing and nothing??? of the promised content updates?? whats sup techy Hi Warlord Movie Lord of War extended is good. Doing nothing much just waiting to see if we get a new content update as I kill some time with lasers and mass drivers but tick, tock April 2nd is comeing up fast.
I must ask, what's so important about April 2nd? LMFAO |
Doc Kok
Internal Error. Negative-Feedback
87
|
Posted - 2013.03.11 05:29:00 -
[37] - Quote
Sgt S-Laughter wrote:I can't even justify this game anymore... It feels like a CoD clone more and more every day.
Is the plan to have an objective driven fps experience interwoven into an MMO economy and territorial warfare?
Or is DUST trying to skip the 20 kill streak it takes to call in drastically superior fire power and map dominance?
I never liked CoD. I played a LOT of mag, over 3 years worth.
The skirmish objectives are a pointless side obstacle to what is really a larger KDR fest than ambush.
That's all I really have to say anymore :\ I played several games tonight, every single one had 1 team launch an early LAV rush to the other side's first objective, and the KDR fest ensued. It has been dominance from the first minute of the game, and the remaining players simply snipe each other for the duration of the game timer...
Or they leave <_< I've been thrown into several battles where the map is already completely red, and the blue dots are all perched for the cold war snipe off... Something should be done about that... Why does it join me to a game that is over before I can even spawn once?
This game needs a complete overhaul. I'm really surprised this is what they've released with their open beta <_<
I play this game now only to grind sp (one of the most annoying grinds of all games I've played) for a future build where the game CCP has really been working on replaces current dust entirely...
Or maybe I'll just go back to strategy pvp games, and leave the cartoon arcade shooters to the CoD fans.
your mom has gotten very boring.... nah I'm just fuckin with ya.... but forreal though
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Iron Wolf Saber
BetaMax. CRONOS.
3069
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Posted - 2013.03.11 05:31:00 -
[38] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:RTS mode may not be in for another year or so also its not going to be something your corp is going to let you do on a whim after all 150 million isk MCCs are not cheaply replaced.
If you want something interesting and challenging to do, go drop-shipping. Nope. The MCC Cestus costs 120 Million ISK for the base model. And YOU may be ISK poor but some folks run militia/starter/basic and do collect ISK so to the question of if there were a way to purchase a Cestus MCC and give it a custom pirate paint job and call it the Black Pearl then why not?? Then with my purchased MCC and my pirate crew we can respond to a Corporate Contract Challenge with the words: We ready. Bring it *****.
I was estimating after the new shift of focus of bringing more of the cost to the hulls and less on the modules.
As for updates I have a few.
Manus Peak Ambush (non OMS) now has the southern complexes expanded out of the red zone so you can fight down there on the bottom of the hill.
Next Game Development Blog is on Thursday it will cover the FW blog. |
DUST Fiend
Immobile Infantry
1964
|
Posted - 2013.03.11 05:35:00 -
[39] - Quote
This is definitely the worst build of the Beta so far, thanks to the huge influx in players and tiny boost in content. |
Iron Wolf Saber
BetaMax. CRONOS.
3069
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Posted - 2013.03.11 05:36:00 -
[40] - Quote
DUST Fiend wrote:This is definitely the worst build of the Beta so far, thanks to the huge influx in players and tiny boost in content.
+1 The mix of both makes this build hurt. |
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Mavado V Noriega
SyNergy Gaming
2388
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Posted - 2013.03.11 05:36:00 -
[41] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:RTS mode may not be in for another year or so also its not going to be something your corp is going to let you do on a whim after all 150 million isk MCCs are not cheaply replaced.
If you want something interesting and challenging to do, go drop-shipping. Nope. The MCC Cestus costs 120 Million ISK for the base model. And YOU may be ISK poor but some folks run militia/starter/basic and do collect ISK so to the question of if there were a way to purchase a Cestus MCC and give it a custom pirate paint job and call it the Black Pearl then why not?? Then with my purchased MCC and my pirate crew we can respond to a Corporate Contract Challenge with the words: We ready. Bring it *****. I was estimating after the new shift of focus of bringing more of the cost to the hulls and less on the modules. As for updates I have a few. Manus Peak Ambush (non OMS) now has the southern complexes expanded out of the red zone so you can fight down there on the bottom of the hill. Next Game Development Blog is on Thursday it will cover the FW blog.
zomg!
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Iron Wolf Saber
BetaMax. CRONOS.
3069
|
Posted - 2013.03.11 05:40:00 -
[42] - Quote
uhm what mavado? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
426
|
Posted - 2013.03.11 05:51:00 -
[43] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:RTS mode may not be in for another year or so also its not going to be something your corp is going to let you do on a whim after all 150 million isk MCCs are not cheaply replaced.
If you want something interesting and challenging to do, go drop-shipping. Nope. The MCC Cestus costs 120 Million ISK for the base model. And YOU may be ISK poor but some folks run militia/starter/basic and do collect ISK so to the question of if there were a way to purchase a Cestus MCC and give it a custom pirate paint job and call it the Black Pearl then why not?? Then with my purchased MCC and my pirate crew we can respond to a Corporate Contract Challenge with the words: We ready. Bring it *****. I was estimating after the new shift of focus of bringing more of the cost to the hulls and less on the modules. As for updates I have a few. Manus Peak Ambush (non OMS) now has the southern complexes expanded out of the red zone so you can fight down there on the bottom of the hill. Next Game Development Blog is on Thursday it will cover the FW blog.
Thanks but I knew about the map size usable area expansion since more than a few days ago and less than two months ago. The Game Development Blog will be interesting....to some.
The games main problem is lack of actual new content. I hope that this will be fixed as was stated before.
The main problem is there are hardware roadblocks in the actual platform. This will be solved in November with a better target platform.
I still have faith in CCP but there is nothing new to test so its becomeing pointless as far as an open beta as the days go on. Unless the test is how long can a game go without new content?? |
Iron Wolf Saber
BetaMax. CRONOS.
3069
|
Posted - 2013.03.11 05:54:00 -
[44] - Quote
I am not shure how hard they can push the ps3 though, it would be interesting to see how they can though. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
426
|
Posted - 2013.03.11 06:10:00 -
[45] - Quote
Iron Wolf Saber wrote:I am not shure how hard they can push the ps3 though, it would be interesting to see how they can though.
One large problem is that instead of dealing with the load balanceing in May they instead opted to cut player counts by 50% from what was then being used.
They have had June, July, August, September, October, November, December, January, Februrary and a good part of March with this issue still unresolved.
2007 MAG had 128 versus 128 player counts versus Dusts 16 and 16 in 2013. Developer tools have evolved in the years since 2007.
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Garrett Blacknova
Codex Troopers
1935
|
Posted - 2013.03.11 06:20:00 -
[46] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:I am not shure how hard they can push the ps3 though, it would be interesting to see how they can though. One large problem is that instead of dealing with the load balanceing in May they instead opted to cut player counts by 50% from what was then being used. They have had June, July, August, September, October, November, December, January, Februrary and a good part of March with this issue still unresolved. 2007 MAG had 128 versus 128 player counts versus Dusts 16 and 16 in 2013. Developer tools have evolved in the years since 2007. MAG also had a less capable game engine with less detail on almost every level compared with what Unreal Engine can manage. Maybe point to an Unreal Engine game on console with a higher player count than DUST, or a game with similar to EU level of graphics and other capabilities with higher player counts than DUST has at present.
And yes, there ARE games with higher player counts on console than what DUST is currently demonstrating, but as with many things, larger player counts are in the works. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
426
|
Posted - 2013.03.11 06:32:00 -
[47] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:I am not shure how hard they can push the ps3 though, it would be interesting to see how they can though. One large problem is that instead of dealing with the load balanceing in May they instead opted to cut player counts by 50% from what was then being used. They have had June, July, August, September, October, November, December, January, Februrary and a good part of March with this issue still unresolved. 2007 MAG had 128 versus 128 player counts versus Dusts 16 and 16 in 2013. Developer tools have evolved in the years since 2007. MAG also had a less capable game engine with less detail on almost every level compared with what Unreal Engine can manage. Maybe point to an Unreal Engine game on console with a higher player count than DUST, or a game with similar to EU level of graphics and other capabilities with higher player counts than DUST has at present. And yes, there ARE games with higher player counts on console than what DUST is currently demonstrating, but as with many things, larger player counts are in the works.
The computers used in 2007 to run the source code for a game and do the final load balancing are in no way ,shape or form comparable to the computers of 2013 that run the source code and do the final load balancing.
A better source code equals a better running game. Better and more capable computers in turn create better games up to a point.
The fast way of creating a better game is a better and more capable target platform. The problem is not what is being worked on but instead what actually comes out of the work pipeline ready and stable. |
TheBLAZZED
VENGEANCE FOR HIRE
85
|
Posted - 2013.03.11 06:46:00 -
[48] - Quote
I just want something else to do. I think it'd be cool to be able to do 4v4 without setting up a corp battle and trusting the other corporation to be honorable. |
Garrett Blacknova
Codex Troopers
1935
|
Posted - 2013.03.11 06:48:00 -
[49] - Quote
Tech Ohm Eaven wrote:The computers used in 2007 to run the source code for a game and do the final load balancing are in no way ,shape or form comparable to the computers of 2013 that run the source code and do the final load balancing.
A better source code equals a better running game. Better and more capable computers in turn create better games up to a point.
The fast way of creating a better game is a better and more capable target platform. The problem is not what is being worked on but instead what actually comes out of the work pipeline ready and stable. I was only questioning the example you were using, not the argument you were making.
I agree that the player count should be increased, but I don't think MAG is comparable to UE in terms of the other elements.
And the "source code" point is relatively moot as well, since they're working with an established modular engine instead of coding everything from the ground up. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
|
Posted - 2013.03.11 08:35:00 -
[50] - Quote
DrSheepbringer3 wrote:I do agree that the objective driven play is the right way to go, but it needs to be more like MAG. You had goals that unlocked other goals. At the moment it's way too "deathmatchy".
I can't remember which game it was (old, perhaps unreal, perhaps quake, doom...) that has multiplayer maps where you had to rob a missile(or something) from a moving train or truck. We need more sensible action and missions. Intelligent missions. Not like ambush...it's basically a deathmatch. Why not A REAL AMBUSH where their objective would be to escape the ambush or something similar. Like in MAG where they needed to steal the trucks and such.
Yeah well.... skirmish V2 is probably the worst idea CCP ever had for DUST 514.
Sorry but this "domination type" game mode is the reason for almost every bitching people have with the game. Redline sniping, games being boring, KDR fest etc.....
Skirmish 1.0 was not perfect at all but A LOT more interesting. It fitted the game's background by giving actual purposes of DEFENDING and ATTACKING... If only everyone here had the chance to play it once, we could be all ranting about how it was better. |
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Panther Alpha
WarRavens
101
|
Posted - 2013.03.11 09:10:00 -
[51] - Quote
To be honest, i having the opposite problem right now. I getting VERY bore with Ambush, because the lag of objectives in that mode.
Ambush needs a more general objective, and not just "Kill & Die". Plant a Bomb, rescue something, Capture a Base.... i don't know ..... SOMETHING!! |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
43
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Posted - 2013.03.11 09:24:00 -
[52] - Quote
I call it Red Line Sniping 514 it's all anybody does in Skirmish and in Ambush every1 just spawns and camps up in the blob of spawn point |
Temujin Khasar
Mannar Focused Warfare Gallente Federation
2
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Posted - 2013.03.11 09:55:00 -
[53] - Quote
Nice points, but it's a beta..lim sure CCP will take all these issues into account if it wants to be successful.
Snipers overpowered? - its a beta and of course there's balance issues.
Snipers do need a better counter, like air support, but for now it's easy enough to just out-snipe them or rush them. The dropship also works wonders as air support. Get a gunner and clean out the hilltops. Small chance of an Anti Armor player just hanging out with a sniper so what's the threat?
In real battle, the other players don't complain about the enemy snipers. They just die.
Boring game modes - its a beta! I freeze up every so often picking my gear and have to quit the game. I expect things like this in beta. I hope you noticed there are only 3 game modes and they seem very basic. Well...I'm guess it's because its a beta.
If they expand to larger maps, add gunships, and make objectives chained like suggested, it would be a totally different game. And all these do not take changing the engine or revamping everything. This is a lot like battlefield 2142, but even in beta it has so much more potential because you can customize and level.
The game modes do need work, but I think this beta is far from finished. If CCP pays as much attention to DUST as it does EVE as far as support and updates, DUST will never stop improving. EVE began in 2003. They completely updated the graphics to today's standards and expansions keep coming. They add new ships and a lot of other new features on a regular basis. Imagine that, but in an FPS.
I don't think you can judge the game based on the modes, or snipers or anything yet, really. I already like the graphics, the story, and the gameplay aside from the balance issues and glitches. So it will only get better from here. But I may be biased, being an EVE pilot too...
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ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2013.03.11 12:09:00 -
[54] - Quote
This game/beta is horrible, brain sucking, rubbish.
I don't know why you bother posting on these dumb forums I rarely do know, unless I'm really bored.
I agree with you completely.
MAG was a great game....... And it is now dead.
This is rubbish, but half of you seem to think it'll be fine in a few more ''months'' years''.........lol.
You are wrong to compare this to COD though, it's way way worse than that.
Can't even play skirmish now anyway......lol.
Game is dumb, game is dumb. |
Mavado V Noriega
SyNergy Gaming
2388
|
Posted - 2013.03.11 12:17:00 -
[55] - Quote
Iron Wolf Saber wrote: uhm what mavado?
u said new blog thursday.....super excited to read more about stuff we'll get SoonGäó cant wait.......can u just feel the enthusiasm coming off this post! |
Iron Wolf Saber
BetaMax. CRONOS.
3070
|
Posted - 2013.03.11 12:38:00 -
[56] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:I am not shure how hard they can push the ps3 though, it would be interesting to see how they can though. One large problem is that instead of dealing with the load balanceing in May they instead opted to cut player counts by 50% from what was then being used. They have had June, July, August, September, October, November, December, January, Februrary and a good part of March with this issue still unresolved. 2007 MAG had 128 versus 128 player counts versus Dusts 16 and 16 in 2013. Developer tools have evolved in the years since 2007.
Mag was not truly a 128 vs 128 though, it fake it though lobby cross talking allowing it to appear there was 128 people on the field when it was in reality 32 vs 32 vs effects of 3 other lobbies where as planetside it is possible to shove 128 people on a nice little bombing run on top of a cliff. Then again which console doesn't cheat? I am sure things like offloading stuff not being viewed is one such old trick that once upon a time wasn't considered before.
Now I have asked the devs for anything similar happening in dust 514, they sort of giggled and gave no answer... |
Mavado V Noriega
SyNergy Gaming
2389
|
Posted - 2013.03.11 12:43:00 -
[57] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:I am not shure how hard they can push the ps3 though, it would be interesting to see how they can though. One large problem is that instead of dealing with the load balanceing in May they instead opted to cut player counts by 50% from what was then being used. They have had June, July, August, September, October, November, December, January, Februrary and a good part of March with this issue still unresolved. 2007 MAG had 128 versus 128 player counts versus Dusts 16 and 16 in 2013. Developer tools have evolved in the years since 2007. Mag was not truly a 128 vs 128 though, it fake it though lobby cross talking allowing it to appear there was 128 people on the field when it was in reality 32 vs 32 vs effects of 3 other lobbies where as planetside it is possible to shove 128 people on a nice little bombing run on top of a cliff. Then again which console doesn't cheat? I am sure things like offloading stuff not being viewed is one such old trick that once upon a time wasn't considered before
now im not the biggest MAG fanboy cuz while MAG had some great ideas Zipper did fail to make it competitive and instead made it a zerg fest + poor patches which helped killed it but im pretty sure u can get 128 vs 128 on one section of domination
i had no problem ninja'ing over to other platoons and blowing up the AAAs the blue dots on those platoons couldnt get down and im sure CBJ has a video of him herding 128 bluedots around in DOM
Yes DOM was 32v32 x 4 but thats because it was designed to keep the clusterfuck down but nothing was actually stopping all 256 ppl to go bunch up on 1 platoon side of the map. Problem is gettin bluedots to actually listen cuz teamwork and bluedots dont necessarily go hand in hand. |
Bendtner92
Imperfects Negative-Feedback
415
|
Posted - 2013.03.11 12:45:00 -
[58] - Quote
Iron Wolf Saber wrote:Mag was not truly a 128 vs 128 though, it fake it though lobby cross talking allowing it to appear there was 128 people on the field when it was in reality 32 vs 32 vs effects of 3 other lobbies where as planetside it is possible to shove 128 people on a nice little bombing run on top of a cliff. Then again which console doesn't cheat? I am sure things like offloading stuff not being viewed is one such old trick that once upon a time wasn't considered before All 256 players in MAG could in fact battle over the same two letters (or even a single letter) if they wanted to. They weren't just limited to the one side they initially spawned on.
Attacking/defending other letters than "yours" was happening in every match, because it could sometimes be your only chance of winning the match. If the other sides couldn't defend you would help them out. If you couldn't take your own letters you could go help other sides take theirs. |
Sir Petersen
Valhalla Nord
113
|
Posted - 2013.03.11 12:51:00 -
[59] - Quote
I agree. This game needs more but then I remember that I-¦m playing a Beta. |
Draxus Prime
BurgezzE.T.F Orion Empire
1
|
Posted - 2013.03.11 13:37:00 -
[60] - Quote
I understand you guys are bored and all I can say is be paitent. some may not know this but the current build was bassicly a tech test where they merged dust and eve and then did a stress test on tranquility by opening up and letting in the open beta horde. the next build will however have a ton of new item,maps,gamemodes and a graphical overhaul. this will include racial varients of dropsuits,weapons and vehicles also new types of weapons, dropsuits and vehicles plus drone infestation!!!! i would guess this build wii come out around or near fanfest(end of april) so just be paitent |
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