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281. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
You have to remember the SMG is a sidearm. With that said I do agree that the SMG could use a SLIGHT boost. It should never be able to beat a shotgun at close range though. I don't like that it should ALWAYS beat an AR at close range, but it shou...
- by Bendtner92 - at 2012.11.27 12:05:00
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282. A new idea for "Armor Love" - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Garrett Blacknova wrote: Here's my response to the GD version of this thread: Garrett Blacknova wrote: That would either make armour reppers horrible underpowered for EVERYONE, or would make Heavies OP instead of...
- by Bendtner92 - at 2012.11.27 11:07:00
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283. Request: death indicators for spawn points - in Feedback/Requests [original thread]
R F Gyro wrote: I'm not trying to stop spawn camping entirely, I'm simply suggesting a mechanic to allow people to avoid it more easily. And if you read my post you would know you can avoid it easily already.
- by Bendtner92 - at 2012.11.25 21:46:00
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284. Request: death indicators for spawn points - in Feedback/Requests [original thread]
Spawn camping is a legitimate tactic. Aside from that, what you ask for you already have in a way. You can see your teammates on the map at all times, so if they suddenly dissapear close to the spawnpoint the spawn is most likely getting camped i...
- by Bendtner92 - at 2012.11.25 16:53:00
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285. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Bendtner92 wrote: you can't have much more health on a proto heavy You don't get much more health standard on a proto heavy. You CAN get significantly more than you do on a Standard Heavy. Yes, 181 to be exact. A...
- by Bendtner92 - at 2012.11.23 16:09:00
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286. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Bendtner92 wrote: Now you're the one putting words in my mouth. I never said the proto heavy wasn't better than the standard, but it doesn't give much improvement. Getting one extra high and low slot for that extreme...
- by Bendtner92 - at 2012.11.23 15:57:00
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287. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Bendtner92 wrote: Garrett Blacknova wrote: The difference in stats between Dropsuits is minimal in terms of their base shield/armour stats. But that extra PG/CPU (and extra slots in some cases) can mean the diffe...
- by Bendtner92 - at 2012.11.23 15:46:00
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288. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
Garrett Blacknova wrote: The difference in stats between Dropsuits is minimal in terms of their base shield/armour stats. But that extra PG/CPU (and extra slots in some cases) can mean the difference between advanced or Prototype shield and ar...
- by Bendtner92 - at 2012.11.23 15:00:00
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289. [Request] heavy dropsuits stats - in Feedback/Requests [original thread]
I've said this for a long time, the difference between the standard heavy and prototype heavy is so small that it's not worth bothering with it. Advanced and prototype heavy need either more base health or more high and low slots (and possibly a ...
- by Bendtner92 - at 2012.11.23 10:55:00
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290. [Request]Additional Info on the "Dust Voucher" in Sony Headset Deals - in Feedback/Requests [original thread]
Fear not, the answer is here. https://forums.dust514.com/default.aspx?g=posts&m=403957#post403957 "Additional Info on the Dust Voucher in Sony headset deals Update: Not all promotions are running on both NA and EU markets. The Sony headset...
- by Bendtner92 - at 2012.11.20 10:47:00
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291. Suggestion: Team auto balancing - in Feedback/Requests [original thread]
Bug1 wrote: It would have been better if the server had put 2 people on each team at the start. Or better yet if the server didn't start such empty matches in the first place. Edit: Also, was the 3 guys on the other team from the same corp? ...
- by Bendtner92 - at 2012.11.16 07:54:00
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292. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
This thread is full of win.
- by Bendtner92 - at 2012.11.15 07:48:00
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293. [Request] Corp deploy for public Skirmish and Ambush - in Feedback/Requests [original thread]
843 pano wrote: ^ Settle down there tough nuts. Sorry for dropping too much lead on your head, I think I knocked a few gears loose on ya. I'll keep an eye out for ya on the field and see how you like the taste of my 2700 shield SAGA with proto ...
- by Bendtner92 - at 2012.11.14 21:35:00
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294. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
I fail to see how the AR is great in short to mid range is an imbalance. Shotguns dominate short range (SMG's as well, but they're a sidearm). AR dominate short to mid range. Lasers dominate mid to long range. Snipers dominate everything beyond l...
- by Bendtner92 - at 2012.11.10 08:10:00
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295. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Why shouldn't the AR be the best weapon in mid range? And if it should be jack of all trades, then it should be able to countersnipe snipers sitting in their redline and also be able to take out Proto vehicles. Edit: And a weapon that's better t...
- by Bendtner92 - at 2012.11.10 07:11:00
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296. [REQUEST] Folders for fits - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: I started a thread on this about a month or more ago. use the search function. That's funny if you look at the date of this thread.
- by Bendtner92 - at 2012.11.01 07:50:00
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297. [Feedback] Nanite Injectors - in Feedback/Requests [original thread]
I-Shayz-I wrote: I agree completely with WP. Revives are the biggest WP gain for me and it sucks that I don't get more for healing more health. Before the fix to the repair tools, I'd just use militia ones so that I could repair and get more po...
- by Bendtner92 - at 2012.10.31 07:50:00
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298. Buff Breach assault rifles - in Feedback/Requests [original thread]
Bad news Jumpman, bad news. https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213 "Assault Rifles (Breach especially) - the ultimate weapons of DUST 514". Lol.
- by Bendtner92 - at 2012.10.30 12:39:00
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299. [Request] Tribute Mercenary Pack - in Feedback/Requests [original thread]
Noc Tempre wrote: Tribute Merc Pack should include some tribute weapons too! * Valor MK46 LMG (AR with 100 round magazine, reflex sight) * Raven AM50 Sniper (Sniper with AV multiplier, weak spots only!) * SVer 74U SMG (SMG with near AR range, ...
- by Bendtner92 - at 2012.10.30 12:16:00
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300. [Feedback] Nanite Injectors - in Feedback/Requests [original thread]
I really like the mechanic, because it somewhat prevents all the chain rezzing from MAG especially. However, there are some other major flaws with the current setup. 1. The warpoints recieved for revives need to be dependant on which injector you...
- by Bendtner92 - at 2012.10.30 12:14:00
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