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301. [Feedback] Weekly SP cap & Diminishing returns - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Mavado V Noriega wrote: needs a bit of a buff imho its way to slow and diminishing returns needs to be tweaked...kinda sucks that after 2-3 days of a 7day cycle ppl gettin like 5K SPs makes the grind even more painful....
- by Bendtner92 - at 2012.10.13 16:23:00
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302. Squad leader notification - in Feedback/Requests [original thread]
I think there's a few old threads requesting a squad list on screen, but yeah, a squad list on screen is extremely valuable for several reasons. A squad list on screen could give information on a lot of things such as a squad leader icon next to ...
- by Bendtner92 - at 2012.10.13 09:25:00
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303. Armor "flattening" - in Feedback/Requests [original thread]
Kay High wrote: I agree with the OP. If you were to compare the suits we are getting to real life then you see that in RL there is several "Tiers" of armour. For instance you can conpare millitia suits to things like the simple "Battle Rattle" ...
- by Bendtner92 - at 2012.10.07 20:23:00
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304. Armor "flattening" - in Feedback/Requests [original thread]
Avenger 245 wrote: They should increase them HP given from HP boosters to compensate. and to point this out if how much HP depends on slots now then wouldnt the logi be able to fit enough modules to make it the best suit? Yeah it is to some d...
- by Bendtner92 - at 2012.10.07 20:06:00
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305. Armor "flattening" - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Standard Assault Suit-I CPU: 30 Power Grid: 150 Prototype Assault Suit vk.1 CPU: 66 Power Grid: 330 So I don't agree that all tiers above 1 are useless and the CPU/PG values are about the same and that you'll never ...
- by Bendtner92 - at 2012.10.07 13:16:00
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306. Armor "flattening" - in Feedback/Requests [original thread]
I disagree. Removing the HP bonuses on Advanced and Proto gear on scouts/assaults/logis was a good thing. And if you can't fit better/more stuff on your Advanced or Proto suits than on Standard, you're doing something wrong. Now, removing HP bonu...
- by Bendtner92 - at 2012.10.07 13:10:00
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307. [Feedback] Issues with the CQC Scout specialization - in Feedback/Requests [original thread]
^ This guy uses the scout properly. Know when to engage the enemy and don't just charge head on.
- by Bendtner92 - at 2012.10.05 10:46:00
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308. [Feedback] Issues with the CQC Scout specialization - in Feedback/Requests [original thread]
Try flanking with a shotgun or SMG. A scout is not meant to go toe-to-toe with an assault or heavy, let alone be able to take out several people in a gunfight. A scout caught in a gunfight with other non-scouts should go down most of the time. E...
- by Bendtner92 - at 2012.10.05 07:01:00
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309. [FEEDBACK]Heavies and trying to fix them - in Feedback/Requests [original thread]
The Polish Hammer wrote: Bendtner92 wrote: Well, I wouldn't say they're worthless, but they are a little underpowered maybe. The HMG is actually really good now and CCP shouldn't mess much with it. However, they do need to give heavies a bi...
- by Bendtner92 - at 2012.10.04 16:26:00
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310. [FEEDBACK]Heavies and trying to fix them - in Feedback/Requests [original thread]
Well, I wouldn't say they're worthless, but they are a little underpowered maybe. The HMG is actually really good now and CCP shouldn't mess much with it. However, they do need to give heavies a bit more health. If you're running solo, or you kn...
- by Bendtner92 - at 2012.10.04 16:02:00
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311. Request - Expensive proto BPO equipment. - in Feedback/Requests [original thread]
CCP wants Prototype suits to be "your sunday best", so I don't see why they should add a permanent Prototype suit.
- by Bendtner92 - at 2012.09.28 10:29:00
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312. [Request] Remove PSN name from character info - in Feedback/Requests [original thread]
It's nessecary so that players can be reported by their PSN ID. Just use another account to spy.
- by Bendtner92 - at 2012.09.28 09:28:00
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313. [Resolved] Reload while running please! - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=323290#post323290
- by Bendtner92 - at 2012.09.28 08:09:00
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314. [Request] Drop uplink spawn orientation - in Feedback/Requests [original thread]
Yeah, it would be better if people spawned facing the opposite direction to the guy that dropped the uplink. Either that or the uplink should be dropped and not thrown.
- by Bendtner92 - at 2012.09.20 11:49:00
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315. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
The driver shouldn't have the primary turret on the tank. I think that's fairly obvious, but why should he have no turret at all? Just give him a secondary turret while the first gunner gets the primary one. That way tank drivers need at least on...
- by Bendtner92 - at 2012.09.20 08:24:00
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316. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
^^ what Mavado said. Bringing out a ISK variant before nerfing the current one will be the most stupid thing ever.
- by Bendtner92 - at 2012.09.17 07:02:00
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317. [Feedback] My official tank feedback + other vehicles + AV - in Feedback/Requests [original thread]
Well, I disagree on the Railguns. Their primary role shouldn't be anti-infantry, so unless you hit them dead on you shouldn't be able to kill them.
- by Bendtner92 - at 2012.09.16 15:29:00
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318. [Feedback] My take on tanks - in Feedback/Requests [original thread]
Before yesterday I had not been driving a tank for a single second and only had about 20 gunner kills, so I had very little experience as a tank driver/gunner. I then decided to skill a little for tanks, so that I could see what it was like. Now I...
- by Bendtner92 - at 2012.09.16 10:11:00
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319. Detonate on impact grenades! - in Feedback/Requests [original thread]
I support this. I don't think they'll be removed though and I don't like giving them a detonation time, so that leaves us with decreased damage or a decreased amount carried, or both. Decreasing the amount carried to one without decreasing the d...
- by Bendtner92 - at 2012.09.15 05:59:00
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320. CAN YOU HEAR ME?: Improving Communication In Dust - in Feedback/Requests [original thread]
Or scrap the PTT entirely and just have a well functioning mute instead. Then have the Squad Leader channel on the left d-pad, while keeping the scoreboard on the up d-pad. Edit: Or better yet, when holding down left d-pad you can navigate throug...
- by Bendtner92 - at 2012.09.11 15:17:00
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