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261. [Request] Radar player 'blips' should reflect their class. - in Feedback/Requests [original thread]
DJINN leukoplast wrote: You mean run away like herding cattle? The heavy blip would be an intimidation factor and a smart team/squad could use that to their advantage. Also unless somebody in your squad gets eyes on them, you could still be sur...
- by Bendtner92 - at 2012.12.25 07:40:00
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262. [Request] Radar player 'blips' should reflect their class. - in Feedback/Requests [original thread]
DJINN leukoplast wrote: I think this would be an interesting, and extremely useful, twist to the gameplay. And ultimately beneficial for everybody. What do you mean beneficial for everybody? I don't think all the heavies would benefit much f...
- by Bendtner92 - at 2012.12.24 11:15:00
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263. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why shouldn't the people who want theirs ON have to be the ones to tweak that setting instead? It's an echo that is just as valid as what you've said. Because it has nothing to do who with has to go into settings and swi...
- by Bendtner92 - at 2012.12.23 08:43:00
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264. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
Signed.
- by Bendtner92 - at 2012.12.21 17:46:00
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265. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
Heavenly Daughter wrote: ArMaGeDoN The Cat wrote: lolno You may lolno but having this militia forge gun makes the basic forge gun, a weaponry level 5 pre req obsolete. H.D Not really. It uses less PG/CPU, correct? It has 4 shots per c...
- by Bendtner92 - at 2012.12.21 17:11:00
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266. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: i think it's that way because the biggest evolution in heavy suits was supposed to be the growth of base HP. Thus, not raising the amount of slot so much. And it probably hasnt been looked into since then. Maybe heavie...
- by Bendtner92 - at 2012.12.21 09:50:00
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267. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
This thread has nothing to do with the HMG or Forge Gun being overpowered or not. It has nothing to do with the extreme price tag on the vk.1 heavy dropsuit (although that has to be lowered anyway). This thread is only a request to make changes to...
- by Bendtner92 - at 2012.12.21 09:24:00
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268. HMG after update. - in Feedback/Requests [original thread]
crazy space wrote: damage wasn't nerfed, stop sucking It is on the advanced and proto HMG, stop lying.
- by Bendtner92 - at 2012.12.18 18:37:00
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269. [Suggestion/Request] HAV Balance (aka Here We Go Again) - in Feedback/Requests [original thread]
I somewhat agree with you, except that I think the driver should have a small turret, and not be left without a turret completely as you're suggesting.
- by Bendtner92 - at 2012.12.13 16:14:00
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270. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
I don't know why they removed WP for doing partial damage on a vehicle. They could bring that back, so AV guys get WP for damaging a vehicle that retreats before it's destroyed. It wouldn't give other tanks that much of a bonus to their WP becaus...
- by Bendtner92 - at 2012.12.12 12:06:00
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271. Readjusting Heavies - in Feedback/Requests [original thread]
I completely agree with the OP on this. Giving the advanced heavy 3 high and 2 low slots and the proto heavy 4 high and 3 low slots (plus a little extra CPU/PG on both) just makes sense. Let's look at some numbers (I'll be using the shield varian...
- by Bendtner92 - at 2012.12.03 12:43:00
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272. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Sentient Archon wrote: Bendtner92 wrote: I haven't used the SMG in 2-3 builds, so I can't give indept feedback on what kind of improvement it needs. From what I've seen on my end though, I think it could use some kind of boost. A slight one ...
- by Bendtner92 - at 2012.11.27 16:27:00
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273. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Sentient Archon wrote: Bendtner92 wrote: None of my posts are constructive? How about my first where I said the SMG could use a slight boost? A slight boost aint constructive. A slight boost in what? Power? Ammo? Range? Accuracy? Recoil? ...
- by Bendtner92 - at 2012.11.27 16:12:00
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274. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Sentient Archon wrote: Bendtner92 wrote: Well then why don't you and everyone else use that instead of the AR and other weapons? Oi! Mav has pointed out something about SMGs that no one has pointed out about. He is doing his due deligence...
- by Bendtner92 - at 2012.11.27 16:01:00
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275. I dont know when I'm squad leader... - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=361530#post361530 "[FEATURE REQUEST] Squad list on HUD Update: This is being planned in future updates." A squad list on the HUD should tell you who is squad leader among other things.
- by Bendtner92 - at 2012.11.27 15:34:00
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276. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Mavado V Noriega wrote: the scrambler pistol is better than most primary weapons Well then why don't you and everyone else use that instead of the AR and other weapons?
- by Bendtner92 - at 2012.11.27 15:12:00
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277. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Bendtner92 wrote: Mavado V Noriega wrote: and even in that situation ARs will still win most times unless the person is bad In the OP you said the SMG should ALWAYS beat an AR at close range. if both ppl can a...
- by Bendtner92 - at 2012.11.27 13:12:00
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278. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Mavado V Noriega wrote: and even in that situation ARs will still win most times unless the person is bad In the OP you said the SMG should ALWAYS beat an AR at close range.
- by Bendtner92 - at 2012.11.27 12:59:00
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279. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Mavado V Noriega wrote: agree with shotguns thats how they work cqc one to 2 shots and they win im using the blindfire and doesnt matter the suit since for the majority of the past 2 builds ive been using standard stuff as infantry only and ...
- by Bendtner92 - at 2012.11.27 12:46:00
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280. [Feedback] SMGs need a buff tbqh - in Feedback/Requests [original thread]
Mavado V Noriega wrote: if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation When running around with a SL your job is AV. You shouldn't ...
- by Bendtner92 - at 2012.11.27 12:34:00
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