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461. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
Pseudogenesis wrote: I'm really hesitant to nerf things like the ScP or SMG. In my opinion both are at the level that sidearms should be at, and the other sidearms simply need to be brought up to the same level of effectiveness. SMG probably ne...
- by BL4CKST4R - at 2014.08.17 20:02:00
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462. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
Edited and bumped for hotfix delta.
- by BL4CKST4R - at 2014.08.17 16:58:00
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463. Bring back turning restriction and armor penalty - in Feedback/Requests [original thread]
ladwar wrote: titles says it all. heavies shouldn't turn as fast as scouts. For that extra hp of plates the players should feel the weight of adding them. If your problem in heavies not umm... you know... decrease their turn speed.
- by BL4CKST4R - at 2014.08.16 04:41:00
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464. [Request] Delta: The laws of physics cannot be denied (strafing) - in Feedback/Requests [original thread]
Mejt0 wrote: BL4CKST4R wrote: There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always s...
- by BL4CKST4R - at 2014.08.15 16:45:00
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465. Shield vs. armor disparity. - in Feedback/Requests [original thread]
I think shields are in a good spot specially after seeing how my brother runs his Caldari Assault, which is scary if you ask me. The problem with shields is that the users want to brawl they don't want to wait and rep, they don't want to mitigate ...
- by BL4CKST4R - at 2014.08.14 23:24:00
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466. Gallente rep tanking. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: "It's not dual tanking, it's hybrid tanking!" I guess were are the Toyota Prius of the EVE universe!
- by BL4CKST4R - at 2014.08.14 20:23:00
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467. [Request] Delta: The laws of physics cannot be denied (strafing) - in Feedback/Requests [original thread]
501st Headstrong wrote: Fun>Realism. This is the future on other worlds in another galaxy on other planet's where gravity and science and all this jazz means NOTHING. Your exosuit can compensate for these changes. Leave the strafing alone. I...
- by BL4CKST4R - at 2014.08.14 18:48:00
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468. [Request] Delta: The laws of physics cannot be denied (strafing) - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: BL4CKST4R wrote: There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds y...
- by BL4CKST4R - at 2014.08.14 11:41:00
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469. [Request] Delta: The laws of physics cannot be denied (strafing) - in Feedback/Requests [original thread]
Anmol Singh wrote: BL4CKST4R wrote: There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you al...
- by BL4CKST4R - at 2014.08.14 02:35:00
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470. [Request] Delta: The laws of physics cannot be denied (strafing) - in Feedback/Requests [original thread]
There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed. If you were to mo...
- by BL4CKST4R - at 2014.08.14 02:03:00
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471. Complex shield extender should give more HP then basic plates - in Feedback/Requests [original thread]
The dark cloud wrote: Complex shield extenders (66HP) should grant a bigger HP boost then basic armor plates (85HP). I would like to see that the complex shield extenders give 90HP shields. That would justify the higher PG+CPU for the module. ...
- by BL4CKST4R - at 2014.08.13 03:49:00
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472. [request] Images of suits please - in Feedback/Requests [original thread]
Andris Kronis wrote: I have been unable to find detailed pictures of any dropsuits other than an out of date version of the Minmatar Logi suit. Could we please have up to date images of dropsuits and equipment? High quality ones. From all dir...
- by BL4CKST4R - at 2014.08.12 12:05:00
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473. Ideas and features huh? Well here you go. - in Feedback/Requests [original thread]
Mortishai Belmont wrote: Come out with Adv. and Proto tanks. Add in the pilot dropsuits. Add in another heavy weapon that's not AV. Make some new maps. Don't just rehash them by trading structure spots. Make Medium LAV's Make Heavy Drop...
- by BL4CKST4R - at 2014.08.11 19:13:00
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474. Do we still think Dust should leave out magic? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: So I was originally one of the guys that thought that having magic in a shooter was lame because I didn't want this turning into Harry Potter with AR's- though, after seeing the warlocks from Destiny I've eaten my own words...
- by BL4CKST4R - at 2014.08.11 14:51:00
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475. Hindering dual tanking. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: the problem is shield tanking is literally 1/2 as effective as armor.. and since people hate to die they stack the F out of BOTH.. if shield extenders were like.. 50->75->100 maybe it would be worth useing shield ...
- by BL4CKST4R - at 2014.08.10 21:37:00
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476. Charlie Damage modifiers: Still not very efficient - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: BL4CKST4R wrote: This used to be a paragraph, explaining why damage mods were inefficient compared to shield extenders, problem is that I used DPS without efficiency modifiers, but now I did. And to my surprise one da...
- by BL4CKST4R - at 2014.08.08 17:40:00
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477. Is this dropship variation possible? Rattati! - in Feedback/Requests [original thread]
How about a dropship variation that is a bit slower than a normal dropship but more tankier, only one gun can be fitted on its front, uncontrolled by the pilot or a rack of three guns on the left side, leaving the right side for spawning via a inb...
- by BL4CKST4R - at 2014.08.08 13:25:00
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478. Charlie Damage modifiers: Still not very efficient - in Feedback/Requests [original thread]
Even though damage modifiers are being buffed in Charlie shield extenders are still a better option than damage modifiers, this being a problem that dates back since 1.2. When comparing two suits built equally, I am using two prototype Gallente ...
- by BL4CKST4R - at 2014.08.08 12:33:00
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479. Hotfix Charlie nerfing Swarm Launchers!? - in Feedback/Requests [original thread]
Bone Scratcher wrote: WHAT!? What are you thinking CCP? I fly ADS, with the occasional HAV. From my PoV, they needed a buff if anything. I know that an ADS' AB escapes swarm launchers, but even against tanks they lack the necessary firepowe...
- by BL4CKST4R - at 2014.08.07 23:03:00
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480. shield base assault suits vs armour assault suits - in Feedback/Requests [original thread]
RKKR wrote: BL4CKST4R wrote: RKKR wrote: Also weren't shield-suits designed to fight at long race (Caldari)? Stand in long range. Your shields will go down, even if it's by 1. This leaves you with no shield regeneration, unless you hide...
- by BL4CKST4R - at 2014.08.07 22:54:00
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