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BL4CKST4R
La Muerte Eterna Dark Taboo
2921
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Posted - 2014.08.17 16:58:00 -
[31] - Quote
Edited and bumped for hotfix delta.
supercalifragilisticexpialidocious
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
291
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Posted - 2014.08.17 19:14:00 -
[32] - Quote
I'm really hesitant to nerf things like the ScP or SMG. In my opinion both are at the level that sidearms should be at, and the other sidearms simply need to be brought up to the same level of effectiveness. SMG probably needs a nerf. I think ScP is at the level of balance that all other sidearms should be.
Just DO NOT TOUCH THE NOVA KNIVES. They are perfect. I'd kill for a backpedal penalty, but even without one they're still a complete blast.
Stabby-stabber extraordinaire
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Ghost Steps
G0DS AM0NG MEN General Tso's Alliance
2
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Posted - 2014.08.17 19:49:00 -
[33] - Quote
BL4CKST4R wrote:https://docs.google.com/spreadsheets/d/1Bh-nAFbrVqS_v6SE0J5Oauub8D4NLanH4Qp4vmsZaiU/edit?usp=sharing
Sidearms are a pretty unbalanced aspect in Dust 514. Some sidearms are or were so powerful that they took the place of Light weapons, while others are so useless that you are better off running without a sidearm. In my opinion a pistol should have a higher DPS than a submachine gun but be more specific in usage, while a submachine gun should be a bit more of a generalist weapon.
Ion Pistol and Bolt pistol:
For the Ion pistol have a proposed a new overheat calculation, which is written in the spreadsheet. Basically a Ion pistol should get one charged shot and 2-3 single shots before overheat, this means that the initial heat increase per shot needs to be increased considerably and the charged shot overheat reduced. It also needs a hipfire reduction.
There should also be a mechanic implemented that a held Charge shot while automatically fire itself after X amount of time held, this would include the Scrambler rifle as holding a charge after buffing the Ion pistol would make it extremely OP.
The bolt pistol requires a slight DPS increase but the firing mechanic should be looked at, it is understandable that as a Caldari weapon is requires a charge between shots but being automatic and requiring a very long charge between automatic shots it makes it difficult to use. I suggest that it be made semi-automatic and a very small but noticeable charge between each single shot. The charge does not have to be held as taping it while cycle both the charge AND the shot.
Or applying a charged burst mechanic would make this gun extremely unique (aside from the Burst scrambler). Although damage and ROF would need to be changed.
Magsec SMG:
It requires a slight recoil reduction. Being a long range side arm it is difficult to use due to its extreme recoil.
CQC Weapons:
There should also be an overall increase in the Hip fire spread (the reticle) to long range side arms, while short range side arms maintaining a smaller reticle. This should also apply to light weapons, although a side arm would be better than a light weapon at hip firing. The reason being is that to many long range weapons are to good at CQC.
About the Magsec... it needs better sights even better that Min SMG cus it has longer range. |
BL4CKST4R
La Muerte Eterna Dark Taboo
2922
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Posted - 2014.08.17 20:02:00 -
[34] - Quote
Pseudogenesis wrote:I'm really hesitant to nerf things like the ScP or SMG. In my opinion both are at the level that sidearms should be at, and the other sidearms simply need to be brought up to the same level of effectiveness. SMG probably needs a nerf. I think ScP is at the level of balance that all other sidearms should be.
Just DO NOT TOUCH THE NOVA KNIVES. They are perfect. I'd kill for a backpedal penalty, but even without one they're still a complete blast.
Didnt nerf any side arms except the Assault SCP and the Magsec got a very tiny DPS reduction so its DPS is slightly under the SMG.
supercalifragilisticexpialidocious
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1737
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Posted - 2014.08.17 21:58:00 -
[35] - Quote
Having put together my own pistol proposal and spreadsheet a couple of weeks ago I'm going to drop it off here for more comments. We really do need to get rid of one of the three threads running on this topic right now though so we can consolidate the conversation.
https://docs.google.com/spreadsheets/d/1y11ucsP7Rz710nL8iYQxGljxHtdspHiHyVdIFFNOdDc/edit?usp=sharing
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1737
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Posted - 2014.08.17 21:59:00 -
[36] - Quote
Pseudogenesis wrote:I'm really hesitant to nerf things like the ScP or SMG. In my opinion both are at the level that sidearms should be at, and the other sidearms simply need to be brought up to the same level of effectiveness. complete blast.
I totally agree with you.
Fun > Realism
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BL4CKST4R
La Muerte Eterna Dark Taboo
2922
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Posted - 2014.08.17 22:37:00 -
[37] - Quote
I've seen it, although one thing is that the DPS of pistols is pretty much the same all around which means the one with the longest range will obviously be the better one (the bolt or scrambler), something I am trying to avoid.
supercalifragilisticexpialidocious
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1738
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Posted - 2014.08.18 00:13:00 -
[38] - Quote
BL4CKST4R wrote:I've seen it, although one thing is that the DPS of pistols is pretty much the same all around which means the one with the longest range will obviously be the better one (the bolt or scrambler), something I am trying to avoid.
I totally agree that pistols need to have the same inverse relationship between damage and range which I put in but kept the difference rather small. I agree that this is something that could be made more dramatic.
Fun > Realism
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BL4CKST4R
La Muerte Eterna Dark Taboo
2924
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Posted - 2014.08.18 02:21:00 -
[39] - Quote
Mobius Kaethis wrote:BL4CKST4R wrote:I've seen it, although one thing is that the DPS of pistols is pretty much the same all around which means the one with the longest range will obviously be the better one (the bolt or scrambler), something I am trying to avoid. I totally agree that pistols need to have the same inverse relationship between damage and range which I put in but kept the difference rather small. I agree that this is something that could be made more dramatic. I will extend the same invite to you that I extended to Kagehoshi. In the interest of presenting a single unified proposal to the Dev's from the community would you like to comine forces and spreadsheets? Message me in game if you are interested with your gmail account and I'll set you up with editing access on my spreadsheet. Perhaps we can combine this thread into Kagehoshi's thread too or vice versa.
Sure just make a copy of my spreadsheet and edit as you please or just copy what you like to your spreadsheet as long as the Dev's find use for our work idc what happens I just want to have something powerful on my hip ;)
supercalifragilisticexpialidocious
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ACT1ON BASTARD
Amarr Templars Amarr Empire
65
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Posted - 2014.08.18 22:05:00 -
[40] - Quote
Can you guys fix bugs instead. Sidearms are fine. |
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1744
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Posted - 2014.08.19 00:26:00 -
[41] - Quote
BL4CKST4R wrote:Mobius Kaethis wrote:BL4CKST4R wrote:I've seen it, although one thing is that the DPS of pistols is pretty much the same all around which means the one with the longest range will obviously be the better one (the bolt or scrambler), something I am trying to avoid. I totally agree that pistols need to have the same inverse relationship between damage and range which I put in but kept the difference rather small. I agree that this is something that could be made more dramatic. I will extend the same invite to you that I extended to Kagehoshi. In the interest of presenting a single unified proposal to the Dev's from the community would you like to comine forces and spreadsheets? Message me in game if you are interested with your gmail account and I'll set you up with editing access on my spreadsheet. Perhaps we can combine this thread into Kagehoshi's thread too or vice versa. Sure just make a copy of my spreadsheet and edit as you please or just copy what you like to your spreadsheet as long as the Dev's find use for our work idc what happens I just want to have something powerful on my hip ;)
I will definitely include your spreadsheet and I totally agree.
Fun > Realism
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Zindorak
1.U.P
632
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Posted - 2014.08.19 03:35:00 -
[42] - Quote
Bojo The Mighty wrote:Fizzer94 wrote:iKILLu osborne wrote:Fizzer94 wrote:No more ScP nerfs plz. My soul can't take it.
For the love of all that is Holy, just buff it back to its prenerf stats...
for gods sake listen to the man and what the heck is up with the rof issue sometimes i can quickdraw magraw pewpewpewpewpewpew other times it sputters pewpew...pew..pew...pewpewpew yes pewpews is the best way to explain it That is called oversampling. The RoF nerf is the cause. It happens when you pull the trigger before the weapon can fire again. It causes you to waste time on pulling the trigger, and effectively slows down the RoF. I'm going to be completely honest, Assault ScP's were secretly UP and we all knew it. That thing had no advantage. The RoF nerf honestly didn't do too much. I do get far less kills with my KLO-1 but that's because I'm not pray & sprayin' like we used to do. I think that we need to undo the nerf by 50%. Something that doesn't put it back to where it was because I think trigger spam was a little too prevalent thus people are oversampling it nowadays because they're still thinking like old ScPs, but at the same time something that makes the KLO-1 tie the TY-5. Primarily my ScP kills come from the TY-5 which was untouched. Perhaps a little RoF buff and a little precision buff hmm? EDIT: CAR-9 needs buff badly. That thing sprays everywhere, it's only really good if you're rubbing noses with the enemy and manage to land 2-3 shots in the head. fixed
Pokemon master
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Gelan Corbaine
Gladiators Vanguard
477
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Posted - 2014.08.19 09:08:00 -
[43] - Quote
ACT1ON BASTARD wrote:Can you guys fix bugs instead. Sidearms are fine.
*looks at his Flaylock. Whacks AB over the head with it . *
No job is worth doing if you don't get paid in the end .
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ACT1ON BASTARD
Amarr Templars Amarr Empire
69
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Posted - 2014.08.19 21:40:00 -
[44] - Quote
Gelan Corbaine wrote:ACT1ON BASTARD wrote:Can you guys fix bugs instead. Sidearms are fine. *looks at his Flaylock. Whacks AB over the head with it . * Im a bastard with the flaylok i dont know whats wrong with you. |
ladwar
HEARTS OF PHOENIX
2055
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Posted - 2014.08.19 23:59:00 -
[45] - Quote
Smg= fine Scambler ;switch charge with ion. Add more heat to single shots less to charge but cost more ammo and doesnt overheat with one charge. Flaylock; drop bonus to area and make it direct damage, normalize area to 1.75m for non breach reduce splash add direct damage . Ion pistol ; remove charge and heat , make mag size 24. Done Nk; fine, vehicle damage should go to 20% but not a priority Bolt pistol ; add range and damage , lower dps with lower rof. increase headshoot to 250% -400%, somewhere in that range. And this will probably go on deaf ears but thats how they should be balanced.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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BL4CKST4R
La Muerte Eterna Dark Taboo
2929
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Posted - 2014.08.20 00:51:00 -
[46] - Quote
ladwar wrote:Smg= fine Scambler ;switch charge with ion. Add more heat to single shots less to charge but cost more ammo and doesnt overheat with one charge. Flaylock; drop bonus to area and make it direct damage, normalize area to 1.75m for non breach reduce splash add direct damage . Ion pistol ; remove charge and heat , make mag size 24. Done Nk; fine, vehicle damage should go to 20% but not a priority Bolt pistol ; add range and damage , lower dps with lower rof. increase headshoot to 250% -400%, somewhere in that range. And this will probably go on deaf ears but thats how they should be balanced.
>Ion pistol ; remove charge and heat , make mag size 24. Done
>DPS will still suck on it.
>Bolt pistol ; add range and damage , lower dps with lower rof. increase headshoot to 250% -400%, somewhere in that range.
>Headshot damage should remain exactly how it is with the scrambler. 400% damage of a bolt pistol shot is close to 600 or more damage. That would be extremely OP, specially with longer range and damage as you suggest.
All in all I would rather not change the mechanics of any of the weapons, i.e making the scrambler pistol charged etc.
supercalifragilisticexpialidocious
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ladwar
HEARTS OF PHOENIX
2057
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Posted - 2014.08.20 11:02:00 -
[47] - Quote
BL4CKST4R wrote:ladwar wrote:Smg= fine Scambler ;switch charge with ion. Add more heat to single shots less to charge but cost more ammo and doesnt overheat with one charge. Flaylock; drop bonus to area and make it direct damage, normalize area to 1.75m for non breach reduce splash add direct damage . Ion pistol ; remove charge and heat , make mag size 24. Done Nk; fine, vehicle damage should go to 20% but not a priority Bolt pistol ; add range and damage , lower dps with lower rof. increase headshoot to 250% -400%, somewhere in that range. And this will probably go on deaf ears but thats how they should be balanced. >Ion pistol ; remove charge and heat , make mag size 24. Done >DPS will still suck on it. >Bolt pistol ; add range and damage , lower dps with lower rof. increase headshoot to 250% -400%, somewhere in that range. >Headshot damage should remain exactly how it is with the scrambler. 400% damage of a bolt pistol shot is close to 600 or more damage. That would be extremely OP, specially with longer range and damage as you suggest. All in all I would rather not change the mechanics of any of the weapons, i.e making the scrambler pistol charged etc. Ion pistol could a slight up in rof or damage to place near the smgs dps, Bolt pistol with a slow rof to make hard in close range and making each shoot count ie rewarding aiming. Its balanced
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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ladwar
HEARTS OF PHOENIX
2057
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Posted - 2014.08.20 22:32:00 -
[48] - Quote
Edited my above post, added mag sec smg which i had left out.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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ladwar
HEARTS OF PHOENIX
2069
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Posted - 2014.08.22 01:03:00 -
[49] - Quote
Not only a bumb but to revist the ion pistol dps was brought up to me and i went to actually look at its dps. As it stands now its less then the smg so with an added 12 damage across the board w/ minor scaling on teirs above this would be all that is needed. This even acounts 4 its semi auto fire. 62 base damage 4 standard from 50 with rof remaining the same.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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BL4CKST4R
La Muerte Eterna Dark Taboo
2934
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Posted - 2014.08.22 01:45:00 -
[50] - Quote
ladwar wrote:Not only a bumb but to revist the ion pistol dps was brought up to me and i went to actually look at its dps. As it stands now its less then the smg so with an added 12 damage across the board w/ minor scaling on teirs above this would be all that is needed. This even acounts 4 its semi auto fire. 62 base damage 4 standard from 50 with rof remaining the same.
Buffing the damage is a good start but I would also like the ccharge shot mechanic also get looked it because as of right now and even if single shots gets buffed it is relatively useless.
supercalifragilisticexpialidocious
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ladwar
HEARTS OF PHOENIX
2072
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Posted - 2014.08.22 09:31:00 -
[51] - Quote
BL4CKST4R wrote:ladwar wrote:Not only a bumb but to revist the ion pistol dps was brought up to me and i went to actually look at its dps. As it stands now its less then the smg so with an added 12 damage across the board w/ minor scaling on teirs above this would be all that is needed. This even acounts 4 its semi auto fire. 62 base damage 4 standard from 50 with rof remaining the same. Buffing the damage is a good start but I would also like the ccharge shot mechanic also get looked it because as of right now and even if single shots gets buffed it is relatively useless. All the charge shot needs is heat =90 rather then 100. The damage plus ammo is the only change thats really needed.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Lloyd Orfay
Commando Perkone Caldari State
37
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Posted - 2014.08.22 14:00:00 -
[52] - Quote
Pretty solid changes. I've been telling people for quite a while that the best balancing update for handheld weaponry is an addition of basic physics (The weapons having complementing recoil and dispersion based on the damage they're capable of) Yet there is another change that would benefit the weapons, More scope or iron sight zoom. I find certain weapons to have less zoom than would truly benefit their range. Combat rifles shoot quite far, yes have zoom on par with a reflex site, and laser rifles and rail rifles on par with acog scopes. They need more than that.....
The only suits functional for good gameplay are logistics and sentinels, so rent your meat shield today!
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Bojo The Mighty
Spaceman Drug Cartel-Uno
5098
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Posted - 2014.08.23 20:00:00 -
[53] - Quote
If you couldn't find the clear cut advantage the assault had/has then you were obviously blinded by the light. AScP was hands down better choice.
Bojo For CPM
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