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1061. Modules and equipment I like to see - in Feedback/Requests [original thread]
some of those would make covert op or special op style battles pretty interesting and a rock paper siccors match. alot of it just gives regular guy more option, or gives the defender a way to put more isk into defense.
- by Avenger 245 - at 2012.07.16 21:07:00
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1062. Modules and equipment I like to see - in Feedback/Requests [original thread]
Deployable mean stuff like the nanohives Grenade >Flashbangs: the final judgment in Close Quarter Combat. make it so that everyone near or looking at it with range is blinded to different degrees For a ingame explanation it could overload the ...
- by Avenger 245 - at 2012.07.16 21:01:00
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1063. Feedback for a better game - in Feedback/Requests [original thread]
the loudest eve players are a pain, rude, and arrogant so ignore them most of the time same can be said for the inmature console players who yell the loudest. about the imbalance between new and old players this will go away more or less when hi...
- by Avenger 245 - at 2012.07.16 19:39:00
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1064. Futuristic war for dust - in Feedback/Requests [original thread]
reserved
- by Avenger 245 - at 2012.07.16 18:19:00
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1065. Futuristic war for dust - in Feedback/Requests [original thread]
reserved i will get around to clean this up and making it more legible and easy to understand. its on my todo list somewhere inbetween 42 or 56 on that list
- by Avenger 245 - at 2012.07.16 18:19:00
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1066. Dust Problems and feedback - in Feedback/Requests [original thread]
does anyone esle agree disagree or think some of this should be done better?
- by Avenger 245 - at 2012.07.16 17:56:00
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1067. General gameplay concern - in Feedback/Requests [original thread]
ccp should make the tutorial more easy to understand, i managed to get right in to the loadout and understood all of it but i play eve and all ready understood the system, most people dont better explaination for new players would help the game. a...
- by Avenger 245 - at 2012.07.16 17:48:00
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1068. CCP some bad reviews - in Feedback/Requests [original thread]
if the gameplay good what do the graphics matter? i might be a little stubborn about liking my older stuff, but honestly i could care less about the graphic in a BETA.
- by Avenger 245 - at 2012.07.16 17:11:00
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1069. Ammo Variations and Types. - in Feedback/Requests [original thread]
IMO having diffrent ammo types that affect range damage accuarcy and mag size then have 4 or 5 version which affect each of those states diffrently and have one ammo type good for shields and one for armor. i dont think all guns should have diffre...
- by Avenger 245 - at 2012.07.16 17:00:00
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1070. Oh **** moments - in General Discussions [original thread]
anyone else can be my spaz reaction?
- by Avenger 245 - at 2012.07.16 05:03:00
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1071. Kb/m and controller icon - in General Discussions [original thread]
if if that bad couldnt they just force kb/m players to turn slow and make their controls a bit sluggish?
- by Avenger 245 - at 2012.07.16 03:42:00
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1072. Kb/m and controller icon - in General Discussions [original thread]
i pretty sure they could ignore the ranting for over nerf, since they wont realy need are feedback becasue they would have their nice little spreadsheet showing whose doing more killing, and they can share that knowledge with us so i can know whet...
- by Avenger 245 - at 2012.07.16 03:27:00
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1073. Kb/m and controller icon - in General Discussions [original thread]
can we have an idea with less standard eve backstabbing and double dealing?
- by Avenger 245 - at 2012.07.16 03:23:00
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1074. Kb/m and controller icon - in General Discussions [original thread]
i would personlly like to know though, also i would like to know whether my reaction time is slow or if the system is unbalanced so i can correct my self or post if i keep getting mowed down by kb/m players i like to know that it wasnt my own faul...
- by Avenger 245 - at 2012.07.16 03:18:00
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1075. Kb/m and controller icon - in General Discussions [original thread]
i dont realy care much about the argument but when Mouse support is added in the next build could the endgame screen that shows k/d ratio and ranking include an icon for people using kb/m so we can see if there is a major diffrence between them an...
- by Avenger 245 - at 2012.07.16 03:01:00
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1076. Dust Problems and feedback - in Feedback/Requests [original thread]
Baal Roo wrote: I agree the AR is a little bit too accurate and slightly too powerful, but it SHOULD be the best overall weapon for most medium range situations. The guns shouldn't all be equally balanced against one another, they should be bal...
- by Avenger 245 - at 2012.07.16 00:38:00
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1077. physics engine vs animation - in Feedback/Requests [original thread]
it seams to be that all the action in dust are precoded animation rather than a free form physics, when my character dies in medair he goes down still float in air rather than hitting the ground, so i am wondering is the game guide more by a phyis...
- by Avenger 245 - at 2012.07.15 19:37:00
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1078. Oh **** moments - in General Discussions [original thread]
so i take the silence as a sign that my moment was the worst?
- by Avenger 245 - at 2012.07.15 18:35:00
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1079. worst way to discover dust is missing a feature - in Feedback/Requests [original thread]
for that not so great end read my post for lols https://forums.dust514.com/default.aspx?g=posts&t=27028&find=unread
- by Avenger 245 - at 2012.07.15 18:22:00
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1080. Oh **** moments - in General Discussions [original thread]
i just had my biggest oh **** moment ever on dust, i just got out of intense cqc combat and the red guys were running away so i go and try and bounce a grenade off a wall only to have it drop strait down in front of me my heart was all ready going...
- by Avenger 245 - at 2012.07.15 18:04:00
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