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1041. More customization, and options, Ammo, Modules, skills ect. - in Feedback/Requests [original thread]
There have been a couple a threads about weapons customization, there have been couple of threads about Ammo Types, there have been a couple of threads about new Modules. I like these ideas and would love to see them included in the game because i...
- by Avenger 245 - at 2012.07.23 19:14:00
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1042. Tracking modules, Tracer modules, Targeting Modules - in Feedback/Requests [original thread]
what weapons have recoil in this build? lol. but if they ever do add sizable amounts of recoil to balance out AR OPness then i would like a Stabilizer, maybe a range extender as well
- by Avenger 245 - at 2012.07.23 18:57:00
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1043. [Request] Dropship and flyers in general flight info - in Feedback/Requests [original thread]
Chihiro Itto wrote: Avenger 245 wrote: Chihiro Itto wrote: I don't object to it in principle, especially if the visual design was a positive addition in cockpit view where this kind of information could be valuable, but in the default T...
- by Avenger 245 - at 2012.07.23 18:53:00
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1044. [Request] Dropship and flyers in general flight info - in Feedback/Requests [original thread]
Chihiro Itto wrote: I don't object to it in principle, especially if the visual design was a positive addition in cockpit view where this kind of information could be valuable, but in the default TP view I don't see how this adds either visua...
- by Avenger 245 - at 2012.07.23 18:44:00
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1045. Tracking modules, Tracer modules, Targeting Modules - in Feedback/Requests [original thread]
I would like a modules that can track vehicles even if they arnt seen by any of your team mates so that way as a Anti-vehicle guy I can go and find them easier if I willing to put that in my build. Tracer modules could show the trajectory of your ...
- by Avenger 245 - at 2012.07.23 18:41:00
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1046. More uses for TACNET, grids more holographic stuff, warnings ect. - in Feedback/Requests [original thread]
I would like TACNET to display a grid over the map with A1, A3 E6, for larger maps AA12 BB21 and such. I would also like a large pointed arrow sitting over location the squad leader marked, when its added your teams Bombardments, airstike and such...
- by Avenger 245 - at 2012.07.23 18:35:00
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1047. Missile warning, target painters, tracking bugs, and lock-ons - in Feedback/Requests [original thread]
I would like for all vehicles to get a warning when missiles are inbound to them. I would also like to see target painter module that puts a permanent lock-on so long as the vehicle is in range, I think the warning should sound when the lock is be...
- by Avenger 245 - at 2012.07.23 18:29:00
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1048. Slide, Dive, and Jump - in Feedback/Requests [original thread]
compresssed and edited... really compresssed
- by Avenger 245 - at 2012.07.21 04:22:00
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1049. Slide, Dive, and Jump - in Feedback/Requests [original thread]
Jumping I would like the jump to be based off how long you hold down the jump button, not to terrible long just enough to keep people from bunny-hopping, I would also like unless you were aiming down your sights, your hipfire cross hairs went wid...
- by Avenger 245 - at 2012.07.21 02:21:00
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1050. [Request] Some kind of coordinates overlay on the map. - in Feedback/Requests [original thread]
+1
- by Avenger 245 - at 2012.07.21 02:04:00
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1051. Threads n ideas for improving dust and what I think it needs - in Feedback/Requests [original thread]
This is what I want in the game plain and simple Balancing issues > https://forums.dust514.com/default.aspx?g=posts&t=26908&find=unread Forum tools >> https://forums.dust514.com/default.aspx?g=posts&t=26090&find=unrea...
- by Avenger 245 - at 2012.07.17 02:32:00
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1052. My Impressions/Feedback on this weekend's beta... and my first experience wi... - in Feedback/Requests [original thread]
lot of your problems are from you not being able to get used to the controller, and dont worry they are adding mouse support, i just hope they balance the two controll methods fairly. p.s. dont mention kb/m ever agian on any post unless you want...
- by Avenger 245 - at 2012.07.16 23:20:00
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1053. Modules and equipment I like to see - in Feedback/Requests [original thread]
that was just a quick example the numbers were just to give readers a feel for it.
- by Avenger 245 - at 2012.07.16 23:15:00
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1054. Fluid Movements and realistic damage - in Feedback/Requests [original thread]
well obviously for ground and no destroyable structures dont include their mass. also the planet/ground is not moving so all its mass translate into nothing anyway. i just thought having a more realistic and intituve moving system combined with a ...
- by Avenger 245 - at 2012.07.16 23:14:00
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1055. Kb/m and controller icon - in General Discussions [original thread]
... give me a minute... they can do that? so i guess there isnt much point in adding limits to adding a cap to gun aiming speed and turning speed if it could bypass. i hate computers.
- by Avenger 245 - at 2012.07.16 22:24:00
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1056. Kb/m and controller icon - in General Discussions [original thread]
when they plug it in the kb/m it would register when the kb/m is being used. and crying about what?
- by Avenger 245 - at 2012.07.16 22:16:00
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1057. Fluid Movements and realistic damage - in Feedback/Requests [original thread]
there is a short list at the bottom for lazy people. Just some suggestion I cam up with, for the furure and later builds, make it so that how hi you jump is based off how long you hold the jump button this would stop bunny hopping, donGÇÖt make i...
- by Avenger 245 - at 2012.07.16 22:10:00
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1058. Modules and equipment I like to see - in Feedback/Requests [original thread]
the sensor camo to counter the augmented vision stuff it dosnt hide you from los it hides you from sepcial sensors
- by Avenger 245 - at 2012.07.16 22:05:00
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1059. Kb/m and controller icon - in General Discussions [original thread]
mouse isnt better. it shouldnt be tie-breaker if there is a tie that would mean if it was all ready not in favor of controller then it wouldnt just be an uphill climb it be a cliff. all i want is a balanced between two players so if they perfect t...
- by Avenger 245 - at 2012.07.16 21:29:00
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1060. Modules and equipment I like to see - in Feedback/Requests [original thread]
rough estimates the shield wall could have around 1000 hp for standard version that might be more realistic for game mechanices
- by Avenger 245 - at 2012.07.16 21:28:00
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