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1001. A way to stop dropship crushing - in Feedback/Requests [original thread]
Its not a penalty pilots can still crush people they just wont get any kill points for it. And when we get gunship pilots will have pilot controled turret
- by Avenger 245 - at 2012.07.28 16:02:00
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1002. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
The forge gun is a AV weapon it shouldnt be used as a anti infintry weapon, and it shouldnt be able to accuractly hit a small target at medium range. So im asking that it gets does less damage vs infintry and it get a small accuracy falloff just e...
- by Avenger 245 - at 2012.07.28 15:59:00
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1003. Accuracy while moving and kick need some work - in Feedback/Requests [original thread]
I suggesting that how accuract you are depends on how steady your holding the gun, while moving around your gun will be less steady and there for less accuract, and while crouching you be more accuarct. As of now its more viable to run around yo...
- by Avenger 245 - at 2012.07.28 15:52:00
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1004. A way to stop dropship crushing - in Feedback/Requests [original thread]
Im not just standing around im being actively hunted by a crazied and deranged pilot. I am offering a simple suggestion to make pilots less likely to abuse dropship crushing, not by punishing the ship or the pilot with a penalty but by taking awa...
- by Avenger 245 - at 2012.07.28 04:33:00
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1005. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
The forgegun is a mini railgun firing plasma in a magnetic field, on impact the field breacks venting plasma onto a target. The rail gun would fire a large mass of plasma not a pinpoint dot of it, now this against vehicle doesnt matter because the...
- by Avenger 245 - at 2012.07.28 04:28:00
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1006. A way to stop dropship crushing - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I don't believe there should be any arbitrary penalty for -any- tactic in this game. Once you make one such penalty, where does it end? Its not a penalty. Its simply not there, people could still crush you all day long t...
- by Avenger 245 - at 2012.07.28 03:24:00
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1007. Kill Credit - in Feedback/Requests [original thread]
Pytonus wrote: You all looking at this from a one angle just because in wicked crossfire someone stole your kill. The reward shoud be for the one who did the deed not someone who bited only. Imagine you were fighting 1 on 1 duel among battelf...
- by Avenger 245 - at 2012.07.28 03:23:00
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1008. [Request] Sprint and crouch plus some general notes from first play. - in Feedback/Requests [original thread]
Dont squash people in your dropship or find cheap means to kill. Run around capturing objectives(as in capture the ones where noones at) and stick with other players dont try solo guys with milita, but dont resort to poor game mechanics to win.
- by Avenger 245 - at 2012.07.28 02:09:00
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1009. A way to stop dropship crushing - in Feedback/Requests [original thread]
On my last match one guy flew around squishing people and all 5 of my match deaths were from that alone(ruined my perfect 10/0) But still they shouldnt get points for it even if it doesnt stop it out right atleast people wont spend an intire mat...
- by Avenger 245 - at 2012.07.28 02:05:00
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1010. A way to stop dropship crushing - in Feedback/Requests [original thread]
Stop giving pilots 50+ kill for crushing people. If there is less incentive then there is less reason to crush people.
- by Avenger 245 - at 2012.07.28 01:37:00
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1011. So whats everyones thoughts on the current Dust community? - in General Discussions [original thread]
Rust Ronin wrote: To quote Obi-Wan Kenobi: "You will never find a more wretched hive of scum and villiainy." +1 for star wars. The community has a mixture of diffrent groups and people and is a normal fourm community there are plenty of peop...
- by Avenger 245 - at 2012.07.27 23:58:00
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1012. Give Tanks a weak spot. - in Feedback/Requests [original thread]
I would hope eve engineers were smart enough to not leave a such a obvious flaw in a tank. Plus I just dont think anti infintry guy should be able.to threaten a vehicle, and forge guns would beable to kill a tank in two or three shots rather than ...
- by Avenger 245 - at 2012.07.27 23:16:00
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1013. FOOD FOR THOUGHT FOR THE IMPOVERISHED MERC - in General Discussions [original thread]
I a eve corp commision you to take a planet and your corp looses 20mil taking it vs another corp who could take it for half that. dustie corps will be compete against ourselfs for lucritive contracts and to make a profit, eve corps could supply th...
- by Avenger 245 - at 2012.07.27 23:09:00
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1014. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Because a tanks reactor wouldnt be on the outside, and I would hope the engineers learned from starwars a didnt builda direct path to it. Also the casing for a reactor would be thick, thick enough to ignore 3 or 4 blast from a Anti Infintry weapon...
- by Avenger 245 - at 2012.07.27 23:00:00
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1015. Accuracy while moving and kick need some work - in Feedback/Requests [original thread]
I know its less accuract while moving, but its still extremely accuract for someone to be running and aiming and able to hit most of the time.
- by Avenger 245 - at 2012.07.27 22:53:00
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1016. Give Tanks a weak spot. - in Feedback/Requests [original thread]
A shot gun fires shot(all the pellets) or slugs (solid ammo). Even eve future version of a shotgun plasma shot would get though armor plates, or even frame work and structure.
- by Avenger 245 - at 2012.07.27 22:50:00
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1017. First Impression - in Feedback/Requests [original thread]
All milita stuff sucks, the "starter" sniper is to show you how it works not be an effective killing machine
- by Avenger 245 - at 2012.07.27 22:13:00
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1018. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Shot hurting a tank realy? Do you known what shot is? If you are ina advanced tank going up against a proto gear is solo able. However a proto tank vs proto av should not be solo able
- by Avenger 245 - at 2012.07.27 22:08:00
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1019. Accuracy while moving and kick need some work - in Feedback/Requests [original thread]
I think hipfire while moving should be a less accuract and accuracy while crouching should be a little more accuract, alot may not agree with this but if this is added b breach varent should suffer the least from more inaccuract hipfire because th...
- by Avenger 245 - at 2012.07.27 22:04:00
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1020. Feedback: how the creo ar balances against the others - in Feedback/Requests [original thread]
I think adding substantial kick to the guns, and buffing the other weapons up at their intend role would balance them out. However the proto breach is too strong I am not one for excessive nerfing however the damage an the breach should be brout d...
- by Avenger 245 - at 2012.07.27 21:52:00
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