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721. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already gi...
- by Avenger 245 - at 2012.08.02 02:01:00
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722. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of years into the future us...
- by Avenger 245 - at 2012.08.01 23:19:00
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723. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
I would like a more realistic game on hipfire being so accaurct isnt realistic, my major issue with this is that its difficult to aim a gun from the hip and it even more near impossible to do so while running I would like the game to reflect this....
- by Avenger 245 - at 2012.08.01 19:59:00
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724. [REQUEST] Jetpacks, new weapons/equipment, aesthetic changes, & alien life PVE - in Feedback/Requests [original thread]
No to jetpacks to easy to abuse.
- by Avenger 245 - at 2012.08.01 16:13:00
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725. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Wolf most of that sounds doable but I have to ask have you ever player eve? The rigging slots for the ships is on the ships fitting screen I figured it be easier to do it how eve already does it but rather than sub system filling rigging slots att...
- by Avenger 245 - at 2012.08.01 04:27:00
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726. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Hipfire is to accuarct at medium range aiming should be better but its not, because of slow ADS turning speed and the diffrwnce between hipfire accaurcy and ads is unnoticable. Another thing is the diffrence between running hipfire accaurcy, stan...
- by Avenger 245 - at 2012.08.01 02:08:00
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727. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Well atleast I not alone in my opinion I think CoD has a far better combat system than halo(even of it was stupid with armor) and think it would be better to have ADS be superior over hipfire at medium range which is why I suggested it
- by Avenger 245 - at 2012.07.31 19:49:00
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728. What I want out of dust: in depth combat and fitting - in Feedback/Requests [original thread]
I want dust to have alot of in depth cuatomization so that everyone can build their own personal build suited fpr their play style, which is why I support weapons customization, ammo types, more modules, more skills and other things. However I thi...
- by Avenger 245 - at 2012.07.31 19:45:00
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729. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Know I know what he means... Maybe. The op is saying that weapon attachments would fall into the sidearm, grenade med and low power slots and the attachments would fill the place of dropsuit modules. The subsystem idea buried somewhere in the foru...
- by Avenger 245 - at 2012.07.31 16:37:00
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730. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
weapon customization Are hallmark of any fps game and one that I hope ccp has consider how to implement. Most of us want this added eventually including me but im impartial to how it should be implemented ill let discussion decided that however I ...
- by Avenger 245 - at 2012.07.31 15:42:00
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731. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Khun-al we all know you have a thread for every thing if we want to discuss your idea then we would post on. I just dont think weapon customization should take up a slot , we should be able to change subsystem on the guns kinda like tech 3 ships ...
- by Avenger 245 - at 2012.07.31 14:19:00
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732. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
But the point is once I moved far enough to the right his sights were moving to slow to keep up and he couldnt readjust while I barely even put forth effort lining up hipfire and killed him, at about 15 mrters another time I killed a moving assual...
- by Avenger 245 - at 2012.07.31 03:39:00
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733. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
I think hipfire is important for cqc and should take precident in cq however in one match a logi came arounda corner at about med range crouched and took aim, I took a few steps to the right and his aim couldnt keep up and but accuarct hipfire feo...
- by Avenger 245 - at 2012.07.31 03:14:00
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734. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Thats why I made the sugestion for skills to improve this, but still right now there is no advantge for crouching and aiming which ahould translate to smaller hit box and better accaurcy. Hipfire is to accuarct at medium range, aiming down the sig...
- by Avenger 245 - at 2012.07.31 02:43:00
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735. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Youe full decked out guy wouldnt be possible because of the cpu/pg requirements which easly.balance it out rather than making them fill powerslots in your suit. Besides limiting each weapon to one attachment would.work too.
- by Avenger 245 - at 2012.07.31 02:36:00
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736. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Ah good someone who agrees I thought I was the only one who noticed this inbalance between hipfire and scope. However has I thought about it I think maybe having both hipfire and scoped be fairly hard to aim at for a newb but allow skills such as ...
- by Avenger 245 - at 2012.07.30 22:51:00
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737. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
This is all about AR type guns and gun game. So before you freak read After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos...
- by Avenger 245 - at 2012.07.30 22:03:00
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738. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Why should it complete remove a slot? Why not just require cpu/pg that would be more inline with the eve roots. Scopes, stabilizers, silincers and the like shouldnt eat up tomuch more cpu/pg however underbarrels should use a good bit of cpu/pg. Im...
- by Avenger 245 - at 2012.07.30 21:17:00
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739. A way to stop dropship crushing - in Feedback/Requests [original thread]
Velexia Ombra wrote: Avenger 245 wrote: Im not just standing around im being actively hunted by a crazied and deranged pilot. lol... He was after me. I swear. Deranged lunitic.
- by Avenger 245 - at 2012.07.29 15:17:00
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740. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
FG ate to accuact they shouldn't be able to hit a infintry at medium range most of the time, and a AV weapon shouldn't be so good vs infintry. Lower its accuacy at range so it cant hit a dropsuit but it can still hit a vehicle. Give it a despersio...
- by Avenger 245 - at 2012.07.29 15:11:00
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