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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.01 07:45:00 -
[31] - Quote
Nos Faust wrote:l'd like to see aim assist removed but that's just me. I'd like the (known, and being fixed) bugs in the system removed, and I'd like its effect reduced, and I'd like an "off" button for it in the options. But removing it completely would be bad for some players, and the game is trying to cater to as wide a market as possible (including those EVE players for whom this will be the first FPS). Auto-aim should be less over-bearing than its current worst-case scenario, and forcing it on players who are used to not using it is a bad idea. |
Nos Faust
BurgezzE.T.F Orion Empire
37
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Posted - 2012.08.01 07:51:00 -
[32] - Quote
Good point, maybe total removal is too extreme. Being able to turn it off would be nice though. |
Xerr Schattentanz
Algintal Core Gallente Federation
3
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Posted - 2012.08.01 07:59:00 -
[33] - Quote
I have a mixed opinion on this subject. Personally I absolutely hate the random miss chance used in games today. If I point exactly at someones head at medium distance using a highly accurate weapon there should be no bullshit system adding extra miss chance. I understand this is supposed to make it more realistic, however this is not. If you want to give me a lame excuse like "well in real combat there is wind and this and that causing increased misschance" , don't, because in real life you can feel the wind and you can adjust your sights to account for it. So if a game wants to use a bullshit excuse like that then they better damn well give you the realistic way to know how to correct for it (ie sight adjustments and possibly feeling the wind through small vibrations on my controller), otherwise stop trading player skill for a system that favors an increased amount of luck.
If I point a pistol at some dumbf*cks head as he runs at me close distance, then there is no reason for me to miss and I am tired of games trading what skill based systems for what they call more "realistic"
I want my skill to count for something and I dont want you following trend whores and trading the fun factor for realism. /rant.
So with this preface I say- I believe that (we should add a prone stance lol) crouched should be more accurate than hipfire yet neither one should be plagued with bullsh*t levels of mischance to account for some non-existant realism factor. Aiming while crouched should reduce sway and kick since you are capable of controlling your gun better and thus increase your ability to hit the target. |
Kincate
Algintal Core Gallente Federation
27
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Posted - 2012.08.01 13:09:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:NO
I love accurate hipfire, and aiming down sights should only be required for longer ranges. I don't want hipfire to be more "inaccuarct " as the OP said. Don't nerf hipfire, just give aiming down sights a larger accuracy boost. Forcing people to have to use aiming down sight to be accurate only makes sense in high damage/low health games like CoD or BF. This game is more like Section 8, where mobility is more important than who saw who first; people die instantly games like CoD so more about who sees who first and shoots first (since first few shots usually kill), so mobility isn't really as important. High health and low damage means seeing someone first and shooting first doesn't guarantee victory, so maneuvering is needed, hence why being able to effectively fire without aiming down sight is a must.
I renounce, reject, and repudiate this request.
I would like to point out that Kagehoshi is correct in the current mechanics. But to be honest it looks flat out ridiculous, that little hooker jiggle people do can be a pain in the butt for snipers. It does however take away from the atmosphere of the game.
Besides Kagehoshi I think the OP is just reffering to making it more accurate at long to medium ranges.
+1 to OP |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.01 17:42:00 -
[35] - Quote
bah all the new age ADS kids thse days. On counterstrike you couldnt ADS with most of the weapons and you where forced to hipfire. I dont see whats wrong with that. Also mainly the breach weapons are ment to hipfire. Using ADS at the moment is quite pointless for me in this game cause you can do the same thing as on MAG and that is strafing from left-right (or the other way around lol) and sponge tons of bullets. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.01 19:59:00 -
[36] - Quote
I would like a more realistic game on hipfire being so accaurct isnt realistic, my major issue with this is that its difficult to aim a gun from the hip and it even more near impossible to do so while running I would like the game to reflect this. And ads is so slow to turn that you cant track people moving and makes it worthless.
As for aim assist, when kb/m support comes they would have a aiming advantage with point click so aim assist would help balance that out for controllers dont forget abouy that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.01 20:06:00 -
[37] - Quote
I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of years into the future using equipment more advanced than anything we currently have available. More importantly, there are genuine gameplay reasons why its important to have accurate hipfire, which I explained previously. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.08.01 21:05:00 -
[38] - Quote
So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
I'm sorry but if you want to go play a game where you walk around with your scope up your ass go play COD. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.01 21:05:00 -
[39] - Quote
Well then we should never need to aim we are so much evolved tech wise we should use smart bullets and they go after the nearest target. In fact anything that requires skill should be discouraged. Everyone should have the same gear, same hp and same advantage. Also instead of being called dust they can call it the new communist socialist project.
But kidding aside here, it takes a certain amount of skill to aim and maintain that aim on the target and what bothers me is while I'm aiming despite I am getting in head shots with the ar some bozo is hipfiring me with a militia grade weapon and running faster than I can target. Why reward the guy with no desire to learn skill in aiming hell why have a aim even in the game if its supposed to be worse than hipfire.
However hipfire close range should be more effective I suppose but when its medium to long that's bs sorry |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.08.01 21:22:00 -
[40] - Quote
Lord Sedto wrote:Well then we should never need to aim we are so much evolved tech wise we should use smart bullets and they go after the nearest target. In fact anything that requires skill should be discouraged. Everyone should have the same gear, same hp and same advantage. Also instead of being called dust they can call it the new communist socialist project.
But kidding aside here, it takes a certain amount of skill to aim and maintain that aim on the target and what bothers me is while I'm aiming despite I am getting in head shots with the ar some bozo is hipfiring me with a militia grade weapon and running faster than I can target. Why reward the guy with no desire to learn skill in aiming hell why have a aim even in the game if its supposed to be worse than hipfire.
However hipfire close range should be more effective I suppose but when its medium to long that's bs sorry
I don't understand your jokes, just because technology is extremely advanced doesn't it would all be the same. I don't see how one implies the other. Joke or not, your suggested implications don't really make sense even at a humorous level.
Hipfiring requires more skill than aiming down sight, especially when moving because you have to evade bullets and effectively target enemies without the help of extra zoom. I don't understand how someone can really claim hipfiring requires less skill than ADS. |
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ICECREAMK1NG WARRIORS
99
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Posted - 2012.08.01 21:29:00 -
[41] - Quote
+1 OP.
Does anyone use the sights on the smg ? try it, it's a joke. Way better to HF. And 90% of the time this is true with assault. I agree 100% . The way this works now removes any need for skill or accurate shooting at all. I assume this has been done to help the less practiced, but seriously, aiming a gun is worse than not ??? |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.01 22:16:00 -
[42] - Quote
I still dissagree that hipfiring takes more skill, after all its got a better range and hit ratio than someone at medium distanced shooting you in the head several times. When I find myself in a match where I'm being out gunned due to hipfiring I switch to hipfire and seem to do allright. The game should at least give no dissadvantage to those who want to use a scope and fire, next time ill check though to see if sensitivity affects scoped view that might be my issue and need to turn up the sensitivity. |
Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.01 22:28:00 -
[43] - Quote
Lord Sedto wrote:I still dissagree that hipfiring takes more skill, after all its got a better range and hit ratio than someone at medium distanced shooting you in the head several times. When I find myself in a match where I'm being out gunned due to hipfiring I switch to hipfire and seem to do allright. The game should at least give no dissadvantage to those who want to use a scope and fire, next time ill check though to see if sensitivity affects scoped view that might be my issue and need to turn up the sensitivity. People have no skill so they want this game to take no skill.
This isn't a CoD. CoD has low health this does not. Strafe speeds are a must in high health shooters.
I have a hard time believing that any of you have ever played a high health shooters if you believe a high health game should have bad hip fire. So much fail. |
Mical Angelo
Pink Fluffy Bounty Hunterz RISE of LEGION
2
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Posted - 2012.08.01 22:59:00 -
[44] - Quote
ICECREAMK1NG WARRIORS wrote:+1 OP.
Does anyone use the sights on the smg ? try it, it's a joke.
I use smgs and agree.Muzzle flash kills me. I enjoy the halo type aiming, where you don't need to aim down sights.
However if hipfire accuracy is reduced and they force me to use scopes, at least give me ironsights. The current scopes are useless to me; I don't need that much zoom, my eyes actually work. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.01 23:17:00 -
[45] - Quote
Crimson MoonV wrote:Lord Sedto wrote:I still dissagree that hipfiring takes more skill, after all its got a better range and hit ratio than someone at medium distanced shooting you in the head several times. When I find myself in a match where I'm being out gunned due to hipfiring I switch to hipfire and seem to do allright. The game should at least give no dissadvantage to those who want to use a scope and fire, next time ill check though to see if sensitivity affects scoped view that might be my issue and need to turn up the sensitivity. People have no skill so they want this game to take no skill. This isn't a CoD. CoD has low health this does not. Strafe speeds are a must in high health shooters. I have a hard time believing that any of you have ever played a high health shooters if you believe a high health game should have bad hip fire. So much fail.
I don't really think hipfire needs a nerf but using a scope is a nerf you have reduced speeds to strafe with. Why have scopes in the first place if its useless? Adjusting it so people can play either way is better for all gamers, catering to one crowd or playstyle so to say isn't really the best way I think. Take scopes out of the game except for the long range weapons that need it or fix the scope so it doesn't have the existing downsides. If scope vs hipfire where the same then what does it matter? Right now hipfire has the advantage hands down. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.01 23:19:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of years into the future using equipment more advanced than anything we currently have available. More importantly, there are genuine gameplay reasons why its important to have accurate hipfire, which I explained previously. well realism aside the games ADS is mess up and should be more accaurct than hipfire, so i suggest quicker movement while ads and hipfire is to accuarct at medium and long range and should reflect the difficulty of holding a gun stable. movement would still count simple because of the hi health but ads wont be useless and hipfire wont be ungodly accuarct.
xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
I'm sorry but if you want to go play a game where you walk around with your scope up your ass go play COD. actually my scope will be up your when i kill your ass dont forget that. try and make valid points like kagehoshi and dont tell me to go play another game. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:27:00 -
[47] - Quote
Avenger 245 wrote:KAGEHOSHI Horned Wolf wrote:I hate when people try to bring realism to justify their video game arguments. What is realistically possible for a soldier today doesn't necessarily apply to mercenaries living thousands of years into the future using equipment more advanced than anything we currently have available. More importantly, there are genuine gameplay reasons why its important to have accurate hipfire, which I explained previously. well realism aside the games ADS is mess up and should be more accaurct than hipfire, so i suggest quicker movement while ads and hipfire is to accuarct at medium and long range and should reflect the difficulty of holding a gun stable. movement would still count simple because of the hi health but ads wont be useless and hipfire wont be ungodly accuarct. xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
I'm sorry but if you want to go play a game where you walk around with your scope up your ass go play COD. actually my scope will be up your when i kill your ass dont forget that. try and make valid points like kagehoshi and dont tell me to go play another game. GL killing protoman.
The problem with ADS is it sometimes negates out aim assist. Hipfire does not. Don't worry ADS should be tweaked next build. No reason to nerf hip fire because ADS isn't perfected yet. It will be better in the future builds. We will be getting sights eventually to. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 23:34:00 -
[48] - Quote
I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.01 23:34:00 -
[49] - Quote
Well that's good to hear that they plan on tweaking it, personally I would never like to see a nerf if something is overpowered then buff everything else to make up the difference. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:42:00 -
[50] - Quote
Lord Sedto wrote:Well that's good to hear that they plan on tweaking it, personally I would never like to see a nerf if something is overpowered then buff everything else to make up the difference. Don't quote me on that.
Its just something I have noticed. Much less aim(maybe even none)assist while ADS. Something that I just assume is a bug and will be fixed once they start adding sights.
+1 for your logic on balancing. |
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 23:52:00 -
[51] - Quote
ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 00:55:00 -
[52] - Quote
another thing that pops in my head is when using scoped fire really we should be using our visor/helmets that zoom in and eye targeting system is being used would make more sense than looking down the barrel. This way you don't have to nerf anything and just need to adjust the movement speed for scoped firing. Cause I know some people might decide it is unrealistic for us to be able to move as fast as someone hipfiring |
Onieros Voidwalker
14
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Posted - 2012.08.02 01:14:00 -
[53] - Quote
I would love to see reduced hip fire accuracy, and more incentive to aim down the sights while shooting. Likewise, the rate at which we can turn should be increased along with our walking/running speed while aiming (obviously for a dramatic increase in camera shake and lack of accuracy).
I get the impression that above all most of us came here for the potential of realism this game has. It doesn't make sense to pour our collective creative resources into refining and balancing a game who's basic battle mechanic does not realistically represent combat. I find it hard to believe an advanced civilisation stages wars in which its sophisticated ground units strafe around each other whilst firing all over the place.
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Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.02 01:59:00 -
[54] - Quote
Onieros Voidwalker wrote:I would love to see reduced hip fire accuracy, and more incentive to aim down the sights while shooting. Likewise, the rate at which we can turn should be increased along with our walking/running speed while aiming (obviously for a dramatic increase in camera shake and lack of accuracy).
I get the impression that above all most of us came here for the potential of realism this game has. It doesn't make sense to pour our collective creative resources into refining and balancing a game who's basic battle mechanic does not realistically represent combat. I find it hard to believe an advanced civilisation stages wars in which its sophisticated ground units strafe around each other whilst firing all over the place.
well if they simply improve the system for aim down a sight for example yes we are in the future so I can see that the suit can guide our aim for better accuracy thus improved hip fire as is, but thousands of years in the future no one thought to improve the helmet/visor to allow for better accuracy? I don't want CCP to nerf something many people enjoy for another group equally interested in a dynamic of the game but do want to see both having there advantages. I think aiming should be better but thats my thoughts but I do see and understand the other side of this argument. If you get an improved aim system implemented what does it matter about the hip fire accuracy? This would allow those that enjoy there chosen style of gameplay to be enjoyable and thus prolongs the longevity of the game.
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 02:01:00 -
[55] - Quote
KAGEHOSHI Horned Wolf wrote:I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem.
technically crouch hipfire is more accuacrt than standing and running hipfire IS less accuarct but you have to strain your eyes looking to even notice it, which is why i suggest running hipfire be made less accaurct by 30% less and standing hipfire be 10 or 15 % less accuart and leave crouch the same so there is some noticable diffrence between them.
xprotoman23 wrote:ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry idea, make a skill for snapping and make a skill for moving faster while scope, however scope tracking speed should be increased to be able to keep up with assaults.
another idea do the same for hipfire if they lower its accuarcy and make skills for improving hipfire to almost what it is now. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.02 02:24:00 -
[56] - Quote
Avenger 245 wrote:KAGEHOSHI Horned Wolf wrote:I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem. technically crouch hipfire is more accuacrt than standing and running hipfire IS less accuarct but you have to strain your eyes looking to even notice it, which is why i suggest running hipfire be made less accaurct by 30% less and standing hipfire be 10 or 15 % less accuart and leave crouch the same so there is some noticable diffrence between them. xprotoman23 wrote:ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry idea, make a skill for snapping and make a skill for moving faster while scope, however scope tracking speed should be increased to be able to keep up with assaults. another idea do the same for hipfire if they lower its accuarcy and make skills for improving hipfire to almost what it is now.
I like that having it as a skill you have to invest in hipfire or scope. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 02:34:00 -
[57] - Quote
Lord Sedto wrote:Avenger 245 wrote:KAGEHOSHI Horned Wolf wrote:I fully support more accurate ADS. ADS should be more accurate than hipfire. I fully support more accurate crouch firing. Crouching should give better accuracy than standing. I'm not sure if these things already give an accuracy boost, and if it need an increase, or if these things give no boost at all. That being said...
Just don't touch my hipfire accuracy. I like the current accuracy. If CCP did this, I would have no problem. technically crouch hipfire is more accuacrt than standing and running hipfire IS less accuarct but you have to strain your eyes looking to even notice it, which is why i suggest running hipfire be made less accaurct by 30% less and standing hipfire be 10 or 15 % less accuart and leave crouch the same so there is some noticable diffrence between them. xprotoman23 wrote:ADS is more accurate than hipfire. Because people can't snap to ADS like COD or BF they cry idea, make a skill for snapping and make a skill for moving faster while scope, however scope tracking speed should be increased to be able to keep up with assaults. another idea do the same for hipfire if they lower its accuarcy and make skills for improving hipfire to almost what it is now. I like that having it as a skill you have to invest in hipfire or scope. see every now and then a good idea hits me. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 02:57:00 -
[58] - Quote
Stupid thread with stupid ideas. Go play COD if you want to ADS more. |
Lord Sedto
Amarr Templars Amarr Empire
25
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Posted - 2012.08.02 03:04:00 -
[59] - Quote
xprotoman23 wrote:Stupid thread with stupid ideas. Go play COD if you want to ADS more.
Well we are in a beta right? So why is it you dislike the fact that maybe they leave your hipfire alone and make the ADS more equal ? Please do tell I am open to all sorts of reasoning but if its because you just don't like new ideas outside of your comfort zone or thought process then well. . . If people who tried miracle whip during its initial test phase and the company listened to those that where against it cause it was different we wouldn't have it, If Coke or pepsi didn't listen to new ideas we wouldn't have coke or pepsi or any variation of that.
I think this thread started out nerf hipfire and has evolved to a higher standard as we need to fix ADS and not nerf hipfire, So not touching hipfire and fixing the Scope fire aiming system is gonna make you a worse player? I am sorry I don't understand that logic. Please explain in detail why it is a bad idea so I can understand. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 03:21:00 -
[60] - Quote
actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. |
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