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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 10:05:00 -
[1] - Quote
READ NEXT POST IN THIS THREAD ALSO
Yes I know this is just a beta, a fraction of the full game, and its not done, but there are changes/aditions I believe this game would benefit from. I am not demanding, I am merely asking. I would like for these thing to be added in the game at some point, maybe 2013. __________________
1) JETPACKS: Jetpacks can be balanced, can be useful, and are inherently fun.
[HOW THEY SHOULD WORK] Jepacks could be equiped on equipment slots: They would be small enough not to have be be delivered by RDV's, the lack of waiting for delivery would make it very handy to have, and not restrict the use of other vehicles by adding to the vehicle limit.
Jetpacks should take 5 or 6 seconds to activate: this will prevent people from using them to cower out of gun battles.
Guns cannot be used while jetpack is active: This will keep them from being overpowered.
There should be high CPU/PG costs: This will prevent everyone from overusing it.
Jetpacks should have very limited climb: This will prevent people from being able to fly up high on top of towers to camp.
Jetpacks flight should be limited by regenerating power system similar to infantry stamina (maybe 15-20 seconds of continuous flight): This will prevent people from being in the air for too long.
Players with active jetpacks should be susceptible to swarm launcher lock-on and fire.
[USEFULNESS] Jetpacks would be very useful for logistics suits, especially for flying past enemies to plant drop uplinks for his team to spawn, or flying to downed players to revive. Jetpacks shouldn't be too fast so others can still shoot them effectively as they shoot running players; this will keep them for being abused as quick escapes.
Jetpacks would be considerably useful for scouts to get on to of buildings to spot and call out enemy locations for their team, and provide covering fire.
Jetpacks would be useful for general travel on large battlefields if a player needs to travel alone in which extra seats aren't needed. Some might think lone travelers imply lack of teamwork, or lone-wolves, but travelling alone can be useful for the team if the player is acting as a distraction, or sneaking behind enemies to hunt them down (which prevents them from getting to objectives), or to call out their positions.
* Jetpacks don't have to look or even fly like anything like conventional jetpacks. It could even look like a more vertical version of the inertia dampener animation with a different color effect or something. __________________
2) VISUAL OBSTRUCTION GRENADES
[HOW/WHY]: Basically these would work like smoke grenades. Visually these could look a large bubble like a deployed nanohive, but much bigger. Everything within the bubble becomes very refracted and wavy, making it hard to see those inside. This would be more fitting to the scifi universe of EVE then just a regular smoke grenade. These would be great for hiding fron sniper fire while hacking objectives. __________________
3) PLASMA BURNER: Aside from the forge guns, and the the upcoming laser rifles, the weapons in this game are pretty generic. More exotic weapons like this would help with this.
[HOW/WHY]: A weapon similar to a flamethrower that does close to mid-range continuous damage, and capable of burning multiple enemies at once. To balance its range, it should have very low damage. It should have a very large magazine to allow it to be used like a light machine gun (a weapon type this game currently lacks). This would be a light weapon, don't like the idea of more weapons being restricted to 1 dropsuit. Great for support, or for dealing with multiple enemies.
* It can look fiery, or electrical. Maybe something in between like this (but please not green, blueish white please) __________________
4) SHIP BOARDING: Many have suggested this, but people always find flaws. I will attempt to propose a ways that might work. If ship boarding absolutely can't work with real EVE players, make it work with PVE ships, or derilect ships floating in space with resources.
[HOW IT COULD WORK]: Starts with ship to ship PVP battle between EVE players, and when one of them is severely damaged, the other can deploy an expensive cyberwarfare module to disable the other pilot's neural control over his ships (preventing self-destruct, or escape) that lasts for around 20 minutes. Another module will be deployed to cloak the damaged and disabled ship to prevent others from seeing it and interfering.The ship that deployed the modules puts a contract to hire Dust mercs to invade the ship, and either steal the ship, or just its cargo. The capsuleer of the disabled ship issues a contract to some Dust mercs to defend his ship for 20 minutes until he has control of his ship again. There would need to be some way to allow the damaged ship to escape from the other ship safely if the boarding fails
One EVE ship hires some Dust mercs, and gets a CRU missile. The EVE ship attacks another ship, sufficiently damages it before then firing the CRU missile it into an enemy ship. The CRU missile penetrates the enemy ship. The Dust mercs spawn on the CRU, and disable the self-destruct mechanism of the ship. It takes 5 minutes before the attacking Dust mercs can hack a door or something, giving the attacked ship time to issue a defense contract to some Dust mercs. Defenders protect the ship, attackers try to take it over or loot it on behalf of their contractor.
[WHY] Greater connection between EVE and Dust.
Greater variety in environment types.
__________________
Ran out of space. aesthetic, alien life PVE requests in below post.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 10:06:00 -
[2] - Quote
___________________ 5) AESTHETIC CHANGES:
[EVE-STYLE CHARACTER CREATION]: Wouldn't have to be as extensive, just give us facial creation, and allow us to walk around in merc quarters and war room without helmets.
[BRING BACK THE OLD GALLENTE ASSAULT RIFLE]: The old Gallente assault rifle (this and this) was beautiful and sleek then the current one. Just replace the current assault rifle gun model with the old one, the grenade launcher would need to be edited out, and the sight of the current assault rifle could be added to it (or not since people don't like it, but I personally like it). I must also say I liked the blueish white muzzle flash of the old assault rifles better.
[BRING BACK THE OLD ASSAULT SUITS](These) they were beautifully angular, and the concept artist who designed them made a much better job at making it look cool, and showing the angular look of Caldari technology. Please replace is old Caldari assault dropsuit models with these.
[HUD SWAY]: In the earlier builds, the HUD swayed while you moved, and gave a sense of realism. Please add this back, or give an option to have it back.
[DROPSUIT HUDS REFLECTING ORIGINS]: Since dropsuits are manufactured from different corporations and races, it doesn't make sense for them to share the same HUD. It would be nice to have different HUDs with the same elements, but have some stylistic differences; the Logistics dropsuit could have orange HP and ammo gauges, and the gauges could look very tribal.
[MORE RACIAL AESTHETICS] Merc quarters reflecting race of the character, for example, Caldari merc quarters would be the current one, a Gallente character might get a merc quarters like this, an Amarr merc quarters would look like this, etc.
Aesthetically different melee weapons based on race. Same stats, just different looks. Caldari made nova knife, so they keep it.
___________________
6) PVE AGAINST NATIVE LIFE: I know we are getting PVE against rogue drones, but there is another option for PVE missions as well. We know there are aliens in New Eden, and fighting native life on planets; extraterrestrial encounters is one of the greatest and most exiting aspects in the genre of space scifi. I am not asking for little green men, humanoids, or anything with human-like intelligence, but just animals adapted to their environments. Imagine fightting insect-like animals the size of of an elephant, or creatures similar to dinosaurs.
[HOW/WHY]: You're hired to secure a location, or objective on a planet that happens to have life evolved on it. The mission site is full of hostile and predatory wildlife that you must fend off until the mission is complete. This is pretty simple, but it would offer a much greater variety of PVE enemies besides drones, and this would just be really cool.
* for ideas of plausible aliens based on actual biology click here and here. Here is footage from another game that does something very similar. |
H arpoon
WarRavens
26
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Posted - 2012.08.01 14:52:00 -
[3] - Quote
:D I love these suggestions |
Dante Brown
Algintal Core Gallente Federation
28
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Posted - 2012.08.01 14:59:00 -
[4] - Quote
There can't be PVE against native life the lore doesn't support it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 15:03:00 -
[5] - Quote
Dante Brown wrote:There can't be PVE against native life the lore doesn't support it.
This is either the third, or the forth time I had to copy and paste this...
EVE Online aliens I've found online: http://community.eveonline.com/background/potw/default.asp?cid=may03 http://community.eveonline.com/background/potw/default.asp?cid=jan04 http://community.eveonline.com/background/potw/default.asp?cid=apr03 http://community.eveonline.com/background/potw/default.asp?cid=jun01 http://wiki.eveonline.com/en/wiki/Achuran_songbird http://wiki.eveonline.com/en/wiki/Colelian_Spider_Spruce http://wiki.eveonline.com/en/wiki/Dorga_Roes http://wiki.eveonline.com/en/wiki/Nidupadian_Yorak_Eggs
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.01 15:11:00 -
[6] - Quote
Overall, i like your suggestion as they would make the game more complete.
But seriously, hell no to jetpacks. Logi needs a ride to get behind ennemy lines ? Request a ride from a pilot using its Dropship with cloak module.
Jetpacks are way too dangerous in terms of exploit gameplay and ruining teamplay imo. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 15:24:00 -
[7] - Quote
Laurent Cazaderon wrote:Overall, i like your suggestion as they would make the game more complete.
But seriously, hell no to jetpacks. Logi needs a ride to get behind ennemy lines ? Request a ride from a pilot using its Dropship with cloak module.
Jetpacks are way too dangerous in terms of exploit gameplay and ruining teamplay imo.
Can you be a bit more specific? I have only played 2 shooters with jetpacks: 1_ Section 8 Prejudice, everyone has them built in, its pretty balanced, no problems, 2_ Killzone 3. Spawns on map, you have to pick it up, it doesn't have nearly as many limits as I'm proposing for jetpacks, yet it doesn't feel close to overpowered even though it has a built in machinegun with unlimited ammo.
The jetpacks I'm suggesting wouldn't even let you use weapons, take long to activate, have limited flight time, limited climb, easily locked on and destroyed with swarm launchers, and can't provide nearly enough climb to reach the top of a tower. |
Nate Silverley
Rebelles A Quebec
140
|
Posted - 2012.08.01 15:35:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Laurent Cazaderon wrote:Overall, i like your suggestion as they would make the game more complete.
But seriously, hell no to jetpacks. Logi needs a ride to get behind ennemy lines ? Request a ride from a pilot using its Dropship with cloak module.
Jetpacks are way too dangerous in terms of exploit gameplay and ruining teamplay imo. Can you be a bit more specific? I have only played 2 shooters with jetpacks: 1_ Section 8 Prejudice, everyone has them built in, its pretty balanced, no problems, 2_ Killzone 3. Spawns on map, you have to pick it up, it doesn't have nearly as many limits as I'm proposing for jetpacks, yet it doesn't feel close to overpowered even though it has a built in machinegun with unlimited ammo. The jetpacks I'm suggesting wouldn't even let you use weapons, take long to activate, have limited flight time, limited climb, easily locked on and destroyed with swarm launchers, and can't provide nearly enough climb to reach the top of a tower.
Love the jetpack idea, but not the long activation time GÇö so much can happen within 5 seconds in a shooter. If there's going to be jetpacks in this customization-oriented game then let it rip. Climbing on top of things should be the reason to get Jetpacks in the first place GÇö maps just have to take this notion in account.
Just put some compromise in the way people sort out their personalized jetpack builds: longer flight time modules vs. higher PG cost, and higher altitude modules vs. PG cost. It will keep Mercs from being overpowered while still retaining an interesting jetpack advantage.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 15:48:00 -
[9] - Quote
Nate Silverley wrote: Love the jetpack idea, but not the long activation time GÇö so much can happen within 5 seconds in a shooter. If there's going to be jetpacks in this customization-oriented game then let it rip. Climbing on top of things should be the reason to get Jetpacks in the first place GÇö maps just have to take this notion in account.
Just put some compromise in the way people sort out their personalized jetpack builds: longer flight time modules vs. higher PG cost, and higher altitude modules vs. PG cost. It will keep Mercs from being overpowered while still retaining an interesting jetpack advantage.
Customization, or variety is good. I like the idea of different jetpacks with different strengths and weaknesses. 5 seconds is survivable if you're behind good cover, or at a spawn point when not being camped. I suppose it doesn't have to be that long, but I want to be safe and make the idea of a jetpack non-threatening to those inclined not to like it. I want jetpacks to be able to climb on to of things like buildings and stuff, just not so high that they could reach those really high towers that dropships use to camp. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.08.01 15:48:00 -
[10] - Quote
I like the jetpack idea but the alien idea is not good cause I had enough with aliens they are irritating |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 15:56:00 -
[11] - Quote
aden slayer wrote:I like the jetpack idea but the alien idea is not good cause I had enough with aliens they are irritating
They would be just animals basically, just evolved differently then the ones on Earth. They wouldn't be like Halo aliens or something like that. Keep in mind it would be completely optional. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.01 16:00:00 -
[12] - Quote
I hate to say this but having them create the HUD three times over is a tall order. I actually prefer the universality of the current build its shows that as dust mercs we can interface with nearly any piece of technology we can hack. |
Iceyburnz
316
|
Posted - 2012.08.01 16:07:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:
As I understand it genuine alien life is uncommon, many animals in new eden are descended from colonisation projects from old earth.
Great linkage though. I forgot about Fedos! |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.01 16:13:00 -
[14] - Quote
No to jetpacks to easy to abuse. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 17:23:00 -
[15] - Quote
Avenger 245 wrote:No to jetpacks to easy to abuse.
Can you give specific examples of abuses that could happen even with jetpacks even with the constraints i proposed? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.01 23:23:00 -
[16] - Quote
Anyone have opinions, anything to add, or any concerns regarding a plasma-thrower LMG? the visual obstruction grenade? or the aesthetic suggestions? Any other ideas regarding how ship boarding could work? I'm not an EVE player so my ideas on how to make it work probably aren't the best, Any specific examples of possible jetpack exploits with my limitations? |
Mike Purdy
Sky Haven
0
|
Posted - 2012.08.02 00:37:00 -
[17] - Quote
ship boarding no need to wait for two teams. Drone (PVE) defenders.
to dust it could be as easy as just using interior maps (you can even randomize interiors)
to eve it will be a crew fired on an enemy ship for boarding. The ship under attack launches defenders (unless CCP can do two teams) and the goals:
goal ideas for ship-to-ship
1. capture the files (like capture the flag, but harder) 2. capture points (must hold all 3) (computer room, defender spawn room, and shields) 3. destroy points (in any order) (computer room, shields, defender spawn room) 4. actual ship to ship (use the dropships to fly around the outside of the ship
at first you would only use NPC style ships to get this ball rolling. An update to Eve that introduces dummy boarding parties would help the integration into this new idea.
The intro trailer would look awesome and I know CCP could do a great job with this.
upon win:
1. ship is now yours (only NPC ships can be taken, then lower level ships in PVP areas) 2. you gain loot and can destroy the other ship if you want 3. this can also be some sort of a quest to collect information
as far as jetpacks, I know a lot more FPS games that use them. And if this universe can have this much technology, then I think jetpacks would be easy to introduce.
some ideas for jetpacks:
1. can enter dropships in air (can even plant bombs on low flying dropships) with jetpack and bomb on you, that would be the only thing you might be able to do
2. can reduce being hurt when falling from big places this is a good idea
3. each level gains more flight fuel, up to and including unlimited (must use skill level 5 in elec, engin, jetpack, and fuel) this would cause people to focus all the skill points and money on buying more fuel and jetpacks. It would cause a jetpack team that is awesome in jetpacks, or be too hard for people to get
4. have the packs be able to be locked on and fired at. this could be the 4th vehicle (HAV, LAV, Dropships, Jetpacks) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.02 07:31:00 -
[18] - Quote
No matter how much restrictions you add to those jetpacks, to me they're just not serious type of equipment. Especially if you make them with so many restrictions that they become more or less useless. BUT, if you dont do so, you get over powered equipment. Full team of jetpacks, jumping from vantage point to vantage point. Full team going "invisible dropship" style, so high you can't aim and then dropping altogether and landing with dampers.
Ne seriously, jetpacks is a bad idea. If it's actually usefull, it's kinda OP and boring as hell. If it's not, then why bother. To me, it's like suggestion of adding swords (....), rollerblade or flame throwers... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.02 14:37:00 -
[19] - Quote
Laurent Cazaderon wrote:No matter how much restrictions you add to those jetpacks, to me they're just not serious type of equipment. Especially if you make them with so many restrictions that they become more or less useless. BUT, if you dont do so, you get over powered equipment. Full team of jetpacks, jumping from vantage point to vantage point. Full team going "invisible dropship" style, so high you can't aim and then dropping altogether and landing with dampers.
Ne seriously, jetpacks is a bad idea. If it's actually usefull, it's kinda OP and boring as hell. If it's not, then why bother. To me, it's like suggestion of adding swords (....), rollerblade or flame throwers...
Kind of hard to take such an argument seriously; "its always OP or totally useless" with no middle ground, and not "serious" enough" even though there would be real useful applications. Any team dumb enough to go full jetpack would be simply fail, and easily countered by just one squad of swarm launchers, they would need to be wearing weak logistics suits to be able to carry other equipment. They wouldn't have nearly as much HP, as much climb, and no gunners (or be able to use their own guns for that matter). It wouldn't be useless either since being used like a dropship was never its intended purpose, the intended purpose is simply personal transport with enough climb to get on top of a building (and not on top of towers). Having an entire team with a dropship for each squad, and everyone on that team was inside one, it would still be far more dangerous than an entire team of jetpackers, even without my limits, yet I don't hear you saying dropships should be removed. The flamethrower example as well, its only OP if the stats are such that it makes the weapon OP, its just numbers in a machine; yet you say its either always OP. If you replaced the bullet graphics of a shotgun or SMG with fire (making it a flamethrower), it wouldn't magically turn OP. |
testguy242
44
|
Posted - 2012.08.02 19:09:00 -
[20] - Quote
I definitely think there should be smoke grenades or something similar. I don't see any real reason to do anything fancy, as smoke would probably work just fine. Smoke rounds should be an option on vehicles as well.
Popping smoke is a pretty important part of infantry tactics, so it or some other sort of visual cover should it should definitely be in the game.
Jetpacks sound kind of silly honestly, and the rest sound mostly okay. |
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Velvet Overkill
104
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Posted - 2012.08.02 23:12:00 -
[21] - Quote
All of of these are outstanding. Since jetpacks don't have much backing, why not just have grappling hooks? With the same restrictions? |
Blelial
9
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Posted - 2012.08.06 03:54:00 -
[22] - Quote
i like your ideas.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.06 05:54:00 -
[23] - Quote
Velvet Overkill wrote:All of of these are outstanding. Since jetpacks don't have much backing, why not just have grappling hooks? With the same restrictions?
I guess grapling hooks would be cool, but its hard to imagine a scifi grapling hook... maybe tagging a location, and using some some of device generating a force that pulls you to the tagged location, but I would really rather have jetpacks, and would be kind of weird for horizontal travel.
I would really appreciate more comments regarding the PVE against native animals.
I rewatched The Matrix trology and, and the lightning gun used by the the freed people of Zion would be a great plasma burner LMG, lightning is indeed plasma. http://thecomicking.net/wp-content/uploads/2012/06/matrix-revolutions-electric-defense-gun.jpg |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.08.06 07:24:00 -
[24] - Quote
SoonGäó |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.08.06 08:50:00 -
[25] - Quote
Jet Pack - I had an idea in my head for a dropsuit that behaved like a jumping spider -enchanced jumping with the ability to stick to walls- and this might fit in with the Minmatar "hit-and-run" combat style. When i get the time i'll flesh out this suggestion in a full post. That's my version of a jet/jump pack idea.
Love the plasma-thrower. Despite plasma being a Gallente trick, it's vicious enough to be Amarrian.
Obstruction Grenade - a similar device is actually in the Evelopedia. I'll link it in an edit tomorrow, but look up Morph Field on the wiki for the time being.
Aliens - Very fun. Since only capsuleers eat bio-goo, add hunting to the mix. Logi suits set up traps, Scouts have the "deer stand", and Assault/Heavy can take the Chuck Norris route |
Cleetus Merovee
Villore Sec Ops Gallente Federation
27
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Posted - 2012.08.06 14:53:00 -
[26] - Quote
Smoke dispensers are integral equipment on most real-world AFVs. You can *see* them in-game already. Left on the D pad could deploy smoke charges easily enough.
The biggest improvement upon it in EVE would be prismatic smoke (thwarting lasers), thermal "hot" smoke (standard for sure - stops thermal imaging and similar sensors from scanning through it) and of course nasty stuff (nerve gas, tear gas, caustic smoke) that won't do a thing to dropsuits.
Flamethrowers are used for good reason - to clear out bunkers by incinerating everything inside of it by way of hideous screaming death. If there is a need to differentiate them by "tier": standard flamethrowers use napalm, advanced flamers use plasma and prototype flamers use gravitically-enhanced plasma.
"Bug hunting" could be a LOT of fun! - If bug-hunting was a source of the ectoplasm that goes into pods, for example (or better, into protein delicacies), it would give a farmable resource / multiple farmable resources for DUSTers to trade on the market. (You'd see that you scored some/lots of ectoplasm / protein delicacies on the salvage window.)
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Alixenus
Omega protection service
36
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Posted - 2012.08.06 22:27:00 -
[27] - Quote
What about incursion PVE against, Sansha's slave army? Firing hypervelocity cannons at the abduction ships and then having to fight off the streams of slave dropships that come swarming out of the sky to neutralise you and liberate new slaves physically.
Also, I think a moral twist to this would be quite interesting. Yes, you've taken out a contract to fight Sansha, but what if your platoon is contacted by the true citizen in charge of the incursion, offering roughly what they think is more than the value of the contract for you NOT to resist. Or perhaps, for example, you fight an incursion in Gallente space and you are offered a bonus by shadowy members of the Caldari government for shooting down Sansha dropships only AFTER they have a full load of captured civilians aboard?
Of course this would all have to be balanced. it would make sense that you get no skill points if you take Sansha's Isk and run, or perhaps your corp is sabotaged for 'accidently on purpose' shooting down the dropships with captives aboard several days after the incursion. thoughts people? |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.06 22:42:00 -
[28] - Quote
Jetpacks: Yes with balance. I like your balancing ideas I would add a decrease in effectiveness based on the weight of the suit (i.e. heavy suits cannot fly nearly as high or far as a scout suit).
Boarding ships: NO! NEVER! Its a bad idea. In Eve, your ship is your avatar, you ARE the ship and having DUST bunnies invade your ship and take it over is like having space AIDS and you have to wait and see if you win or lose with nothing that you can do to change it. Its bad design and should never happen. Now, PvE ships(Like Sanshas or other Pirates, or faction ships in support of faction warfare), thats another thing entirely, or boarding any of the anchored items in Eve (POS's, stations, customs offices, infrastructure hubs, etc) is perfectly fine. Space AIDS is bad. To illustrate the point, imagine if an Eve player in orbit could activate a module that prevents you from being able to use your Dropsuit....it might work or it might not, but you cannot do anything about it if it works and when it works, you lose. Does that sound like it would be fun for you?
Alien PvE: They have confirmed that there will be PvE against rogue drones. Probably not against organic life though since we are wielding weapons that if we weren't shielded inside powered suits would rip our bodies apart from the power...I am not sure that a pack of wild dogs would concern us much.
The rest of your ideas I like. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.06 23:28:00 -
[29] - Quote
Traynor Youngs wrote: Alien PvE: They have confirmed that there will be PvE against rogue drones. Probably not against organic life though since we are wielding weapons that if we weren't shielded inside powered suits would rip our bodies apart from the power...I am not sure that a pack of wild dogs would concern us much.
You make good points, though I want to comment on this specifically. What if a PVE planet was protected by some law because of its massive level of biodiversity and sheer volume of life making it seen as a something to be treasured? The law would forbid the use of regular Dust weaponry/dropsuits (which are way OP against unprotected organic life), and only allow the bare minimum of defensive weapons and suits needed for survival (which would be super-nerfed versions of militia stuff) so the damage would not be 1-hit kill, and the mecs would still be vulnerable to attack; this law could be in place as a way to give organic life a fighting chance against humans. I'm just pulling this out of my ass, but basically I think it might still work, especially with the right lore. |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.08.06 23:35:00 -
[30] - Quote
i do actually really lke this idea DROPSUIT HUDS REFLECTING ORIGINS idea i never really thought about it, but yeah if the huds looked different you could simply change what race suit you wear to keep the feel of the game fresh after a year or so. very minimal orange rusty color (same color as the smg) hud for minmatar , fancy looking gold hud for amarr, an organised gun metal color hud for caldari and a cool green hud for galente. i really like it.
also yes to hud sway. |
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