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101. Commando colors. - in Feedback/Requests [original thread]
Red is fine.
- by Atiim - at 2015.01.16 14:43:00
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102. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
I fail to see why Light AV Weapons should be inferior to Heavy AV Weapon s .
- by Atiim - at 2015.01.15 16:47:00
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103. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
voidfaction wrote: [...] You need to get Reading Comprehension to Operation V as soon as possible. If you read the full post you would see that I clearly stated that while the veteran player can stomp with 4 players since they have access to...
- by Atiim - at 2015.01.15 04:33:00
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104. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Two teams are in warbarge awaiting deployment into battle. 1) If Team A has 16 more veterans than Team B, what are the odds that Team B will be stomped? 2) If Team A has 8 more veterans than Team B, what are the odds th...
- by Atiim - at 2015.01.15 00:11:00
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105. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
I'm going to go with no on this one. To begin, changing the squad sizes from 6 to 4 will do very little (if anything) to reduce stomping in Public Contracts. Four players (assuming competence) are very capable of stomping PUBs to the same difficu...
- by Atiim - at 2015.01.14 19:06:00
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106. Random Ideas for Sniper play - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Vitantur Nothus wrote: DeadlyAztec11 wrote: The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some ...
- by Atiim - at 2015.01.14 14:16:00
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107. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. I can officer stomp in pubs and as soon as i think i will lose it i can swap at a depot to a noob suit 2. I can try an basic HAV stomp with my turret which cannot hit the broadside of a barn let alone a sentinal and i...
- by Atiim - at 2015.01.13 14:43:00
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108. Vehicle recall time (too much) - in Feedback/Requests [original thread]
The comparison to Supply Depots and Infantry is skewed, as the vehicle can be recalled in any location that the vehicle has access to, while there are only a few pre-defined locations where Infantry may swap fittings. Allowing the Systems Hacking...
- by Atiim - at 2015.01.13 14:30:00
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109. pilote blocking on vehicles !!!! - in Feedback/Requests [original thread]
Bonjour Monsieur Cette fonctionnalit+¬ a +¬t+¬ demand+¬e +á plusieurs reprises par Tankers et dropship pilotes, cependant PCC ne semble pas comme ils veulent pour nous permettre de verrouiller leurs v+¬hicules. Je ne voudrais pas obtenir vos esp...
- by Atiim - at 2015.01.11 18:43:00
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110. Skill Tree Update Compilation - in Feedback/Requests [original thread]
I'll make a spreadsheet of the skills and post it here. Breakin Stuff wrote: I want a sh*tposting skill We already have that skill-tree, heck some people even have the Optimization Skill.
- by Atiim - at 2015.01.10 23:50:00
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111. Thread under Construction - in Feedback/Requests [original thread]
Fox Gaden wrote: Alex-ZX wrote: No. Dam you Alex, now I have to start over! Ok, CCP delete this thread. I will try again. Or you could ask CCP to erase Alex's post. Though if it's going to be that long I would suggest making a Documen...
- by Atiim - at 2015.01.09 20:11:00
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112. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Bump.
- by Atiim - at 2015.01.09 16:13:00
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113. [Request] Equipment Target Intel - in Feedback/Requests [original thread]
One of the main problems players have with Nanohives and Uplinks is that they don't know how many clusters or spawns the piece has remaining, which means that you might end up replacing it when you don't need to (or vice versa). To solve this, I ...
- by Atiim - at 2015.01.09 16:10:00
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114. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
The scrub is strong with this one. You don't have a 10.1% movement penalty, compared to the Minmatar Assault you only have a 0.9% speed reduction. No the Amarr dropsuits won't have a speed boost because that would make them the 2nd fastest, despi...
- by Atiim - at 2015.01.08 14:44:00
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115. Quick and Dirty Scout Rifle - in Feedback/Requests [original thread]
Megaman Trigger wrote: I thought a Tactical Rail Rifle would be like a less powerful, quick charging Charge Sniper. So basically a larger variant of the Bolt Pistol? Everyone's been asking for that.
- by Atiim - at 2015.01.08 01:58:00
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116. SG nerf - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Normally, specialist variants are only available via the Loyalty Store. There are actually several Specialist variants available for ISK, the Specialist SL is one that comes to mind.
- by Atiim - at 2015.01.06 19:20:00
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117. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Bump
- by Atiim - at 2015.01.06 14:25:00
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118. For DUST or Legion to succeed... - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Can the existing framework handle 4 more mercs in a match? I remember the patch notes a long time ago saying that matches were now able to have 32v32 players. While this game certainty couldn't handle 64 players perfor...
- by Atiim - at 2015.01.04 05:40:00
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119. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I would counter that the mass driver has much greater potential to cause damage than a CR. The CR has more kill potential than the MD, but the CR can only hit one target at a time. A MD can hit several. However, I am def...
- by Atiim - at 2015.01.04 04:45:00
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120. a vehicle module that prevents the vehicle murdering your team in FW - in Feedback/Requests [original thread]
I agree with Alena, you should be aware of where your teammates are to prevent running them over. Even if, most Pilots wouldn't even use them so it wouldn't be worth the time it takes to build the module.
- by Atiim - at 2015.01.04 04:40:00
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