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Aeon Amadi
Chimera Core
7809
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Posted - 2015.01.13 23:48:00 -
[1] - Quote
(For the love of god please don't come in here kittening about your redline woes)
Snipers - The Love/Hate Relationship
Flux Dart - Sniper Rifle round that emits a small (1m) low-level flux explosion that does not damage dropsuit shields but eliminates equipment.
Why it's a good idea: Hard as hell to hit something that doesn't even render at longer ranges when all you have is a symbol to tell you where it is.
Pinpoint Active Scanner - Incredibly high precision, low angle active scanner used to 'ping' a target within the weapon's reticle, limited by it's range.
Why it's a good idea: You want snipers to do something other than kill people? Turn on your headset. Clear comms? You'll need this thing. Snipers need to be able to call targets and if they can't do it via voice comms they need an in-game functionality to be able to do so. A set of eyes behind a sniper rifle will spot troop movement long before an active scanner ever will.
Change the kittening scopes - Scopes that are either variable based on how many times you click the zoom button or scopes that are meant for the ranges of the rifles. Having them all the same is botch.
Why it's a good idea: Ever looked through those scopes and seen a target at 450m? It isn't pretty. You're basically aiming at pixels. Scopes need variable functionality to improve efficiency or they need to be designed for the rifle in mind. Having the same zoom level for 350m and 450m isn't the greatest and it's been something a lot of snipers have complained about. If sniper rifles are dependent on headshot damage they need to be able to do so effectively.
Single Fire variant - One round in the mag, high damage to infantry. No opportunity to miss without a five second reload following it up immediately after.
Why it's a good idea: Just a personal thing on my wishlist that not all snipers would agree is useful. A variant with a cut down magazine to a single, powerful round encourages precision and a much higher risk/reward. Sort of like a long-range Plasma Cannon with no anti-vehicle capabilities or splash damage.
Aeon's Links
A CPM should have to play with their proposed changes for a week.
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DeadlyAztec11
Ostrakon Agency
7035
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Posted - 2015.01.14 01:13:00 -
[2] - Quote
The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some maps it feels like you can't get far enough back to accurately hit targets. I think it's fine.
Flux dart is redundant because the reticle lights up if you are over a target.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Piercing Serenity
PFB Pink Fluffy Bunnies
819
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Posted - 2015.01.14 01:19:00 -
[3] - Quote
Aeon Amadi wrote:(For the love of god please don't come in here kittening about your redline woes) Snipers - The Love/Hate Relationship Flux Dart - Sniper Rifle round that emits a small (1m) low-level flux explosion that does not damage dropsuit shields but eliminates equipment.
Why it's a good idea: Hard as hell to hit something that doesn't even render at longer ranges when all you have is a symbol to tell you where it is. Pinpoint Active Scanner - Incredibly high precision, low angle active scanner used to 'ping' a target within the weapon's reticle, limited by it's range.
Why it's a good idea: You want snipers to do something other than kill people? Turn on your headset. Clear comms? You'll need this thing. Snipers need to be able to call targets and if they can't do it via voice comms they need an in-game functionality to be able to do so. A set of eyes behind a sniper rifle will spot troop movement long before an active scanner ever will. Change the kittening scopes - Scopes that are either variable based on how many times you click the zoom button or scopes that are meant for the ranges of the rifles. Having them all the same is botch.
Why it's a good idea: Ever looked through those scopes and seen a target at 450m? It isn't pretty. You're basically aiming at pixels. Scopes need variable functionality to improve efficiency or they need to be designed for the rifle in mind. Having the same zoom level for 350m and 450m isn't the greatest and it's been something a lot of snipers have complained about. If sniper rifles are dependent on headshot damage they need to be able to do so effectively. Single Fire variant - One round in the mag, high damage to infantry. No opportunity to miss without a five second reload following it up immediately after.
Why it's a good idea: Just a personal thing on my wishlist that not all snipers would agree is useful. A variant with a cut down magazine to a single, powerful round encourages precision and a much higher risk/reward. Sort of like a long-range Plasma Cannon with no anti-vehicle capabilities or splash damage.
I would love a marking system like the on that is in place in TLOU. Click R3 while aiming down sights to mark a player for a few seconds. Snipers would get a "Marked Target Down" bonus when someone killed their mark
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Aeon Amadi
Chimera Core
7811
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Posted - 2015.01.14 01:24:00 -
[4] - Quote
DeadlyAztec11 wrote:The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some maps it feels like you can't get far enough back to accurately hit targets. I think it's fine.
Flux dart is redundant because the reticle lights up if you are over a target.
Reticle lights up, you fire, nothing happens. The reticle lighting up isn't a 100% hit every time. 1m Splash from a Flux would ensure that it went down on a near hit.
DeadlyAztec11 wrote:I know you don't want people talking about the redline, but we have to talk about it. Redline Snipers are bad not because they are annoying, but because they rarely contribute to the team. They are so far away that all they are is a nuisance that tend to effect the tide of the battle less than a militia scout. They practically leave their team undermanned; having a redline sniper is like having one less person on your team. I would rather the player slot they are using be given to another player.
That's why Redline Snipers are bad for Dust.
No-one cares.
Aeon's Links
A CPM should have to play with their proposed changes for a week.
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DeadlyAztec11
Ostrakon Agency
7035
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Posted - 2015.01.14 01:42:00 -
[5] - Quote
Aeon Amadi wrote: No-one cares.
Obviously enough people did to get the range of Sniper Rifles nerfed.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Aeon Amadi
Chimera Core
7811
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Posted - 2015.01.14 01:54:00 -
[6] - Quote
DeadlyAztec11 wrote:Aeon Amadi wrote: No-one cares.
Obviously enough people did to get the range of Sniper Rifles nerfed.
Go talk to this guy. I already blocked him.
Iron Wolf Saber wrote:I love the assumption the range reduction was to get snipers out the red lines.
Aeon's Links
Tears collected from Redline sniping as of 01/13/2015 -:- 7
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DeadlyAztec11
Ostrakon Agency
7036
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Posted - 2015.01.14 03:02:00 -
[7] - Quote
Aeon Amadi wrote:DeadlyAztec11 wrote:Aeon Amadi wrote: No-one cares.
Obviously enough people did to get the range of Sniper Rifles nerfed. Go talk to this guy. I already blocked him. Iron Wolf Saber wrote:I love the assumption the range reduction was to get snipers out the red lines. Why would you block IWS? He's hip.
Anyways, let's say that the range and scope nerf weren't because of the redline snipers. They are still the percentage of Snipers who got most screwed over.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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LUGMOS
Quafe Premium
1523
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Posted - 2015.01.14 03:16:00 -
[8] - Quote
The marking thing is definitely a want for me. It would be incredibly useful, and would (hopefully) give other infantry a better opinion on snipers, giving the idea that they actually are helping the team.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Aeon Amadi
Chimera Core
7816
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Posted - 2015.01.14 03:28:00 -
[9] - Quote
DeadlyAztec11 wrote:Aeon Amadi wrote:DeadlyAztec11 wrote:Aeon Amadi wrote: No-one cares.
Obviously enough people did to get the range of Sniper Rifles nerfed. Go talk to this guy. I already blocked him. Iron Wolf Saber wrote:I love the assumption the range reduction was to get snipers out the red lines. Why would you block IWS? He's hip. Anyways, let's say that the range and scope nerf weren't because of the redline snipers. They are still the percentage of Snipers who got most screwed over.
Not really. Just played a match where I was in the redline and sniped some poor guy in a Black Eagle scout suit from his ground spawn. If I thought to record it, I would have, but decided to set up my capture device afterward to start the 'La l+¡nea roja artillero' series.
I am... La línea roja artillero..!
Tears collected from Redline sniping as of 01/13/2015 -:- 20
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Vitantur Nothus
Nos Nothi
1707
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Posted - 2015.01.14 04:45:00 -
[10] - Quote
DeadlyAztec11 wrote:The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some maps it feels like you can't get far enough back to accurately hit targets. Why not introduce variable zoom scopes? |
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DeadlyAztec11
Ostrakon Agency
7038
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Posted - 2015.01.14 04:48:00 -
[11] - Quote
Vitantur Nothus wrote:DeadlyAztec11 wrote:The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some maps it feels like you can't get far enough back to accurately hit targets. Why not introduce variable zoom scopes? It undermines the scope nerf.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Ostrakon Agency
7038
|
Posted - 2015.01.14 04:49:00 -
[12] - Quote
LUGMOS wrote:The marking thing is definitely a want for me. It would be incredibly useful, and would (hopefully) give other infantry a better opinion on snipers, giving the idea that they actually are helping the team.
That's something I always wanted.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Aeon Amadi
Chimera Core
7818
|
Posted - 2015.01.14 05:18:00 -
[13] - Quote
DeadlyAztec11 wrote:Vitantur Nothus wrote:DeadlyAztec11 wrote:The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some maps it feels like you can't get far enough back to accurately hit targets. Why not introduce variable zoom scopes? It undermines the scope nerf.
"Get headshots, but not with any degree of ease beyond 150m"
I am... La línea roja artillero..!
Tears collected from Redline sniping as of 01/13/2015 -:- 37
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
938
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Posted - 2015.01.14 06:48:00 -
[14] - Quote
Yeah to marking system, also yes to darts(bring em all). If any of you have played TLOU I think the marking system should work like that. What if we had a recon sniper made for this purpose, it could mark targets, do weak damage unless headshot, and equip special darts.
No one does it better than PIE
Lasers4life
"Jesus!" yelled the blues "No, my name is Forever"
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Atiim
Titans of Phoenix
15049
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Posted - 2015.01.14 14:16:00 -
[15] - Quote
DeadlyAztec11 wrote:Vitantur Nothus wrote:DeadlyAztec11 wrote:The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some maps it feels like you can't get far enough back to accurately hit targets. Why not introduce variable zoom scopes? It undermines the scope nerf. This would be a valid statement, except the scope was only nerfed because the range was nerfed. Being allowed to view items clearly within your intended range won't allow them to step outside of said range, so it wouldn't undermine anything.
The 1st Matari Commando
-HAND
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Ripley Riley
Incorruptibles
6622
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Posted - 2015.01.14 14:35:00 -
[16] - Quote
Aeon Amadi wrote:Flux Dart - Sniper Rifle round that emits a small (1m) low-level flux explosion that does not damage dropsuit shields but eliminates equipment.
Pinpoint Active Scanner - Incredibly high precision, low angle active scanner used to 'ping' a target within the weapon's reticle, limited by it's range.
Change the kittening scopes - Scopes that are either variable based on how many times you click the zoom button or scopes that are meant for the ranges of the rifles. Having them all the same is botch.
Single Fire variant - One round in the mag, high damage to infantry. No opportunity to miss without a five second reload following it up immediately after. The flux dart would be interesting, but we can't alter our ammo types yet. Cool idea though.
The active scanner is a piece of equipment, silly sniper.
Scopes need variable zooms, to be sure. If a scope variant exists it should be some kind of special scope; increases your scan precision when you are looking down the scope so you can effectively see targets through walls, for example.
Single fire variant, you say?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Vitantur Nothus
Nos Nothi
1721
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Posted - 2015.01.14 16:17:00 -
[17] - Quote
Atiim wrote:DeadlyAztec11 wrote:Vitantur Nothus wrote:DeadlyAztec11 wrote:The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some maps it feels like you can't get far enough back to accurately hit targets. Why not introduce variable zoom scopes? It undermines the scope nerf. This would be a valid statement, except the scope was only nerfed because the range was nerfed. Being allowed to view items clearly within your intended range won't allow them to step outside of said range, so it wouldn't undermine anything. Agreed with Atiim. The intent was to nerf range, not usability. Fidelity at current maximum range is not as good as it should be; improving fidelity would not undo the range nerf. |
TheEnd762
SVER True Blood
699
|
Posted - 2015.01.14 16:27:00 -
[18] - Quote
DeadlyAztec11 wrote:Anyways, let's say that the range and scope nerf weren't because of the redline snipers. They are still the percentage of Snipers who got most screwed over.
Actually, they're the ones who got the LEAST screwed over. They can still plink enemies that wander too close to the redline like they always have. But actually taking them out with counter-sniping has been made many times more difficult.
The thing no one understands is that you could nerf the sniper rifle range to 10m... and it still wouldn't get them out of the redline. It would just turn them into AFKers with rubber bands on their sticks.
But lets be honest and real: people use the "redline snipers" argument whenever anything sniper-related comes up... because they're just annoyed by snipers in general, no matter where they're actually shooting from. I get hate-mail from butthurt redberries weekly, and the first thing they do is accuse me of shooting from the redline. It's the purest form of scapegoating ignorance. "Oh, I can't find this guy and mow him down with my HMG/Combat Rifle/Scrambler Rifle, HE MUST BE IN THE REDLINE! RAAAAAGGGEEE!" |
DeadlyAztec11
Ostrakon Agency
7047
|
Posted - 2015.01.14 17:41:00 -
[19] - Quote
TheEnd762 wrote:DeadlyAztec11 wrote:Anyways, let's say that the range and scope nerf weren't because of the redline snipers. They are still the percentage of Snipers who got most screwed over. Actually, they're the ones who got the LEAST screwed over. They can still plink enemies that wander too close to the redline like they always have. But actually taking them out with counter-sniping has been made many times more difficult. The thing no one understands is that you could nerf the sniper rifle range to 10m... and it still wouldn't get them out of the redline. It would just turn them into AFKers with rubber bands on their sticks. But lets be honest and real: people use the "redline snipers" argument whenever anything sniper-related comes up... because they're just annoyed by snipers in general, no matter where they're actually shooting from. I get hate-mail from butthurt redberries weekly, and the first thing they do is accuse me of shooting from the redline. It's the purest form of scapegoating ignorance. "Oh, I can't find this guy and mow him down with my HMG/Combat Rifle/Scrambler Rifle, HE MUST BE IN THE REDLINE! RAAAAAGGGEEE!" The deal is that we are trying to keep redline sniping from being a viable tactic. You used to be able to defend points from the redline. Then the second people started counter sniping they would go back to their base and wait for you to lose interest and then keep on sniping.
It was a viable style of play. Though Dust in general doesn't want it to be.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Aeon Amadi
Chimera Core
7854
|
Posted - 2015.01.14 18:00:00 -
[20] - Quote
Atiim wrote: This would be a valid statement, except the scope was only nerfed because the range was nerfed. Being allowed to view items clearly within your intended range won't allow them to step outside of said range, so it wouldn't undermine anything.
Vitantur Nothus wrote: Agreed with Atiim. The intent was to nerf range, not usability. Fidelity at current maximum range is not as good as it should be; improving fidelity would not undo the range nerf.
^ This.
Ripley Riley wrote:The flux dart would be interesting, but we can't alter our ammo types yet. Cool idea though. The active scanner is a piece of equipment, silly sniper. Scopes need variable zooms, to be sure. If a scope variant exists it should be some kind of special scope; increases your scan precision when you are looking down the scope so you can effectively see targets through walls, for example. Single fire variant, you say?
Flux dart wouldn't be an ammo type, would just be a change to the way Sniper Rifles perform. It also helps recognize when you miss a target and when you hit. Think of it like a high-explosive ammunition that enables the sniper to see where the shot lands so corrections can be made. Although, in this case, it'd double as a functional form of equipment disposal as well.
-Sighs when he reads the response to the active scanner bit- No kitten. Really? You don't think I know this? The Pinpoint Active Scanner would be a piece of equipment that you'd simply highlight to spot a target as opposed to pulling out a handheld device. It'd be like using the switch function like you normally do only when you select the equipment, instead of pulling it out of your rear, it just marks the target for 'x' amount of time.
As far as the scopes, we already see through walls - that's not a problem, lol. We just need the scope to benefit the range we're firing at so we're not shooting at pixels at longer ranges. Can't be expected to make precision, long-distance headshots when the scope is geared for 150-200m ranges.
TheEnd762 wrote:
Actually, they're the ones who got the LEAST screwed over. They can still plink enemies that wander too close to the redline like they always have. But actually taking them out with counter-sniping has been made many times more difficult.
The thing no one understands is that you could nerf the sniper rifle range to 10m... and it still wouldn't get them out of the redline. It would just turn them into AFKers with rubber bands on their sticks.
But lets be honest and real: people use the "redline snipers" argument whenever anything sniper-related comes up... because they're just annoyed by snipers in general, no matter where they're actually shooting from. I get hate-mail from butthurt redberries weekly, and the first thing they do is accuse me of shooting from the redline. It's the purest form of scapegoating ignorance. "Oh, I can't find this guy and mow him down with my HMG/Combat Rifle/Scrambler Rifle, HE MUST BE IN THE REDLINE! RAAAAAGGGEEE!"
Exactly. I've since restricted my sniping activities just to the redline because of whiners that keep accusing us of it. 450m is really forgiving with that on a lot of maps. Last night I headshotted some poor dude in a 'Black Eagle' Scout suit from our redline to their redline. Grid F5 - to - C8. See my signature for more details.
DeadlyAztec11 wrote: The deal is that we are trying to keep redline sniping from being a viable tactic. You used to be able to defend points from the redline. Then the second people started counter sniping they would go back to their base and wait for you to lose interest and then keep on sniping.
It was a viable style of play. Though Dust in general doesn't want it to be.
You will -never- stop redline sniping from being a viable tactic. People do it in Battlefield and no-one complains because there's usually a lot of forward momentum in the map design that keeps it from happening with lots of cover and what not between the redline and the playable area. Just as well, Battlefield's maps and player count contribute to it just being generally a bad idea but it never stops anyone.
That and CCP is more likely to listen to their players, whether their feedback is meaningful/intelligent or not.
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Finn Colman
Immortal Guides Learning Alliance
110
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Posted - 2015.01.14 19:11:00 -
[21] - Quote
DeadlyAztec11 wrote:Vitantur Nothus wrote:DeadlyAztec11 wrote:The Scope, ah yes. Well, it actually happens that many people don't want a more zoomed in scope because most maps are far too small to really snipe from that far away. Some maps it feels like you can't get far enough back to accurately hit targets. Why not introduce variable zoom scopes? It undermines the scope nerf. Not if they only add lower zoom levels...
PSA: Tell players to terminate in order to access mCRUs.
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TheEnd762
SVER True Blood
702
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Posted - 2015.01.14 21:43:00 -
[22] - Quote
DeadlyAztec11 wrote:The deal is that we are trying to keep redline sniping from being a viable tactic. You used to be able to defend points from the redline. Then the second people started counter sniping they would go back to their base and wait for you to lose interest and then keep on sniping.
It was a viable style of play. Though Dust in general doesn't want it to be.
Except players, like myself, who run sniper as a primary role, never lost interest. If I noticed someone defending a point from their redline with a sniper rifle (and any sniper worth a damn watches the kill feed for this kind of activity), I killed them, and continued to do so until they stopped, while still putting down enemies elsewhere on the battlefield. Hell, they were easy prey (they stood still). But now, with the range nerf, it's much easier for them to position themselves within the redline so they CAN'T be counter-sniped, unless you can manage to get within 150m AND get a good angle on them.
Redline snipers don't care if they get 20 kills a match or 2, so, like I said, not only has the range nerf NOT hurt them, it's helped them, by hurting those who would be in the best position to take them out. |
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