Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 |
21. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
If you let someone get close enough to you with REs and stay there for the timer to expire, you deserve to die. From any perspective however, the APEX is not free as it costs 100k LP and 10mil ISK coupled by the amount of ISK that will be spent w...
- by Atiim - at 2015.02.24 02:57:00
|
22. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Fizzer XCIV wrote: That document is painfully outdated. Weapon ranges don't increase with tier anymore like that. The SDE says the RR has an effective of 100m and the ScR has an effective of 96m. No hard info on the Optimal, but anecdotally I ...
- by Atiim - at 2015.02.24 00:28:00
|
23. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Adipem Nothi wrote: Edit: Is there any truth to this thread ? Does the ScR really out-range the RR? According to these tests performed in-game, the range is about the same (SCR is higher by 1m).
- by Atiim - at 2015.02.23 13:17:00
|
24. [Petition] Assault DropShips - in Feedback/Requests [original thread]
Petitions won't help push agendas made to compensate for your obvious lack of skill. [/thread]
- by Atiim - at 2015.02.23 02:52:00
|
25. [IDEA] Winning team receives all gear that they lost. - in Feedback/Requests [original thread]
This doesn't encourage new players to win a match. This encourages me to run my Officer Weapons with others as I'm guaranteed to get them back, while also laughing at new players even more because they'll never win that match.
- by Atiim - at 2015.02.22 05:51:00
|
26. Due to the massive vehicle update... - in Feedback/Requests [original thread]
Vehicle Update?
- by Atiim - at 2015.02.21 06:10:00
|
27. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
One Eyed King wrote: Atiim wrote: Heat Sink? No. Capacitor? Yes. What is the difference for the uninformed? Heat Sinks are the overheat mechanic found in HMGs, Laser Weapons, and non-Missile Turrets. Capacitors are the cooldown mechani...
- by Atiim - at 2015.02.21 03:04:00
|
28. Simple Solutions to Public Contracts Issues - in Feedback/Requests [original thread]
Here are the main problems (and solutions) with Public Contracts: Squads vs. Solos This fix is simple, just create separate ques for players who are not in a squad and those who are. This means that squads will only be placed against players w...
- by Atiim - at 2015.02.21 01:23:00
|
29. Add heat mechanics to the repair tool - in Feedback/Requests [original thread]
Heat Sink? No. Capacitor? Yes.
- by Atiim - at 2015.02.20 22:30:00
|
30. In regards to Minnmandos and Swarms - in Feedback/Requests [original thread]
Your DPS is misleading, as it takes longer than 1.05s to launch a volley. Though the thought of consuming a Pilot is, interesting to say the least.
- by Atiim - at 2015.02.19 23:18:00
|
31. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
[quote=Vesta Opalus One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but...
- by Atiim - at 2015.02.18 23:10:00
|
32. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Adipem Nothi wrote: Atiim wrote: Adipem Nothi wrote: Assault Suits are already the best Suits. Dare we buff them further? http://dust.thang.dk/market_historycategory.php http://dust.thang.dk/market_tryhardinator.php Yes we do, usa...
- by Atiim - at 2015.02.17 23:44:00
|
33. Improved Gal assault bonuses - in Feedback/Requests [original thread]
Adipem Nothi wrote: Assault Suits are already the best Suits. Dare we buff them further? http://dust.thang.dk/market_historycategory.php http://dust.thang.dk/market_tryhardinator.php Yes we do, usage statistics does not change nor refut...
- by Atiim - at 2015.02.17 05:20:00
|
34. Thank You For the Keys ^_^ - in Feedback/Requests [original thread]
Well given how those 5 keys are an extension of an event, this thread will be pointless tomorrow.
- by Atiim - at 2015.02.15 23:07:00
|
35. CLOAKS - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Atiim wrote: Cloaks are fine, they make people ridiculously difficult to spot in daylight unless you adjust your TV settings to the point where it will surely reduce it's lifespan. Them being easier to spot in da...
- by Atiim - at 2015.02.15 16:18:00
|
36. CLOAKS - in Feedback/Requests [original thread]
Cloaks are fine, they make people ridiculously difficult to spot in daylight unless you adjust your TV settings to the point where it will surely reduce it's lifespan. Them being easier to spot in darker areas is what we educated players like to ...
- by Atiim - at 2015.02.15 15:38:00
|
37. Quafe scr - in Feedback/Requests [original thread]
They most likely forgot or didn't think to change the color of the projectile, however I think it would be optimal if it fired green and purple shots randomly.
- by Atiim - at 2015.02.15 05:05:00
|
38. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Cody Sietz wrote: [So the SCR should be dropping targets faster under 40 meters? The AR shares in optimal with a lot of weapons that out class it(including other rifles which all have longer ranges) why should it not it not be the best rifle u...
- by Atiim - at 2015.02.14 23:13:00
|
39. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Aeon Amadi wrote: Haaaave you met my friend Ad Hominem? Also, conjecture. Yes I have, however looking at my assertions, which are: 1. No weapon besides the SCR and the ones listed in my previous post kill Shield Tanks faster than the Assau...
- by Atiim - at 2015.02.14 22:59:00
|
40. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Atiim wrote: Cody Sietz wrote: DeadlyAztec11 wrote: The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about that... IT WOULD ...
- by Atiim - at 2015.02.14 20:15:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |