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1001. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
nukel head wrote: [quote=D legendary hero][quote=nukel head] Yes. My enemy would have to hold concentrated fire on me for 3 seconds to kill me, which is not going to be easy. I don't get killed very often at that kind of range by ARs (unless I ...
- by Atiim - at 2013.09.23 20:07:00
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1002. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
Yeah MDs only have 12 rounds and the first 6 in the clip (18 total) and the ammo skill only gives you 1 extra round They definitely need more ammo. But yeah here come the trolls & AR users saying that MDs need a nerf
- by Atiim - at 2013.09.23 18:36:00
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1003. Please make AV grenades Equipment - in Feedback/Requests [original thread]
J Lav wrote: -At present, they can be thrown without dropping your main weapon. So there is no moment of being exposed, like with a swarm launcher or Forge gun. As equipment, the player would have to select the AV demo packet, and dedicate to a...
- by Atiim - at 2013.09.23 13:48:00
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1004. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
D legendary hero wrote: Atiim wrote: Gringo Nos wrote: CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about ...
- by Atiim - at 2013.09.19 13:13:00
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1005. [Request] New ways to play Ambush - in Feedback/Requests [original thread]
Bump Bump Bump Bumpity Bump.
- by Atiim - at 2013.09.19 13:09:00
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1006. [Request] New ways to play Ambush - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I dislike Ambush not ending at 0 clones as it is. If you have it last man standing you get a boring match where some random is hiding miles out and you have to play hunt the redberry. Just fixed my request to reflect ...
- by Atiim - at 2013.09.18 18:30:00
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1007. [Request] Tired of getting snuck up on? - in Feedback/Requests [original thread]
Ihlgigaris wrote: Here's another crazy idea: Deployable scanner/alarm/EM mine... thing... Ok, this is what I'm thinking: have a module that, when deployed, creates an active scan bubble and allows you to choose two actions. It will be trigg...
- by Atiim - at 2013.09.18 18:26:00
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1008. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Gringo Nos wrote: CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Talked about this a few times with Corp mates. We though...
- by Atiim - at 2013.09.18 18:17:00
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1009. [Request] New ways to play Ambush - in Feedback/Requests [original thread]
Duke it out in the Warbarge We could basically make thing a close quarters match where the enemy invades our warbarge and we have to duke it out in there. While of course allowing people to walk up the stairs and expanding the size a bit T...
- by Atiim - at 2013.09.18 18:14:00
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1010. What about a skill @ disarming mines/explosives. - in Feedback/Requests [original thread]
Disarming an explosive? Just use a flux grenade
- by Atiim - at 2013.09.17 18:35:00
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1011. New way to "fix" redline - in Feedback/Requests [original thread]
Quil Evrything wrote: Vell0cet wrote: Vesago Ghostcore wrote: I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map. The game was originally like this. People spawn camped...
- by Atiim - at 2013.09.17 13:52:00
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1012. Chaos Gamemode - in Feedback/Requests [original thread]
I think we should have a special game mode specifically for chaos. Basically you can use any gear that you have (including vehicles) and all your losses will be reimbursed (through ISK or salvage) That would really make the game look like the op...
- by Atiim - at 2013.09.17 13:39:00
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