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41. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Cody Sietz wrote: DeadlyAztec11 wrote: The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about that... IT WOULD FIX THE WEAPON SO MUCH! How does makin...
- by Atiim - at 2015.02.14 19:51:00
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42. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
No, as the other Assaults don't receive bonuses that make them stronger.
- by Atiim - at 2015.02.14 19:48:00
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43. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Atiim wrote: This won't accomplish your goal but I think it would also be nice if the elevation limit on the upper-Small Turret was removed, that way the gunner would be able to kill DSs hovering over it. Yes it wil...
- by Atiim - at 2015.02.14 02:11:00
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44. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
This won't accomplish your goal but I think it would also be nice if the elevation limit on the upper-Small Turret was removed, that way the gunner would be able to kill DSs hovering over it.
- by Atiim - at 2015.02.14 01:48:00
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45. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
And? The Ion Pistol is like a Pocket Shotgun, being able to kill anything but a super-brick heavy with quickly and with ease in CQC provided that you can aim with it, the Scrambler Pistol is like a Pocket Scrambler Rifle since a headshot will OHK...
- by Atiim - at 2015.02.14 01:04:00
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46. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Ripley Riley wrote: Atiim wrote: Your entire premise is flawed because usage does not equate to power. If useage was the only data he was examining, then yes, you would be right. In the OP he clearly states... CCP Rattati wrote: The o...
- by Atiim - at 2015.02.14 00:58:00
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47. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
How is the Tactical AR underpowered when it does more damage than the SCR, can fire more shots than the SCR can before overheating, has the same RPM, while only having -15m? How is the Burst AR underpowered when it does more damage than the CR, h...
- by Atiim - at 2015.02.13 14:28:00
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48. [Module Idea] Dropsuit Damage Control - in Feedback/Requests [original thread]
Cat Merc wrote: Intended to multiply the power of a Logi in a squad outfitted with these modules. Which is sad because almost none of the effects you proposed actually accomplish that. The only things effects 1,2, and 5 do is make Shields an...
- by Atiim - at 2015.02.13 14:09:00
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49. Logistics slot progression(still). - in Feedback/Requests [original thread]
Their Slot Layouts and progression need to match their Assault counterparts.
- by Atiim - at 2015.02.12 19:44:00
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50. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: So you instantly dismiss it because you don't use it. Great argument you have there. No, he instantly dismisses it because the odds of you facing someone with Dual Swarms is so low that it could be considered comical, and...
- by Atiim - at 2015.02.12 19:21:00
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51. swarm guidance. - in Feedback/Requests [original thread]
Yes, it's possible.
- by Atiim - at 2015.02.12 13:58:00
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52. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
CCP Rattati wrote: The situation is not even close to what you are describing, for me at least. That's because you were fighting people who know how to use a vehicle. The OP is not one of those people.
- by Atiim - at 2015.02.12 13:57:00
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53. Shields/armor - in Feedback/Requests [original thread]
This thread is going to be fun.
- by Atiim - at 2015.02.11 19:38:00
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54. Claim warbarge stuff via web - in Feedback/Requests [original thread]
Not happening.
- by Atiim - at 2015.02.11 18:31:00
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55. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
I find it mildly entertaining that so far no. Pilot has justified a refusal to Aeon's request beyond "KD doesn't matter", "I lose the ISK anyways", "I usually die either way" or "I earned it isn't a valid reason". Sadly none of the the formers ar...
- by Atiim - at 2015.02.09 17:12:00
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56. (Request) Factional Strongboxes - in Feedback/Requests [original thread]
I agree True, however it seems as if you hit the "Quote" button as opposed to "Edit".
- by Atiim - at 2015.02.09 03:16:00
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57. (Request) Factional Strongboxes - in Feedback/Requests [original thread]
RNG item acquisition is one of the worst mechanics ever to be shoved into a video game as it replaces the concept of actually earning something with the concept of crossing your fingers and hope you get something good. Strongboxes are even worse ...
- by Atiim - at 2015.02.09 00:23:00
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58. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some concerns about Flux Strikes hitting a Caldari vehicle and then dropping...
- by Atiim - at 2015.02.08 17:53:00
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59. A Push to PS4 and/or PC - in Feedback/Requests [original thread]
Godin Thekiller wrote: Those reviews are very old, and wouldn't cover the state of the game even now. They're old, but... Gamespot wrote: http://www.gamespot.com/reviews/dust-514-review/1900-6415604/ The gameplay's more tangible issues ...
- by Atiim - at 2015.02.08 04:12:00
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60. A Push to PS4 and/or PC - in Feedback/Requests [original thread]
Cat Merc wrote: We don't like effort Fixed. CCP is actually very fond of money, as noted by the AURLords 1.0 expansion. Godin Thekiller wrote: Well, you like tears, right? a better game on the newest **** will attract more players to fa...
- by Atiim - at 2015.02.08 02:09:00
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