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61. Suggestion for active scanners. - in Feedback/Requests [original thread]
It'd be better to just give them a capacitor.
- by Atiim - at 2015.02.07 03:37:00
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62. CCP Rattati, your suit makes me sad by being incomplete - in Feedback/Requests [original thread]
The empty LS is probably a glitch.
- by Atiim - at 2015.02.06 23:48:00
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63. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
Is this really something that CCP should focus on, or that even warrants DEV time? This is an FPS and since people without SSDs can only see the Warbarge for about 1s you will almost never look at your char model for more than 5min, making ascet...
- by Atiim - at 2015.02.06 17:44:00
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64. [Request] Add any turret to methana lav bpo - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Agreed. Personally, I want all the BPO LAVs to have a fitted turret but lose all their high and low slots so they're purely for throwaway transport while buffing regular LAVs somehow. Then the BPO LAVs would be worthless...
- by Atiim - at 2015.02.06 14:22:00
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65. [Request] Buff 'Quafe' Vehicle BPCs - in Feedback/Requests [original thread]
As long as the other 'Quafe' BPCs are pre-fitted with PRO gear, sure.
- by Atiim - at 2015.02.06 14:10:00
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66. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
#payed4yourwin
- by Atiim - at 2015.02.06 14:06:00
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67. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Well for starters the Flaylock has a 4 round magazine with a max range of about 20m while the Missiles have 12 round capacity, faster projectile speed and range. Not to mention that the Flaylock was designed for Anti-Personnel use, while the Missi...
- by Atiim - at 2015.02.05 19:48:00
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68. [Important Request] Warbarge Spinning in Warlords 1.1 - in Feedback/Requests [original thread]
How is this even remotely important?
- by Atiim - at 2015.02.04 14:51:00
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69. [Suggestion] Warlords HF Alpha - in Feedback/Requests [original thread]
1. Replacing 2 players from a match won't reduce stomping. 1a. Putting 50-100mil SP players in STD/ADV gear won't kill stomping either. 2. Sentinel Dropsuits are fine, nerfing them will most likely give ADSs an unfair advantage in V/AV combat. 2a...
- by Atiim - at 2015.02.04 12:58:00
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70. Cloaks - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Poll- answer below. 1 who agrees that cloaked scouts are somewhat easy to see moving in MOST maps(background,lighting,stuff) 2 who agrees that cloaks shoud have pg/cpu SLIGHTLY REDUSED (3%?)(to fit on std scouts f...
- by Atiim - at 2015.02.02 17:30:00
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71. Please Nerf my Saga-II - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Atiim wrote: Alena Ventrallis wrote: So we should nerf one of the least represented items in the game? If necessary, yes. It's lack of presence is evidence of the lack of necessity. Otherwise it would be used m...
- by Atiim - at 2015.02.02 16:56:00
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72. Please Nerf my Saga-II - in Feedback/Requests [original thread]
Alena Ventrallis wrote: So we should nerf one of the least represented items in the game? If necessary, yes.
- by Atiim - at 2015.02.02 16:22:00
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73. Warbarge Subsystem Request - in Feedback/Requests [original thread]
Kain Spero wrote: I'd pay money for kill streak voices as well. Especially if they were voiced by some of the dev team. Imagine Rattati shouting MULTIKILL! Should CCP really be charging money for basic features which are commonplace in pract...
- by Atiim - at 2015.02.01 01:50:00
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74. [Suggestion] Pilot Suits - A useful suit for Pilots - in Feedback/Requests [original thread]
2a. This skill already exists. 2b. This would be better suited as a core skill. 2c. Indeed, 2a is the only practical one you listed. 4a. Bonuses to Damage and RoF would be game-breaking, and in the case of Shield/Armor HP/s would't that fall unde...
- by Atiim - at 2015.02.01 01:47:00
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75. Someone has to say it.... - in Feedback/Requests [original thread]
Your premises are flawed. For starters, eWAR is still a mechanic and until it is removed from the game, the MinScout\s drawback still exists. Whether or not you believe the current eWAR mechanics give the MinScout too great of an advantage is gro...
- by Atiim - at 2015.01.31 16:13:00
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76. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
All Gucci wrote: The amarr is supposed have more ehp.....but they actually don't. Yes, they do. Amarr Assault: 460 eHP Caldari Assault: 430 eHP Gallente Assault: 430 eHP Minmatar Assault: 400 eHP All Gucci wrote: the amarr assault have 6...
- by Atiim - at 2015.01.31 04:56:00
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77. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Ripley Riley wrote: Arkena Wyrnspire wrote: I'm not immensely concerned, personally. 5% damage won't make that much difference to TTK. You aren't just the tiniest bit worried about HMG, CR, and RR's? They can turn a durable non-sentinel dro...
- by Atiim - at 2015.01.30 02:02:00
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78. FW underdog bonus? - in Feedback/Requests [original thread]
This game is slowly being overrun by Care Bears.
- by Atiim - at 2015.01.29 15:14:00
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79. ScR is unfair towards shield - in Feedback/Requests [original thread]
All Gucci wrote: Atiim wrote: What we need, is a Tactical Combat Rifle. what you need is a new amarr weapon to make you cry again... Says the guy who made 5-6 threads crying about how MinAssaults are OP and that the AmAssault is UP.
- by Atiim - at 2015.01.29 14:38:00
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80. ScR is unfair towards shield - in Feedback/Requests [original thread]
What we need, is a Tactical Combat Rifle.
- by Atiim - at 2015.01.29 14:15:00
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