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161. AV - in Feedback/Requests [original thread]
If you think Swarm Launchers are the most popular AV weapon due to their ease of use, you're heavily misinformed. The real reason why they're so popular is because only 1/5 of the classes in DUST can actually FGs, and PLCs while great in the right...
- by Atiim - at 2014.12.16 22:55:00
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162. [Idea] Making Commandos useful (and moar) - in Feedback/Requests [original thread]
Derrith Erador wrote: Greasepalms wrote: -Swarm launchers that can do more other than make shield tankers laugh. You clearly haven't fought swarmers in an ADS. ADSs aren't tankers.
- by Atiim - at 2014.12.15 03:34:00
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163. I think it's time to focus on Caldari and Gallente Assaults'... - in Feedback/Requests [original thread]
How about -5% Spool Time & Hybrid - Railgun Weaponry Kick per Level? Benjamin Ciscko wrote: I'd say RoF for gal but that should be the assault bonus in general. I'm sure that Breach ARs, CRs, ACRs, PRs, RRs, MDs, and a lot of other weap...
- by Atiim - at 2014.12.14 02:37:00
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164. all racial vehicles exist. - in Feedback/Requests [original thread]
Now if only the existed in-game as opposed to on a poster.
- by Atiim - at 2014.12.14 02:25:00
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165. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Well one issue, is that IIRC the Carthum ASCR does the exact same damage as the CRD-9.
- by Atiim - at 2014.12.14 02:23:00
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166. [Request] Better Mail UI & Features - in Feedback/Requests [original thread]
If you haven't done so before, please log onto the forums via the PS3 Web Browser and then attempt to make a post with a keyboard. When you do, you'll notice that the XMB keyboard disappears and you're able to make line spaces and other formatting...
- by Atiim - at 2014.12.13 20:59:00
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167. A idea for the HMG - in Feedback/Requests [original thread]
Killer's Coys wrote: http://i1.kym-cdn.com/photos/images/original/000/131/351/eb6.jpg Or the basic HMG becomes the Alex one ? ..... He means make a variant of the HMG that performs similar to the Alex's HMG. Given how it's a high-damage, lo...
- by Atiim - at 2014.12.13 20:12:00
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168. To Rattati: Analysis of ASCR - in Feedback/Requests [original thread]
Stefan Stahl wrote: Before anyone raises the argument that we shouldn't compare the AScR with the ScR: 1. The AScR is different from the other assault variants because of its uniquely extreme damage profile. No it's not, as the ACR also has...
- by Atiim - at 2014.12.13 19:52:00
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169. Increase scr hipfire dispersion - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Nope, it has an overheat feature for a reason, leave it as it is. What overheat feature?
- by Atiim - at 2014.12.13 15:44:00
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170. Vehicle Modules Brainstorm. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Do you even tank? Do you even leave the redline?
- by Atiim - at 2014.12.13 15:42:00
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171. A Truck - in Feedback/Requests [original thread]
So basically a Medium Attack Vehicle [MAV].
- by Atiim - at 2014.12.13 05:26:00
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172. ScR proposed changes/nerfs list - in Feedback/Requests [original thread]
True Adamance wrote: All Gucci wrote: Changing the damage profile from 20/20 to 15/15 would benefit both parties Explosive damage should also be moved from 20/20 to 15/15 then. Hell no. Then my Swarms would be crap against Madrugars,...
- by Atiim - at 2014.12.13 00:42:00
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173. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Spkr4theDead wrote: Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. You don't know what you're doing. Said Spkr...
- by Atiim - at 2014.12.12 17:47:00
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174. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Atiim wrote: Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False. 1. You must be bad with AV then, i know i dont have a problem with it and the tools availible dish out hefty sums of damage...
- by Atiim - at 2014.12.12 16:03:00
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175. ScR proposed changes/nerfs list - in Feedback/Requests [original thread]
Her Chosen wrote: The only way the SCR is effective is modded controller. Lol scrub.
- by Atiim - at 2014.12.12 14:44:00
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176. A counter to the "stupid" known as - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 3. Its never been easier to take out vehicles False.
- by Atiim - at 2014.12.12 14:09:00
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177. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Flyingconejo wrote: It's a good starting idea for tiericide, the problem is that it is no longer a thing. The tiericide goal was scrapped a few months ago. Tiericide would reduce the usefulness and need of things like, for example, APEX suits,...
- by Atiim - at 2014.12.12 03:22:00
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178. ScR proposed changes/nerfs list - in Feedback/Requests [original thread]
How about giving it dispersion so that it becomes a Mid-Long Range weapon like its supposed to be?
- by Atiim - at 2014.12.12 01:39:00
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179. FW loyalty idea - in Feedback/Requests [original thread]
I like the idea, but I think the WP acquired should also be added to the payouts, that way AVers & Logistics can also benefit from the increased LP rewards. Though I also believe that hopping between factions needs to have a significant punis...
- by Atiim - at 2014.12.12 01:19:00
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180. Hiding Everyone's Rank - in Feedback/Requests [original thread]
Cat Merc wrote: Sgt Kirk wrote: Wilhelm Klingspor wrote: oh, come on, some people have spent serious cash on this game, let them have their moment in the spotlight. Seeing "[Major] Sgt Kirk" made me cringe everytime I saw it. [Sergea...
- by Atiim - at 2014.12.11 20:23:00
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