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121. For DUST or Legion to succeed... - in Feedback/Requests [original thread]
I believe that there needs to be a que for players in squads, and a que for solo players*. The que for players in squads would fill each team with 3 squads of 6, all re-arranged according to Mu scores. Soloers would be in a match with other soloer...
- by Atiim - at 2015.01.04 04:38:00
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122. Why armor seems to be more prevalent on the battlefield.. - in Feedback/Requests [original thread]
All Gucci wrote: Because you don't instantly know its weakness like my earlier example gal/amarr you know to pull out your project and rail weapons..../ Cal you know to bring out your laser/Hybrid weaponry Min/ you pull out your......? Why you...
- by Atiim - at 2015.01.04 01:11:00
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123. minor laser/warbarge strikes - in Feedback/Requests [original thread]
While we're at it, can the Warbarge Strikes be separated by different tabs?
- by Atiim - at 2015.01.04 00:23:00
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124. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
As many players know, Mass Drivers have a very limited ammunition total. While I'm fine with it not having as much ammo as other types of weapons, there is a problem with it having too little ammo as the amount of kills it can obtain before needi...
- by Atiim - at 2015.01.04 00:22:00
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125. Heavy Sidearms - in Feedback/Requests [original thread]
This would invalidate Commandos.
- by Atiim - at 2015.01.03 23:19:00
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126. Squad Sizes need reworking. - in Feedback/Requests [original thread]
I'd rather increase the team size to 18, then make seperate ques for people who are solo or have 2 squad members. Then you could use the 18 player cap to fill the other battles with full squads. That way, people who want to converse and enjoy eac...
- by Atiim - at 2015.01.03 19:39:00
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127. Why armor seems to be more prevalent on the battlefield.. - in Feedback/Requests [original thread]
All Gucci wrote: Orrrrrrrrrrrr make the Min purely shields so it would balance out the meta because they have the unfair advantage of surprise. I fail to see how being able to fit your suit the way you want it is an unfair advantage.
- by Atiim - at 2015.01.03 19:30:00
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128. Vehicle Specialists!? - in Feedback/Requests [original thread]
The Swarm Launcher's maximum damage ouput was not buffed, in fact it was slightly nefed in HF Charlie when the missiles per tier was normalized to 4 (1320 down to 1248). Bringing Hardeners back to where they used to be will never happen, as that ...
- by Atiim - at 2015.01.03 03:58:00
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129. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Meee One wrote: If it was because the ratio was 'off' why did logistics get passed over? Because compared to the Speed/eHP of other Logistics, the MinLogi's Speed <--> eHP ratio was proportionate.
- by Atiim - at 2015.01.02 07:32:00
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130. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Sir Dukey wrote: Atiim wrote: Amarr Scout: 60/170 (235 eHP) Gallente Scout: 70/130 (200 eHP) So, it gains an extra 17.5% eHP at the cost of only 4% speed? You're right, that is imbalanced. I say we reduce the Amarr Scout's Armor to 135, tha...
- by Atiim - at 2015.01.02 07:31:00
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131. How To Make The Amarr Scout Even Better - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Gavr1lo Pr1nc1p wrote: No. Just one Matar I got one on by side so that cancel you out. You could have the entire forums on your side and it wouldn't matter. There's no reason to nerf the MinScout or buff the AmScout s...
- by Atiim - at 2015.01.02 07:21:00
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132. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: The Minassault had its HP penalty removed because it wasn't performing its role well enough. It now has a disproportionate HP and Speed compared to other Assaults. False, the Minmatar Assault (and some other Min suits) rec...
- by Atiim - at 2015.01.02 06:26:00
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133. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Amarr Scout: 60/170 (235 eHP) Gallente Scout: 70/130 (200 eHP) So, it gains an extra 17.5% eHP at the cost of only 4% speed? You're right, that is imbalanced. I say we reduce the Amarr Scout's Armor to 135, that way it only gains an extra 4% eHP ...
- by Atiim - at 2015.01.02 01:05:00
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134. Salvage to key ratio - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: If they did that then people wouldn't buy keys anymore. Most people don't buy keys as it is now.
- by Atiim - at 2015.01.01 21:12:00
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135. Amarr vs Min faction - in Feedback/Requests [original thread]
Y-BLOCK wrote: So clever! Thanks, it's kinda fun to use that on forum boards. Trolling aside, it all started in the year 22355. At that time, the Amarr had stumbled upon the Matari and noticed that they were stronger than the Matari. So, th...
- by Atiim - at 2015.01.01 03:24:00
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136. Amarr vs Min faction - in Feedback/Requests [original thread]
Y-BLOCK wrote: & how the heck did u guys manage to get enslaved in the first place, since u all are so quick & nimble like a gazzelle?! http://lmgtfy.com/?q=Minmatar+Lore
- by Atiim - at 2015.01.01 03:08:00
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137. Amarr vs Min faction - in Feedback/Requests [original thread]
Y-BLOCK wrote: One Eyed King wrote: Maybe try not to enslave us next time, and realize your Empress is a ***** who makes you wear skirts into battle. Edit. Because you can't see it. I just called your Empress a W.H.O.R.E. What u say abou...
- by Atiim - at 2015.01.01 03:03:00
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138. Amarr vs Min faction - in Feedback/Requests [original thread]
- by Atiim - at 2015.01.01 02:31:00
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139. HMG balance - in Feedback/Requests [original thread]
abdullah muzaffar wrote: Removing AA from such a weapon will make it completely up against scout and assault strafers, try out the acr and hmg on m/kb(esp acr) so you can have an idea how much they rely on aa to do their role. You mean it'll...
- by Atiim - at 2014.12.30 18:18:00
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140. minor laser/warbarge strikes - in Feedback/Requests [original thread]
Cat Merc wrote: Have you ever tried to hit a shield vehicle with a small flux? Screw trying to hit vehicles, those things can barely take out a piece of equipment.
- by Atiim - at 2014.12.29 22:32:00
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