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341. HP vs Scan Profile and Stealth - in Feedback/Requests [original thread]
Commandos can't tank "hurricanes of damage".
- by Atiim - at 2014.10.11 18:12:00
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342. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
The Logistics' slot layouts need to match their Assault counterparts.
- by Atiim - at 2014.10.11 18:11:00
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343. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
How so? You'll still be able to heal everyone before the capacitor runs dry, and even if it does you'll still be able to continue healing until it reaches 0.
- by Atiim - at 2014.10.11 18:10:00
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344. Request for DS / ADS - in Feedback/Requests [original thread]
Lock-on warning systems shouldn't happen, as you can already hear the swarms coming. Plus, the only way you're killing an ADS is if you get the drop on him, which won't be possible with a lock-on warning system. Not only that, but you'd remove t...
- by Atiim - at 2014.10.11 13:03:00
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345. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
According to CCP Rattati, they're currently reviewing the SCR's reduced heat-sink under the HF Delta: Known Issues thread, which implies that the reduced heat-sink is actually a glitch. If someone could create a video comparing the pre-Delta he...
- by Atiim - at 2014.10.11 01:22:00
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346. Red Line Ping - in Feedback/Requests [original thread]
This would make it impossible for teams to push from the redline, as I'd know where they are and what they're doing regardless of their db or location. If you want to deal with redline snipers just grab an LAV and an AFG. Though given how you're ...
- by Atiim - at 2014.10.10 18:30:00
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347. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
How much damage can they get off before overheating?
- by Atiim - at 2014.10.10 17:58:00
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348. Removal of gal research facility - in Feedback/Requests [original thread]
Dust User wrote: Atiim wrote: I think the Gallente Research Facility needs to be removed and replaced with a better socket, such as the Communications Outpost . Yes, go back to the old research lab. I won't even attack a Research Lab bec...
- by Atiim - at 2014.10.10 16:46:00
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349. Removal of gal research facility - in Feedback/Requests [original thread]
I think the Gallente Research Facility needs to be removed and replaced with a better socket, such as the Communications Outpost .
- by Atiim - at 2014.10.10 03:49:00
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350. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
Banjo Robertson wrote: As far as I'm aware, there are no tier 1 'variants' of any weapons so, sit down, be quite, HTFU, if you wana use advanced gear pay the cpu/pg cost. *Breach Forge Gun *Breach Mass Driver *Breach Sub-Machine Gun *Assau...
- by Atiim - at 2014.10.09 22:50:00
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351. [suggestion] hotfix echo - in Feedback/Requests [original thread]
If Logistics should have their LW Slot removed because they're strictly support based, then the inverse must also be true about every other class, as they're designed for slaying. So, we'd have to remove the EQ slot from every other class in the ...
- by Atiim - at 2014.10.09 22:34:00
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352. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Pseudogenesis wrote: But that encourages both objective camping and luring enemies into objectives, as opposed to just never letting them get near the objectives in the first place. This strategy only works if the team you're facing isn't sm...
- by Atiim - at 2014.10.09 01:40:00
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353. Reasonable solutions to give slayers more WP? - in Feedback/Requests [original thread]
Pseudogenesis wrote: Everyone and their mother is a slayer. I don't see why it's necessary to incentivise slaying more. Because primary slayers shouldn't have to get 50 kills just to have a payout that isn't crap? Pseudogenesis wrote: In ...
- by Atiim - at 2014.10.09 01:37:00
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354. Team Deploy - New Game Mode - Continuous Tournament - in Feedback/Requests [original thread]
Haerr wrote: The contract could spawn as a corporate contract to reduce the amount of work needed to implement team deploy. I think this would belong in the "Special Contracts" tab instead.
- by Atiim - at 2014.10.08 18:15:00
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355. Psn Store Respec - in Feedback/Requests [original thread]
I'm extremely opposed to having respecs become available for purchase. DUST 514 is one of the few F2P games on the market that aren't P2W as well, considering how the development of this game is very limited that's one of the few advantages that ...
- by Atiim - at 2014.10.08 18:13:00
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356. CPM input request: Commandos - in Feedback/Requests [original thread]
CCP Rattati was talking about making Post Level 5 content, so I think we should have a variant of the Commandos which specialize in range over DPS.
- by Atiim - at 2014.10.08 13:05:00
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357. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
Your proposed Cycled Missile Launcher is broken. Launching 5 missiles in a span of .04s makes the TTK of an Infantry disproportionately low.
- by Atiim - at 2014.10.08 11:56:00
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358. Minmatar Assault Bonus to Flaylock? - in Feedback/Requests [original thread]
+10% means that you aren't getting something out of the bonus at every level, which is bad because it makes it an unnecessary SP sink if you only planned on using it for that specific bonus. Honestly it should get a +1 Clip Size. It has the range...
- by Atiim - at 2014.10.08 04:34:00
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359. New LAV with anti-theft feature - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Its annoying but isn't teamwork the only thing Dust players keep saying sets it apart from other FPS? Stealing someone's vehicle and getting it destroyed 10s later is not teamwork.
- by Atiim - at 2014.10.08 03:52:00
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360. CCP how about you test 32vs32? - in Feedback/Requests [original thread]
I'm all for it, but the playerbase couldn't handle it. They'll just put an entire city's worth of equipment down whilst spamming explosives everywhere and wonder why their framerate just dropped below 10.
- by Atiim - at 2014.10.07 19:07:00
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