Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
141. Scout Discussion - in Rookie Training Grounds [original thread]
demonkiller 12 wrote: Delirium Inferno wrote: Arramakaian Eka wrote: Delirium Inferno wrote: Another big change to Uprising is the introduction of Active Scanners. While these reveal the location of the user and thus may not be handy f...
- by Arramakaian Eka - at 2013.05.13 19:10:00
|
142. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
trollsroyce wrote: Mentioning menial things like matchmaking in a sandbox game aside, good read. Menial? Hardly. I stand by my statement that MM will make or break the game in the early weeks and months. If the word gets out that Dust is a s...
- by Arramakaian Eka - at 2013.05.13 19:05:00
|
143. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
jenza aranda wrote: ChribbaX wrote: First. you are a bad person :P Whew, beat him by seconds :)
- by Arramakaian Eka - at 2013.05.13 13:54:00
|
144. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
FUTURE Matchmaking will make or break the game. As an F2P game, Dust needs a steady influx of newbies, to attract and retain players, and to convert enough of those players to paying customers. Matchmaking is critical: if we see rampant pubstompi...
- by Arramakaian Eka - at 2013.05.13 13:53:00
|
145. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
I joined the closed beta in August. I played anti-vehicle for a while, but then moved to Shotgun Scout in Chromosome which I've stayed as in Uprising. I have 20 years experience with FPSs, from Wolfenstein 3D to True Combat: Elite to BF3, and ever...
- by Arramakaian Eka - at 2013.05.13 13:52:00
|
146. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
PRESENT Uprising was a huge step forward for the game. Much of the QQ was just that, and should and was ignored - such as getting rid of Sharpshooter which stretched weapon ranges farther than designed. Some of it was legitimate, and was address ...
- by Arramakaian Eka - at 2013.05.13 13:52:00
|
147. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
The Info Broker wrote: Arramakaian Eka wrote: Really good report! The blue on black is tough to read, a different color than blue or different background would fix that. The font doesn't help. On top 250 players, how is that defined? Is th...
- by Arramakaian Eka - at 2013.05.13 11:29:00
|
148. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
Really good report! The blue on black is tough to read, a different color than blue or different background would fix that. The font doesn't help. On top 250 players, how is that defined? Is that lifetime WP? If so, it's not an accurate measurem...
- by Arramakaian Eka - at 2013.05.13 09:52:00
|
149. Scout Discussion - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: Another big change to Uprising is the introduction of Active Scanners. While these reveal the location of the user and thus may not be handy for scouts, it is still important for us to have an understanding of their scan...
- by Arramakaian Eka - at 2013.05.13 09:10:00
|
150. Scout Discussion - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: Kallyna Teryr wrote: active scanners reveal the position of the user... so i think that isn't what one scout wants, be reveal... Does it really? I've sort of been noticing it but haven't read this anywhere else. ...
- by Arramakaian Eka - at 2013.05.12 10:59:00
|
151. Profile Dampening - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: Pretty sure it's the first one and there are no stacking penalties for it. If not than imagine putting three of the complex profile dampeners on a prototype scout. That's 25% reduction for level 5 scout, then 3 other 25%...
- by Arramakaian Eka - at 2013.05.12 10:56:00
|
152. [Tip] Ninja Trick #2 - in Rookie Training Grounds [original thread]
Good tips for new players!
- by Arramakaian Eka - at 2013.05.12 10:52:00
|
153. HOW MANY OF THE CORE FPS PLAYERS ARE STILL HERE? - in General Discussions [original thread]
20 years as a hardcore FPS player, started Dust in August, still here, and I'll stay. Dust has issues, the dev team is inexperienced, but they seem to know what is the right direction to make this into a good FPS, and a great addition to EVE univ...
- by Arramakaian Eka - at 2013.05.12 10:43:00
|
154. NOVA KNIFES - in General Discussions [original thread]
DeadlyAztec11 wrote: Maken Tosch wrote: DeadlyAztec11 wrote: Love them. Now if they would just give me a way to hit moving people... Sigh. The angle in which you can attack has increased. They no longer need to be exactly in front on o...
- by Arramakaian Eka - at 2013.05.12 10:38:00
|
155. Not buying a single Aurum until... - in General Discussions [original thread]
Please report your findings on how and when it happens, as well as your physical location in this thread , which has a dev post asking for those.
- by Arramakaian Eka - at 2013.05.12 10:29:00
|
156. What is the cost of this game? - in General Discussions [original thread]
Smooth Head wrote: Django Quik wrote: How would you even judge the budget for a game that has no development end-point? So with that logic no-one needs to be being paid, air travel is free, money grows on trees etc? How much have they spen...
- by Arramakaian Eka - at 2013.05.12 10:26:00
|
157. A solution to Mercenary Pack debacle we can all live with - in General Discussions [original thread]
Darius Ashran wrote: Stop nercroing a dead thread its over a weak old. Can a Gm lock this please? It's not necroing when the issue is very much open, and tickets raised to fix this issue urge us to post on forums instead.
- by Arramakaian Eka - at 2013.05.12 10:01:00
|
158. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Delirium Inferno wrote: This tool is awesome as a scout but then I realized it revealed your location to the enemy. Really? Well guess it's not really meant for scouts anymore. Yes, this is news to me. I wonder if it happens every time, or i...
- by Arramakaian Eka - at 2013.05.12 09:57:00
|
159. Dust is dead to me. I quit. Details inside. You can have my stuff! - in General Discussions [original thread]
Himiko Kuronaga wrote: Arramakaian Eka wrote: Himiko Kuronaga wrote: steadyhand amarr wrote: well he was short lived and wont really be missed. im sorry your I WIN buttion was brought into line and now you have to fight on level playin...
- by Arramakaian Eka - at 2013.05.11 10:00:00
|
160. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
I'm in Netherlands, 10mbps connection. The issue started with Uprising. It could be lag, or it could be massive framerate drop in CQC - hard to tell. As others experience, enemies also teleport/jump around in front of me when in close quarters.
- by Arramakaian Eka - at 2013.05.11 09:53:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
First page | Previous page | Next page | Last page |