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121. How Do You Feel About Being A Free QA Person For CCP? - in General Discussions [original thread]
Many of us paid to be QA persons, me included. What a wonderful industry.
- by Arramakaian Eka - at 2013.05.15 21:00:00
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122. "DUST as it stands simply isn't interesting enough to merit that kind o... - in General Discussions [original thread]
Quote: I love the idea of DUST just as I love the idea of EVE. The actual gameplay isn't particularly compelling, though. It's adequate in most respects, but there's nothing here that you haven't done in a thousand other shooters. This has b...
- by Arramakaian Eka - at 2013.05.15 19:19:00
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123. A New Player's Guide to the Menus - in General Discussions [original thread]
This would find its audience better on Rookie sub-forum.
- by Arramakaian Eka - at 2013.05.15 14:06:00
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124. A solution to Mercenary Pack debacle we can all live with - in General Discussions [original thread]
Garrett Blacknova wrote: Israckcatarac wrote: The y would have to remove all SP gained while using those AUR items as well as all your stats gained. Do you even realize how big of a lame you have made your self out to be too thousands of peo...
- by Arramakaian Eka - at 2013.05.15 13:45:00
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125. Remove the turn speed cap on mouse! - in Feedback/Requests [original thread]
Jack McReady wrote: Rei Shepard wrote: Arramakaian Eka wrote: It is a necessary restriction on KBM, otherwise those few players who use it would be wildly OP due to far superior accuracy and turn speed allowed by KBM. And this is from so...
- by Arramakaian Eka - at 2013.05.15 13:39:00
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126. Why is the game so "Choppy"? - in General Discussions [original thread]
Report your findings here so that Devs can fix it. Getting stuck into terrain has been reported, and I'm sure a fix is on its way.
- by Arramakaian Eka - at 2013.05.15 13:24:00
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127. Changes to salvage - in Feedback/Requests [original thread]
Arx Ardashir wrote: Arramakaian Eka wrote: You are not seeding the economy for free. Somebody paid for those items in ISK or AUR... In the new system, yes. But in the current system, it's just random assignment, and that's what he's talkin...
- by Arramakaian Eka - at 2013.05.15 10:51:00
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128. Remove the turn speed cap on mouse! - in Feedback/Requests [original thread]
It is a necessary restriction on KBM, otherwise those few players who use it would be wildly OP due to far superior accuracy and turn speed allowed by KBM. And this is from someone who prefers KBM in FPSs - I play Dust with DS3.
- by Arramakaian Eka - at 2013.05.15 10:46:00
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129. Changes to salvage - in Feedback/Requests [original thread]
CCP Nothin wrote: The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). While that work is happening, we wis...
- by Arramakaian Eka - at 2013.05.15 10:44:00
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130. Stealth Buff: Scout Dropsuit Scan Range - in General Discussions [original thread]
Sontie wrote: It was 5, right? Now it's 10. So the proto gallente scout with 4 complex range amplifiers and all skills maxed out can have a dropsuit scan range of 28 meters... Still crap. Not crap. Makes active scanners actually useful.
- by Arramakaian Eka - at 2013.05.15 10:37:00
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131. Don't Let Dust 514 become COD/BF3 Clones - in General Discussions [original thread]
Well, Dust has a lot to learn from both games when it comes to smoothness of gameplay, and general FPS mechanics. It's not nearly as clunky as earlier builds, but we are still far away from AAA territory. I can't believe we get stuck on terrain at...
- by Arramakaian Eka - at 2013.05.15 10:33:00
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132. A solution to Mercenary Pack debacle we can all live with - in General Discussions [original thread]
CCP, as of yesterday you failed to address this issue by launch, haven't responded to any of the threads about this issue, yet point us to the forums when we raise a support ticket on the subject. I take it that means you have decided that you wi...
- by Arramakaian Eka - at 2013.05.15 10:23:00
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133. DUST514 Fanboys blind or just stupid? - in General Discussions [original thread]
I checked the reviews giving a bad score, and most of the complaints were perfectly legitimate. There was one which talked about P2W without really understanding that the gear is also available with ISK. But this is a very dangerous notion: if th...
- by Arramakaian Eka - at 2013.05.15 09:16:00
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134. VIDEO - To Celebrate Planetary Conquest - I present you 'So It Begins' - in General Discussions [original thread]
Very nice.
- by Arramakaian Eka - at 2013.05.15 09:07:00
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135. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
Maken Tosch wrote: 1. The enemy being scanned will be alerted with a message saying they are being scanned. I'm almost certain this only happens if you fail a scan, and get a message along the lines "there was some margin for error." And tha...
- by Arramakaian Eka - at 2013.05.14 19:59:00
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136. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
Tac Com wrote: What I did come across in Chromesome is that the mouse sensitivity is linked to the X/Y sensitivity of the controller. I recall a Dev saying that this shouldn't even be possible - might have been after Uprising, though.
- by Arramakaian Eka - at 2013.05.14 17:28:00
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137. [Request] the Scout, back to its roots, Recon - in Feedback/Requests [original thread]
Lack of Scout flexibilty is further exacerbated by having only one equipment slot. We are stuck in whatever equipment we spawn with: scanning, killing or AV (nanos), and the upcoming cloaker (assuming it takes up an equipment slot).
- by Arramakaian Eka - at 2013.05.13 19:43:00
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138. [Request] Active Scanner WP - in Feedback/Requests [original thread]
This must be implemented for EWAR to be a viable and attractive role. I agree that snipers should get points for spotting as well.
- by Arramakaian Eka - at 2013.05.13 19:38:00
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139. [request] Proximity chat. - in Feedback/Requests [original thread]
Been asked multiple times over the past months, but worth repeating. It's in the dev road map.
- by Arramakaian Eka - at 2013.05.13 19:37:00
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140. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
After testing yesterday, I am quite confident in saying that using an Active Scanner will not reveal your position. There is also no language in the description implying that you will be revealed when using the scanner. I wonder if this holds tru...
- by Arramakaian Eka - at 2013.05.13 19:11:00
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