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![Bones McGavins Bones McGavins](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Bones McGavins
TacoCat Industries
158
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Posted - 2013.05.10 20:52:00 -
[31] - Quote
Well, it would be one thing if it happened one time, but literally nobody ever showed up. Im assuming I might have made a mistake once or twice with assaults or scouts. But one time, there was a Heavy on a hill above me, we shot him and he retreteaded behind a rock. So I literally scanned just to see if it would finally show someone on my radar...
Nope.
He was maybe 10 meters away?
So for 1) At least once it was def a heavy
2) I forget the name, its an advanced scanner though, with the 30-something percision. 3) This could be my issue. Is there a MINIMUM distance they have to be to scan? Ive always assumed they will scan everything in frotn of me up to the 100M 4) Maybe? Ill have to look into how to record vids from my PS3...havent ever done anything like that.
Im honestly suspecting Im doing it wrong. Basically I scan, wait for it to finish, then I am putting the scanner away. I've tried keeping it out, and maybe noticed some success with that, but its hard to tell if they are on my radar from scanning or from being spotted. But in a bunch of cases where I KNEW someone was there and didnt show on my radar, I had put it away after scanning. |
![ladwar ladwar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
359
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Posted - 2013.05.10 21:51:00 -
[32] - Quote
the height it also part of the scan radius as far as I can tell so im going to guess that was your problem plus the scanner starts it detected on TACNET at the first sweep detected. and most are 5seconds so not totally noticeable every time. hope this helps. video records help a brick ton to tell if it was glitched/bug or misused which without any real tutorial on its just go find out and hope you can get it. |
![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Edoras Corporation
197
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Posted - 2013.05.11 00:44:00 -
[33] - Quote
This tool is awesome as a scout but then I realized it revealed your location to the enemy. Really? Well guess it's not really meant for scouts anymore.
Also one time while using it the tool bugged out and kept scanning for as long as I held R1. I actually think this would be a cool idea for a scanner variant. Scan for as long as you hold, but perhaps the longer you hold the longer the cooldown or something. And that one would make sense to reveal your position to enemies, but not the others. |
![Repe Susi Repe Susi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Repe Susi
Rautaleijona
383
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Posted - 2013.05.11 08:42:00 -
[34] - Quote
I am under the impression that enemys elevation has no impact on the scan results. I am able to scan enemies above me quite easily. Advanced variant, can't remember the name atm.
Still, these are quirky toys and one thing I was not aware until my squad-mate pointed it out: 'Repe, that looks like you are using a flashlight' I haven't seen scanner used in action myself and that came as quite a revelation. Of course I should have thought that it will look like something like that.
There's indeed something little 'off' with these and CCP not telling us exactly how are these supposed to work isn't helping.
Is there really some kind of error margin as it implies with the messages flashed and what does that mean?
Anyway, the scanner has found it's home in my equipment-slot and it's not going to go anywhere. |
![ladwar ladwar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
361
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Posted - 2013.05.11 13:56:00 -
[35] - Quote
if your using the 90 degree one then it would be harder to tell, test it out on one of the smaller angle ones. I have seen it not correctly on heavies so must find out why... and btw I never have a get a margin of error other then no margin of error. |
![steadyhand amarr steadyhand amarr](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
steadyhand amarr
NW WARLORDS
522
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Posted - 2013.05.11 14:15:00 -
[36] - Quote
i think a 360 pulse with an audio effect so people can here you use it would be more useful. right now im finding it very hit and miss and more likely to use a member of squad as bait then risk them not having a gun in their hand |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
101
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Posted - 2013.05.11 22:49:00 -
[37] - Quote
Do all types of active scanners share intel with rest of the team via tacnet? Or does only user benefit from using it? |
![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Edoras Corporation
211
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Posted - 2013.05.12 02:14:00 -
[38] - Quote
What would you think if they added a different scanner that you placed down like a nanohive or uplink that simply monitored the area for you? Since I tend to stay a little more defensive in my Gallente armor suits due to being a bit slower, this is something I would much rather have. |
![Tac Com Tac Com](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Tac Com
Sand Mercenary Corps Inc.
49
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Posted - 2013.05.12 04:08:00 -
[39] - Quote
Robert JD Niewiadomski wrote:Do all types of active scanners share intel with rest of the team via tacnet? Or does only user benefit from using it?
Intel is sent to the rest of the team much like spotting someone visually marks them for your team aswell.
Delirium Inferno wrote:What would you think if they added a different scanner that you placed down like a nanohive or uplink that simply monitored the area for you? Since I tend to stay a little more defensive in my Gallente armor suits due to being a bit slower, this is something I would much rather have.
I'd personally love this idea. Even if it was a much smaller radius, like 10-15m radius, it can serve as advanced warning systems at chokepoints and key areas. That kind of battlefield intel would be invaluable. |
![Tac Com Tac Com](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Tac Com
Sand Mercenary Corps Inc.
49
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Posted - 2013.05.12 04:09:00 -
[40] - Quote
Accidental double-post |
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![Arramakaian Eka Arramakaian Eka](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
496
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Posted - 2013.05.12 09:57:00 -
[41] - Quote
Delirium Inferno wrote:This tool is awesome as a scout but then I realized it revealed your location to the enemy. Really? Well guess it's not really meant for scouts anymore.
Yes, this is news to me. I wonder if it happens every time, or if the scanner's suit scan profile affects it - ie. scanning scout would be harder to detect by the enemy than a scanning logi. CCP needs to come out with more information on them.
Once I received the warning that I have been scanned when someone tried to scan me in my scout suit. Unfortunately it was a very crowded CQC situation so I couldn't tell if I detected the scanner on my minimap.
Repe Susi wrote:Is there really some kind of error margin as it implies with the messages flashed and what does that mean?
My understanding from testing and other posts here is that it is just an RP-interpretation of the scan profile mechanic. If you fail a scan - enemy suit's scan profile is less than your scanner's -, you get a report on your screen saying there was margin of error - and the scanned scout would get a warning along the lines "you were tried to be scanned."
In other words, if the scanner reports "no margin of error," you have detected all possible enemies in the scan area, or if you didn't detect anyone, there's no one there. Such confidence makes scanners a pretty potent tool. If there is "some margin of error," you have not detected every enemy, and there must be one or more enemies you did not detect.
Note above is educated speculation, not verified with testing.
Delirium Inferno wrote:What would you think if they added a different scanner that you placed down like a nanohive or uplink that simply monitored the area for you? Since I tend to stay a little more defensive in my Gallente armor suits due to being a bit slower, this is something I would much rather have.
I love this idea, please post on the suggestions forum! |
![Repe Susi Repe Susi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Repe Susi
Rautaleijona
383
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Posted - 2013.05.12 13:51:00 -
[42] - Quote
Delirium Inferno wrote:What would you think if they added a different scanner that you placed down like a nanohive or uplink that simply monitored the area for you? Since I tend to stay a little more defensive in my Gallente armor suits due to being a bit slower, this is something I would much rather have.
That's an excellent idea. Imagine the possibilities; drop one near objective and you've got excellent defensive perimeter around the objective. Of course it must be depleted somehow, time being the most obvious one. Higher level scanners could have more active time, longer scan radius etc. |
![Arramakaian Eka Arramakaian Eka](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
509
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Posted - 2013.05.13 19:11:00 -
[43] - Quote
After testing yesterday, I am quite confident in saying that using an Active Scanner will not reveal your position. There is also no language in the description implying that you will be revealed when using the scanner.
I wonder if this holds true on failed scans - ie. when you get a message of a margin of error being present. |
![Maken Tosch Maken Tosch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Maken Tosch
Planetary Response Organization
2287
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Posted - 2013.05.13 19:45:00 -
[44] - Quote
From what my brother told me about the scanners, there are two things that alert your enemy of active scanners.
1. The enemy being scanned will be alerted with a message saying they are being scanned.
2. The blue beam that shoots out of the scanner pierces through rock and structures for as far as the scanner can see. Up close the enemy will not notice it because the beam is faint-looking at close distances. But if seen from far away, your enemy will be able to tell where the beam is coming from. |
![Arramakaian Eka Arramakaian Eka](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
515
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Posted - 2013.05.14 19:59:00 -
[45] - Quote
Maken Tosch wrote:1. The enemy being scanned will be alerted with a message saying they are being scanned.
I'm almost certain this only happens if you fail a scan, and get a message along the lines "there was some margin for error." And that only happens if your scanner is worse than the profile of the target.
Quote:2. The blue beam that shoots out of the scanner pierces through rock and structures for as far as the scanner can see. Up close the enemy will not notice it because the beam is faint-looking at close distances. But if seen from far away, your enemy will be able to tell where the beam is coming from.
I've used scanners a lot, and although it's hard to tell how far the visible arc reaches, it looks it goes for only a few meters. |
![Wakki Tehbakki Wakki Tehbakki](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Wakki Tehbakki
Bragian Order Amarr Empire
0
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Posted - 2013.05.18 16:54:00 -
[46] - Quote
Hi guys, a couple questions that don't seem to be covered already:
1. When using an active scanner, sometimes I get a blip on the enemies as long as they're in scanner view, but when scan is complete they disappear and are not "pinned" onto the radar. I still get the "no margin of error" message. Is there an issue with precision here? Using both lv1 scanners. It varies; sometimes (especially true back in academy games) I'd get full pings on all of em, but lately hardly anyone.
2. Do skills/modules affecting dropsuit scanning (i.e. precision, range) also buff active scanners?
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![Matakage Matakage](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Matakage
WildCard Ninja Clan
77
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Posted - 2013.05.18 17:27:00 -
[47] - Quote
Bettie Boop 2100190003 wrote: Yes it would be nice if it gave even .5 sp per target found during a match, but you can see how many people would run these to get what would be effectively "free points" without having to risk their suits.
I love debating game balance and thinking of all the possible ways a game mechanic can be exploited, but I don't really see the problem here. First of all, the scanners don't really go that far. What is it, like 60 to 120 meters? In order to effectively use a scanner, you pretty much need to be in the battle and in harm's way. With that limited range you're under the constant threat of being flanked. If I really wanted to rake in the points with an active scanner, I would stick with a group and have safety in numbers to protect against the flank. This would also help in determining the flow of battle, which is necessary to predict any movement and spot their location for the points.
Now the interesting thing about how I would "rake in the points" with the active scanner is that happens to be exactly how the game should be played: roll with a team, detect targets for them. |
![Unit-775 Unit-775](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Unit-775
Villore Sec Ops Gallente Federation
41
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Posted - 2013.05.20 14:59:00 -
[48] - Quote
Matakage wrote:Bettie Boop 2100190003 wrote: Yes it would be nice if it gave even .5 sp per target found during a match, but you can see how many people would run these to get what would be effectively "free points" without having to risk their suits.
I love debating game balance and thinking of all the possible ways a game mechanic can be exploited, but I don't really see the problem here. First of all, the scanners don't really go that far. What is it, like 60 to 120 meters? In order to effectively use a scanner, you pretty much need to be in the battle and in harm's way. With that limited range you're under the constant threat of being flanked. If I really wanted to rake in the points with an active scanner, I would stick with a group and have safety in numbers to protect against the flank. This would also help in determining the flow of battle, which is necessary to predict any movement and spot their location for the points. Now the interesting thing about how I would "rake in the points" with the active scanner is that happens to be exactly how the game should be played: roll with a team, detect targets for them.
I love seeing people, who obviously never used the device debate about game balance. |
![Bones McGavins Bones McGavins](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Bones McGavins
TacoCat Industries
197
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Posted - 2013.05.20 16:27:00 -
[49] - Quote
You could make it so you only get WP for squadmates that kill a target you scanned, instead of any team mate. That would limit the ability to just spam it.
Personally Im ok with no WP for it. The intel it provides is a good enough incentive to use it. It helps me get WP by making it easier for me to murder red dots.
That being said, I still have a few questions abou tit.
1) When does the scan actually complete? Can I "sweep" an area with it, to get a scan of everything I moved the scan across, or does it only register a snapshot of the last area I was scanning when it finished?
2) What does the message after scanning mean? I always get the message about how it went perfectly and there were no issues. What is the point of that? Is there another message I could get? If so, what does it mean? |
![Unit-775 Unit-775](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Unit-775
Villore Sec Ops Gallente Federation
41
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Posted - 2013.05.20 17:11:00 -
[50] - Quote
Bones McGavins wrote:You could make it so you only get WP for squadmates that kill a target you scanned, instead of any team mate. That would limit the ability to just spam it.
Personally Im ok with no WP for it. The intel it provides is a good enough incentive to use it. It helps me get WP by making it easier for me to murder red dots.
That being said, I still have a few questions abou tit.
1) When does the scan actually complete? Can I "sweep" an area with it, to get a scan of everything I moved the scan across, or does it only register a snapshot of the last area I was scanning when it finished?
2) What does the message after scanning mean? I always get the message about how it went perfectly and there were no issues. What is the point of that? Is there another message I could get? If so, what does it mean?
on 2: Some Margin of Error -> means you tried to scan someone with a lower dB than your scanner is able to pick up, you wont have him on Tacnet. no Margin of Error -> you got everyone showing up on scanner. |
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![Wakki Tehbakki Wakki Tehbakki](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Wakki Tehbakki
Kite Co. Couriers
0
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Posted - 2013.05.20 18:12:00 -
[51] - Quote
What I've usually done - especially when doing defensive scanning or offensive inside hostile territory - is make a quick (not too fast) 360 sweep around me to get initial pings, and then I go for an extra scan focusing on pings of most interest to make em stick. I've noticed that during the 360 sweep, I get them to show up briefly, and then when I focus on them and have them in sights by the end of the next scan, they will register on tacnet and stick to radar for the duration specified on the scanner. Of course, that's provided that the scanner actually works that time, as I've found it's pretty hit-or-miss.
Btw, my questions in previous post didn't get notice. The one I really want to know about is whether scan mods/skills actually improve active scanners? I fitted mods but noticed no changes in scanner's specs, but I've not actually tested out if there's any difference. |
![Bones McGavins Bones McGavins](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Bones McGavins
TacoCat Industries
214
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Posted - 2013.05.20 20:06:00 -
[52] - Quote
Thats a good question. From what Ive seen, no, but I definitely dont know 100%. |
![RedBleach LeSanglant RedBleach LeSanglant](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
220
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Posted - 2013.05.20 21:13:00 -
[53] - Quote
People aren't sticking on my radar after the scan... CCP needs to give more info, especially since they are supposed to be there for 20 seconds. |
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