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641. Feedback from an FPS veteran - in Feedback/Requests [original thread]
BluMage wrote: I think with the "Roles" and "Team player" feel of the game, maybe CCP could have different leaderboads for different contributions; Hacks, assists, heals, teammates spawned though uplinks, repairs made to teammates' vehicles, ki...
- by Arramakaian Eka - at 2012.08.06 13:25:00
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642. infinite loading problem - in Technical Support/Bugs [original thread]
Iceyburnz wrote: My Ps3 is less than a year old though. Could be the model? My PS3 is less than three months old (old RRODd), so no.
- by Arramakaian Eka - at 2012.08.06 13:17:00
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643. The "Console FPS" vs MMO characteristic of this game. - in General Discussions [original thread]
While I agree with most of what OP has to say, DUST will fail if it fails as an FPS. FPS mechanics have to be top notch, period. There are a million FPSs out there, many of them better FPS mechanics than DUST currently has, and releasing the game ...
- by Arramakaian Eka - at 2012.08.06 12:33:00
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644. My first weekend with DUST: Thoughts and reflections - in General Discussions [original thread]
BluMage wrote: Melee attacks feel very stiff and unwieldy as I often have an enemy directly in front of me and press R3 once, twice, thrice, four times and still no melee as my enemy reloads and guns me down. I just feel that the melee should b...
- by Arramakaian Eka - at 2012.08.06 12:27:00
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645. proximity chat - in Feedback/Requests [original thread]
I loved proximity chat in MAG, it really gives a whole new level of immersion when you have surround sound and can overhear the enemy planning an attack. It was also one of my favorite things to run behind an enemy, yelling "yoohoo, behind youuuu...
- by Arramakaian Eka - at 2012.08.06 12:14:00
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646. [Request] short invulnerablitiy on spawn and points for stopping a hack - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: 2. I'm not sure I like this, as it gives rewards for failing to properly defend your objective.. When grouping is introduced, you won't have to deal with the little point hungry dumbasses all the time. Valid critici...
- by Arramakaian Eka - at 2012.08.06 12:10:00
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647. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Thanks for the support! As for prone, it's not something I'm passionate about and can definitely live without. If it was introduced, it would also require further balancing, and I'd prefer CCP to concentrate on bigger issues with the balance. Als...
- by Arramakaian Eka - at 2012.08.06 12:03:00
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648. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Here comments from a few days of playing. This is mostly about the FPS side of the game. My FPS background is 15+ years, 99% of it in online multiplayer games. I fell in love with the genre with Wolfenstein 3D, and I've played every Quake and eve...
- by Arramakaian Eka - at 2012.08.05 19:24:00
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649. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Suggestions: KDR must go . It's not an accurate or even a useful way to gauge contribution to a battle in an objectives-based game. Players will do kills instead of trying to win the game. Even if you don't rank players based on KDR, ...
- by Arramakaian Eka - at 2012.08.05 19:24:00
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