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21. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
Talruum Tezztarozza wrote: Unlike lag and frame rate issue, adding basic stuffs have definite solution and (relatively) definite timeline. It can be done in foreseen future. If you think waiting for them to finish it is too long, waiting for la...
- by Arramakaian Eka - at 2013.05.27 13:55:00
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22. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
Talruum Tezztarozza wrote: While balancing needs to be an on-going effort, some issues can't be fixed by balancing. A standard tank won't be able to go against proto forge EVER. It shouldn't. I'd argue that most would agree with you, and so...
- by Arramakaian Eka - at 2013.05.27 12:39:00
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23. Ways to balance AV and vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Sharphooter- Increases optimal range. Do we really need this in Dust?
- by Arramakaian Eka - at 2013.05.27 11:48:00
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24. Profile dampening in Uprising - in General Discussions [original thread]
THE GREY CARDINAL wrote: rose bustskulls wrote: Arramakaian Eka wrote: Due to much lower scanning ranges in Uprising, profile dampening skills and mods are all but useless. The only exception is Scouts who need to stay off Active Scanner ...
- by Arramakaian Eka - at 2013.05.27 11:45:00
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25. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
Talruum Tezztarozza wrote: Arramakaian Eka wrote: Balancing, balancing, balancing
I disagree on this one. CCP please don't waste time trying to balance an incomplete game. We need all the tool we got before we know if anything is ...
- by Arramakaian Eka - at 2013.05.27 11:34:00
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26. Segregation? Nope - in General Discussions [original thread]
I think he's asking for a separate queue for pre-made squads and randoms. Good request, and has been on the table for months. Devs are working on MM improvements.
- by Arramakaian Eka - at 2013.05.27 09:41:00
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27. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
XeroTheBigBoss wrote: I am trying to do my part in directing CCP to what I feel is the biggest problem of dust and that is the AIM! Support change! Yes YOU can! In this thread I have 2 developers looking for video proof of AR aim lag. T...
- by Arramakaian Eka - at 2013.05.27 09:29:00
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28. [Feedback] Stick Deflection vs. Rotation Speed (Graph included) - in Feedback/Requests [original thread]
Great analysis, agree on your suggestion.
- by Arramakaian Eka - at 2013.05.27 09:17:00
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29. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
Added "Exploits" to CRITICAL section. AWOXing and TARs are the current exploits requiring immediate attention.
- by Arramakaian Eka - at 2013.05.27 09:11:00
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30. Dear Dusty scouts - in General Discussions [original thread]
Exmaple Core wrote: Onesimus Tarsus wrote: I'm at wit's end. Everything that I try to do with my scout suit either fails, or is a low-scoring, boring exercise in insignificance. I still like the scout for some masochistic reason, and I'm try...
- by Arramakaian Eka - at 2013.05.27 08:52:00
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31. Profile dampening in Uprising - in General Discussions [original thread]
Due to much lower scanning ranges in Uprising, profile dampening skills and mods are all but useless. The only exception is Scouts who need to stay off Active Scanner sweeps (eg. snipers).
- by Arramakaian Eka - at 2013.05.27 08:49:00
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32. Should CCP Give Reviewers Temporarily 100 million SP? - in General Discussions [original thread]
Unfortunately the main issues with the game are not with the skill system, but with basic game mechanics. Giving reviewers more SP won't help, as you face the same issues whether you have 1 or 10m SP. Also, giving them 100m SP wouldn't give the...
- by Arramakaian Eka - at 2013.05.26 11:55:00
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33. Destroyed uplinks and nanohives - in General Discussions [original thread]
Deskalkulos Ildigan wrote: Metacritic's by far the worst way to get infos on a game. It outright refuses to change the scores of reviews after release, even if the game got patched up to a state that is far better than the initial release or ev...
- by Arramakaian Eka - at 2013.05.26 11:49:00
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34. [Feedback] Plasma Cannon AV Capabilities - in Feedback/Requests [original thread]
I've been using the basic and ADV variants for a few days, and agree that PLC needs tweaking. Faster projectile speed and more AV damage (direct and/or splash) would help make it a more viable weapon. The arc is fine, it's good to have some weapo...
- by Arramakaian Eka - at 2013.05.26 11:40:00
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35. Are profile dampeners worth investing in? - in Rookie Training Grounds [original thread]
I'm not a nova knifer, but I don't see much point even for them. Non-scout suits have scan ranges below 10m even with skills (non-Scouts are idiots if they stack up on Range Amplifiers), so if you run at someone from behind and they detect you wi...
- by Arramakaian Eka - at 2013.05.26 11:29:00
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36. CCP it's been a week - in General Discussions [original thread]
Kazeno Rannaa wrote: Maybe it is because spies and intrigue are all apart of EVE. If you don't want moles getting to a match a person must be very careful about who they drag into the match and be fully aware of all the mechanics of PC. I.E.,...
- by Arramakaian Eka - at 2013.05.26 11:21:00
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37. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
I added aiming to the CRITICAL list due to several people reporting it. For me aiming issues are due to framerate drops, but it appears others have various problems with aiming. Please post more detail on what is wrong with aiming, or better yet,...
- by Arramakaian Eka - at 2013.05.26 11:14:00
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38. Are profile dampeners worth investing in? - in Rookie Training Grounds [original thread]
Fox Gaden wrote: You ever look at an enemy that is some distance away and not see the red chevron and health bar above his head? You see him, but your suits sensors donGÇÖt, and he will not appear on your teamGÇÖs radar. This is because he has ...
- by Arramakaian Eka - at 2013.05.25 09:32:00
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39. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
CCP Wolfman wrote: We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded ta...
- by Arramakaian Eka - at 2013.05.25 09:26:00
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40. Roadmap to make Dust a AAA-title - in General Discussions [original thread]
Crash Monster wrote: Minor gripe, but an excuse to keep the thread alive... What's up with jumping out of the MCC only to land at the bottom of an installation full of toxic waste? Instant death. How about not putting a death trap right under ...
- by Arramakaian Eka - at 2013.05.25 09:19:00
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