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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1378
|
Posted - 2013.05.26 10:52:00 -
[1] - Quote
So, yeah, here's the description of the Plasma Cannon as it was given by CCP.
Quote:Plasma Cannon is a dumb-fire anti-vehicle weapon that can be equipped as a light weapon.
Allotek Plasma Cannon:
Direct Damage: 1155 Splash Damage: 313.5 Blast Radius: 3.5m Charge-Up Time: 0.6s Clip Size: 1 Max Ammo: 9 Reload Time: 3.5s PG/CPU: 0/117 (Patch incoming to give it PG requirements)
Signature feature: Slow, dumb-fire shot that arches.
Wiyrkomi Swarm Launcher:
Direct Damage Per Missile: 330 (1980 total) Splash Damage Per Missile: 19 (114 total) Blast Radius: 1.0m Missiles Per Shot: 6 Clip Size: 3 Max Ammo: 6 Lock-on Range: 400m Lock-on Time: 1.2s Reload Time: 4.5s PG/CPU: 13/90
Signature Feature: Fast missiles that lock-on and track target.
So let's compare the two as AV weapons, since that's what they're advertised as.
Swarm Launcher does more damage. (825 more than PC)
Plasma Cannon does more splash damage. (199.5 more than SL but not exactly necessary for AV)
Plasma Cannon has larger splash radius (2.5m larger than SL, again something not exactly necessary for AV).
Swarm Launcher has higher clip size. (2 more "shots" than the PC)
Plasma Cannon has higher max ammo. (2 more "shots" than the SL)
Swarm Launcher has higher overall damage (11,880 vs the PC's 10,395)
Swarm Launcher has longer range. (400m as opposed to whatever the PC's round manages to hit)
Plasma Cannon "charges" quicker. (Half of the time as the SL)
Plasma Cannon has faster reload time. (1 second faster than SL)
Swarm Launcher has more lenient CPU requirements (27 less CPU than PC)
So, here's the issues with this thing..
A.) Harder to land shots on vehicles. B.) Less damage than the Swarm Launcher, assuming it does hit. C.) Larger splash radius makes this an Anti-Infantry weapon, something it's not exactly amazing at either. D.) Slow projectile reduces accuracy at long-ranges. E.) Range is hard to "assume" based on the projectile's arching nature. F.) While it charges at 0.6s, I think it's silly having an ENTIRE SKILL dedicated to giving it reduced charge time of 5% per level. G.) Reload time combined with charge-up put this weapon at slower effective speeds than a Forge Gun, which also has more clip size, damage and reliable accuracy. H.) There is no hit indicator for this weapon, making verification a guessing game.
Nova Knife wrote:The plasma cannon is an unholy offpsring of a forge gun and a mass driver, less effective than either in most cases.
Possible Suggestions:
1.) Remove the charge up timer completely and change Plasma Cannon Operation to a different bonus. Having a 0.6 charge-up timer and a skill associated to reducing it is just silly. 2.) Remove or lessen the arch of the projectile. There is no reason for this being in play as the Swarm Launcher locks on and the Forge Gun fires straight, both performing better in terms of damage, ammo use and reliability. 3.) Increase the damage so that it is -WORTH- having a single shot that has to be immediately reloaded afterward. 4.) Remove/Revise Plasma Cannon Ammo Capacity skill. 5% of 9 is .09, meaning that even at level 5 this skill will only give you 0.45 more rounds. 5.) Reduce the CPU! Why does this weapon require more CPU than a Swarm Launcher if it's less effective almost every way? 6.) Being as a hotfix is being implemented to give this weapon PG requirements, this only compounds the issues revolving around it's fitting requirements. 7.) Reduce the splash radius. We already have an effective AoE Anti-Infantry weapon and it's called a Mass Driver.
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
35
|
Posted - 2013.05.26 11:25:00 -
[2] - Quote
Aeon Amadi wrote: 4.) Remove/Revise Plasma Cannon Ammo Capacity skill. 5% of 9 is .09, meaning that even at level 5 this skill will only give you 0.45 more rounds. 5.) Reduce the CPU! Why does this weapon require more CPU than a Swarm Launcher if it's less effective almost every way? 6.) Being as a hotfix is being implemented to give this weapon PG requirements, this only compounds the issues revolving around it's fitting requirements.
Just thought I'd correct your math there, 9 x 1.25 (level 5) = 11.25. So at Ammo Capacity Level 5, you have an extra two rounds. It's no free lunch, but still. 9 x .05 (5%) = .45 * 5 (level 5) = 2.25 (skill gain) + 9 (base ammo) = 11.25 (max ammo)
The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente Plasma Tech) the CPU usage can be reduced even further. Until it requires Powergrid, I don't see a HUGE issue with the CPU requirements.
Regardless, I can somewhat agree that the Plasma Cannon feels a little underwhelming in comparison to the other AV weapons. In my opinion, the primary skill should increase projectile velocity rather than decrease charge time. I have never once thought "Wow I sure wish my Plasma Cannon charged faster" but I have definitely thought "Wow, I wish that thing moved faster"
I believe there is a thread somewhere here discussing that the Advanced and Prototype variants of the Plasma cannon are broken, not sure where it's at though. If anything, I want the Plasma cannon to have a higher splash damage and radius as opposed to better AV capabilities. I feel that it should perform better against infantry than the Forge Gun or Swarm launcher at the cost of slightly reduced AV effectiveness. This makes it more useful for the AV specialist who doesn't want to completely sacrifice his defense against enemy infantry while hunting vehicles. But these are just my opinions. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
605
|
Posted - 2013.05.26 11:40:00 -
[3] - Quote
I've been using the basic and ADV variants for a few days, and agree that PLC needs tweaking. Faster projectile speed and more AV damage (direct and/or splash) would help make it a more viable weapon.
The arc is fine, it's good to have some weapons which require actual player skill to use. But that should be balanced by making the weapon an actually formidable adversary to vehicles and infantry.
EXASTRA INVICTAS wrote:I believe there is a thread somewhere here discussing that the Advanced and Prototype variants of the Plasma cannon are broken, not sure where it's at though. If anything, I want the Plasma cannon to have a higher splash damage and radius as opposed to better AV capabilities. I feel that it should perform better against infantry than the Forge Gun or Swarm launcher at the cost of slightly reduced AV effectiveness. This makes it more useful for the AV specialist who doesn't want to completely sacrifice his defense against enemy infantry while hunting vehicles. But these are just my opinions.
The stated purpose of PLC is to be an anti-tank weapon, and we need more variety with AV options. As OP said, we already have Mass Driver as an anti-infantry weapon with splash damage - we don't need another one. If you use Swarms you can use a sidearm as anti-infantry backup. |
Spectral Clone
The Unholy Legion of Darkstar DARKSTAR ARMY
19
|
Posted - 2013.05.26 11:54:00 -
[4] - Quote
I have not read in the ingame description that the PLC is a anti vehicle weapon. The description does however state something about urban and confined space combat (which this weapon really excels at). |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3989
|
Posted - 2013.05.26 12:03:00 -
[5] - Quote
Very good feedback thread |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
35
|
Posted - 2013.05.26 12:19:00 -
[6] - Quote
Arramakaian Eka wrote:I've been using the basic and ADV variants for a few days, and agree that PLC needs tweaking. Faster projectile speed and more AV damage (direct and/or splash) would help make it a more viable weapon. The arc is fine, it's good to have some weapons which require actual player skill to use. But that should be balanced by making the weapon an actually formidable adversary to vehicles and infantry. EXASTRA INVICTAS wrote:I believe there is a thread somewhere here discussing that the Advanced and Prototype variants of the Plasma cannon are broken, not sure where it's at though. If anything, I want the Plasma cannon to have a higher splash damage and radius as opposed to better AV capabilities. I feel that it should perform better against infantry than the Forge Gun or Swarm launcher at the cost of slightly reduced AV effectiveness. This makes it more useful for the AV specialist who doesn't want to completely sacrifice his defense against enemy infantry while hunting vehicles. But these are just my opinions. The stated purpose of PLC is to be an anti-tank weapon, and we need more variety with AV options. As OP said, we already have Mass Driver as an anti-infantry weapon with splash damage - we don't need another one. If you use Swarms you can use a sidearm as anti-infantry backup. The difference is the Plasma Cannon would still be a rather effective Anti-Vehicle Weapon (unlike the Mass Driver), and it would be a rather effective Anti-Personnel weapon (unlike the Swarm Launcher). It gives it a defining spot that it would happily slide into as another AV weapon, especially since the Plasma Cannon will be much more effective at taking out Caldari and Matari (assuming shield tanks) LAVs and HAVs since it's a Hybrid weapon, not explosive. I'm not saying take it from being AV and turn it into a ridiculously large Mass Driver. I just think increasing its damage purely for AV makes the weapon "just another AV weapon" to choose from, rather than offering a real, solid benefit to using it over the rest. Making it so you're more likely to smash the face of someone trying to shoot you than you would be with the Swarm Launcher gives one more reason to spec into the Plasma Cannon, if one so chooses.
1) Increased projectile speed per level (changed from charge up speed) 2) Slightly increased Damage 3) Slightly increased splash radius
Now it's a decent anti-vehicle weapon that you can also defend yourself with, if necessary. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1381
|
Posted - 2013.05.26 13:06:00 -
[7] - Quote
EXASTRA INVICTAS wrote:
The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente Plasma Tech) the CPU usage can be reduced even further. Until it requires Powergrid, I don't see a HUGE issue with the CPU requirements..
Incorrect. CCP has stated that this is a bug and intends to fix it by adding PG requirements. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1381
|
Posted - 2013.05.26 13:11:00 -
[8] - Quote
EXASTRA INVICTAS wrote:Arramakaian Eka wrote:I've been using the basic and ADV variants for a few days, and agree that PLC needs tweaking. Faster projectile speed and more AV damage (direct and/or splash) would help make it a more viable weapon. The arc is fine, it's good to have some weapons which require actual player skill to use. But that should be balanced by making the weapon an actually formidable adversary to vehicles and infantry. EXASTRA INVICTAS wrote:I believe there is a thread somewhere here discussing that the Advanced and Prototype variants of the Plasma cannon are broken, not sure where it's at though. If anything, I want the Plasma cannon to have a higher splash damage and radius as opposed to better AV capabilities. I feel that it should perform better against infantry than the Forge Gun or Swarm launcher at the cost of slightly reduced AV effectiveness. This makes it more useful for the AV specialist who doesn't want to completely sacrifice his defense against enemy infantry while hunting vehicles. But these are just my opinions. The stated purpose of PLC is to be an anti-tank weapon, and we need more variety with AV options. As OP said, we already have Mass Driver as an anti-infantry weapon with splash damage - we don't need another one. If you use Swarms you can use a sidearm as anti-infantry backup. The difference is the Plasma Cannon would still be a rather effective Anti-Vehicle Weapon (unlike the Mass Driver), and it would be a rather effective Anti-Personnel weapon (unlike the Swarm Launcher). It gives it a defining spot that it would happily slide into as another AV weapon, especially since the Plasma Cannon will be much more effective at taking out Caldari and Matari (assuming shield tanks) LAVs and HAVs since it's a Hybrid weapon, not explosive. I'm not saying take it from being AV and turn it into a ridiculously large Mass Driver. I just think increasing its damage purely for AV makes the weapon "just another AV weapon" to choose from, rather than offering a real, solid benefit to using it over the rest. Making it so you're more likely to smash the face of someone trying to shoot you than you would be with the Swarm Launcher gives one more reason to spec into the Plasma Cannon, if one so chooses. 1) Increased projectile speed per level (changed from charge up speed) 2) Slightly increased Damage 3) Slightly increased splash radius Now it's a decent anti-vehicle weapon that you can also defend yourself with, if necessary. Well, that's the way I feel it should go. CCP will do what they will do, however.
I'm not sure that when we were told that it was going to be a dumb-fire AV weapon we all thought: "Hell yeah, big mass driver that only fires one round with a charge-up."
Honestly as far as AV is concerned there's not much to choose from. Swarm Launcher or Forge Gun. We -need- more AV options because honestly, while the Swarm Launcher is more reliable I don't want to have to wait a century for the swarm launchers to -not- hit their target. Forge Guns are also a pretty finicky thing as I'm sacrificing a lot of mobility in order to use them, which is something that's a pretty big necessity with the rate of which the LAV buffs keep pouring out of CCP's development team. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
35
|
Posted - 2013.05.26 13:59:00 -
[9] - Quote
Aeon Amadi wrote:I'm not sure that when we were told that it was going to be a dumb-fire AV weapon we all thought: "Hell yeah, big mass driver that only fires one round with a charge-up."
Honestly as far as AV is concerned there's not much to choose from. Swarm Launcher or Forge Gun. We -need- more AV options because honestly, while the Swarm Launcher is more reliable I don't want to have to wait a century for the swarm launchers to -not- hit their target. Forge Guns are also a pretty finicky thing as I'm sacrificing a lot of mobility in order to use them, which is something that's a pretty big necessity with the rate of which the LAV buffs keep pouring out of CCP's development team. I was expecting something more like a rocket launcher of plasma balls. And it's kinda sorta almost there, too be honest. It's not really a rocket launcher, and it's not really an arcing shot. It's somewhere in between.
Proto Mass Driver Radius: 4.125m (base is 3.3) Proto Plasma Cannon Radius: 3.5m (base is 3.5)
So the Plasma Cannon has a higher base radius but it ultimately has a smaller splash when comparing both at maximum power. The direct and splash damage is also higher on the Plasma Cannon. The Plasma Cannon has an effective 4.1 reload time before skills are factored in, and the Mass Driver 4 seconds, so they're relatively equal there too. So up to this point I can kinda understand why you're comparing the two. However, their firing patterns are completely different. The Plasma Cannon also doesn't get the ability to shoot a shot per second. It has a (at worst) 4.1 second delay between every single shot. The Mass Driver will still feel like a completely different weapon. And I'm not saying "Hurr durr Plasma cannon should not be AV".
I'm just saying that it's already designated as an AV weapon. From my experience using it, the biggest issue with it is the damage seems slightly lower than it should be for being a single shot weapon, and that the projectile moves too slowly to be effective at anything other than Tankbusting (reliably anyway). But it differentiates itself from the other AV weapons by being really effective vs. Infantry as well. The Swarm Launcher is absolutely useless at it, AV grenades are useless for it, the Forge Gun is capable of it but can be somewhat tricky to use... one of the biggest defining points of the Plasma Cannon, at least for non-heavy AV, is in its ability to be used effectively for anti-personnel. I mean, that's just how I see it.
Give it a slight damage buff, make the projectile faster, eh it doesn't need improved splash radius. They could even drop it to 3 I think. Maybe remove the arc pattern of the projectile. I think it'd be a nice weapon like that. Maybe it's just me, but yeah. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1383
|
Posted - 2013.05.26 14:06:00 -
[10] - Quote
EXASTRA INVICTAS wrote:Aeon Amadi wrote:I'm not sure that when we were told that it was going to be a dumb-fire AV weapon we all thought: "Hell yeah, big mass driver that only fires one round with a charge-up."
Honestly as far as AV is concerned there's not much to choose from. Swarm Launcher or Forge Gun. We -need- more AV options because honestly, while the Swarm Launcher is more reliable I don't want to have to wait a century for the swarm launchers to -not- hit their target. Forge Guns are also a pretty finicky thing as I'm sacrificing a lot of mobility in order to use them, which is something that's a pretty big necessity with the rate of which the LAV buffs keep pouring out of CCP's development team. I was expecting something more like a rocket launcher of plasma balls. And it's kinda sorta almost there, too be honest. It's not really a rocket launcher, and it's not really an arcing shot. It's somewhere in between. Proto Mass Driver Radius: 4.125m (base is 3.3) Proto Plasma Cannon Radius: 3.5m (base is 3.5) So the Plasma Cannon has a higher base radius but it ultimately has a smaller splash when comparing both at maximum power. The direct and splash damage is also higher on the Plasma Cannon. The Plasma Cannon has an effective 4.1 reload time before skills are factored in, and the Mass Driver 4 seconds, so they're relatively equal there too. So up to this point I can kinda understand why you're comparing the two. However, their firing patterns are completely different. The Plasma Cannon also doesn't get the ability to shoot a shot per second. It has a (at worst) 4.1 second delay between every single shot. The Mass Driver will still feel like a completely different weapon. And I'm not saying "Hurr durr Plasma cannon should not be AV". I'm just saying that it's already designated as an AV weapon. From my experience using it, the biggest issue with it is the damage seems slightly lower than it should be for being a single shot weapon, and that the projectile moves too slowly to be effective at anything other than Tankbusting (reliably anyway). But it differentiates itself from the other AV weapons by being really effective vs. Infantry as well. The Swarm Launcher is absolutely useless at it, AV grenades are useless for it, the Forge Gun is capable of it but can be somewhat tricky to use... one of the biggest defining points of the Plasma Cannon, at least for non-heavy AV, is in its ability to be used effectively for anti-personnel. I mean, that's just how I see it. Give it a slight damage buff, make the projectile faster, eh it doesn't need improved splash radius. They could even drop it to 3 I think. Maybe remove the arc pattern of the projectile. I think it'd be a nice weapon like that. Maybe it's just me, but yeah.
Go start another thread. |
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
35
|
Posted - 2013.05.26 14:23:00 -
[11] - Quote
CCP prefers we keep discussions contained within like threads. Since we're both talking about changes to the Plasma Cannon, I see no need to start a new thread. Not when it can be discussed just as easily here. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1384
|
Posted - 2013.05.26 14:29:00 -
[12] - Quote
EXASTRA INVICTAS wrote:CCP prefers we keep discussions contained within like threads. Since we're both talking about changes to the Plasma Cannon, I see no need to start a new thread. Not when it can be discussed just as easily here.
No, we're not both talking about changes to the Plasma Cannon.
This thread is in regards to making it a fundamental AV weapon, which is what it's supposed to be. You're trying to stray away from the topic in and of itself. |
Scheneighnay McBob
Bojo's School of the Trades
1349
|
Posted - 2013.05.26 14:35:00 -
[13] - Quote
I've set up a bounty for this thing in the lab rat division. We're trying to figure out how to best use it. Current idea being researched is using it as a hybrid of AV and anti-heavy.
I'll try to remember to inform this forum if we find any use for it. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
35
|
Posted - 2013.05.26 14:35:00 -
[14] - Quote
Aeon Amadi wrote:EXASTRA INVICTAS wrote:CCP prefers we keep discussions contained within like threads. Since we're both talking about changes to the Plasma Cannon, I see no need to start a new thread. Not when it can be discussed just as easily here. No, we're not both talking about changes to the Plasma Cannon. This thread is in regards to making it a fundamental AV weapon, which is what it's supposed to be. You're trying to stray away from the topic in and of itself. Aeon Amadi wrote: Possible Suggestions:
1.) Remove the charge up timer completely and change Plasma Cannon Operation to a different bonus. Having a 0.6 charge-up timer and a skill associated to reducing it is just silly. 2.) Remove or lessen the arch of the projectile. There is no reason for this being in play as the Swarm Launcher locks on and the Forge Gun fires straight, both performing better in terms of damage, ammo use and reliability. 3.) Increase the damage so that it is -WORTH- having a single shot that has to be immediately reloaded afterward. 4.) Remove/Revise Plasma Cannon Ammo Capacity skill. 5% of 9 is .09, meaning that even at level 5 this skill will only give you 0.45 more rounds. Edit: Apparently this has been corrected to 11-12 rounds, but considering it's a 6x (I think?) skill, it's pointless. 5.) Reduce the CPU! Why does this weapon require more CPU than a Swarm Launcher if it's less effective almost every way? 6.) Being as a hotfix is being implemented to give this weapon PG requirements, this only compounds the issues revolving around it's fitting requirements. 7.) Reduce the splash radius. We already have an effective AoE Anti-Infantry weapon and it's called a Mass Driver.
Sounds like we're talking about making changes to the Plasma Cannon to me. And since I am not trying to remove its role as an Anti Vehicular weapon (in fact, from my experience using it, my changes would only further improve its abilities in that role), just rather define it further as a weapon, I still see no need to go off and start another topic. Regardless, I've stated my opinion and experience and am not going to stay here and argue with you about trivialities such as whether or not to start a new topic. |
ladwar
Dead Six Initiative Lokun Listamenn
501
|
Posted - 2013.05.26 15:05:00 -
[15] - Quote
ok so some math proto SL damage on shields 1386 proto PC damage on shields 1270.5 think that says it all. SL takes penalty on shield while the PC gets a 10% bonus |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
303
|
Posted - 2013.05.26 15:17:00 -
[16] - Quote
ladwar wrote:ok so some math proto SL damage on shields 1386 proto PC damage on shields 1270.5 think that says it all. SL takes penalty on shield while the PC gets a 10% bonus its less effective on what's it effective than what has the least effective AV weapon.
ok I have been playing around with it myself and a breach version should made or bring up the damage on direct shot as right now its more effective as anti-infantry.
This proves how badly the plasma cannon need a buff.
Maybe increase the clip size to 2? So that it have more dps than a swarm launcher but less alpha. |
ladwar
Dead Six Initiative Lokun Listamenn
501
|
Posted - 2013.05.26 15:22:00 -
[17] - Quote
or maybe the SL just needs to be toned down.. but that's me being a vehicle guy. the PC needs to more damage on what its effective then what takes a 30% penalty to its damage. so in general all the PC need a increase of damage by 200~points and don't say its would beat the FG it wouldn't. |
Pent'noir
Algintal Core Gallente Federation
90
|
Posted - 2013.05.26 16:00:00 -
[18] - Quote
Some good thoughts. I would use this weapon if the total dmg over 10 seconds was the same or better (since we have to aim and be close) than the swarm launcher against vehicles. However, the charge time plus reload time really hurts this one off weapon.
I usually don't like being close to a tank when hunting unless I'm doing a suicide run, which is where this weapon would fit my playstyle, but not in its current state. Swarms will do better in every situation. |
ladwar
Dead Six Initiative Lokun Listamenn
502
|
Posted - 2013.05.26 16:41:00 -
[19] - Quote
Scheneighnay McBob wrote:I've set up a bounty for this thing in the lab rat division. We're trying to figure out how to best use it. Current idea being researched is using it as a hybrid of AV and anti-heavy.
I'll try to remember to inform this forum if we find any use for it. oh its good vs people if you can get the timing down and rain death. so far my best is killing 12 people not in vehicles(5 of which were scouts) no to impressive but pick a use AV, AI, both. for a AV its need to be used on HAVs pretty much and not much else and from the top works best. for AI think of it like the MD but stronger, a SMG is suggested best to pick either nonmoving targets or targets with low awareness and running in line once again top down best way to fire. for both pick high place with your team and bring sniper, forges and SL and a ton of hives. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1388
|
Posted - 2013.05.26 22:05:00 -
[20] - Quote
ladwar wrote:ok so some math proto SL damage on shields 1386 proto PC damage on shields 1270.5 think that says it all. SL takes penalty on shield while the PC gets a 10% bonus its less effective on what's it effective than what has the least effective AV weapon.
ok I have been playing around with it myself and a breach version should made or bring up the damage on direct shot as right now its more effective as anti-infantry.
Okay, the logic here is messed up.
Prototype Swarm Launcher: 330 damage per missile * 6 missiles = 1980 damage 1980 damage - 10% (as it's only doing 90% on shields) = 1782
Prototype Plasma Cannon: 1155 damage per shot + 10% (higher damage on shields) = 1270.5
So you got the Plasma Cannon down correctly but you missed the mark with the Prototype Swarm Launcher.
Either way, the Plasma Cannon isn't a sufficient AV weapon and it desperately needs -SOMETHING- to give it a suitable role. Having a one-shot, high damage mass driver might sound good on paper but considering how unforgiving it is when you miss (and missing happens quite a bit in this game for a variety of reasons) it doesn't make a suitable Anti-Infantry weapon.
Here's the facts: If it's supposed to be an anti-infantry weapon it needs something worthwhile for being a single-shot weapon that has an effective Rate of Fire of 15rpm (based on charge+reload time).
Honestly, I don't think we need another Mass Driver. We have one and it does it's job pretty damn well. Prototype Mass Drivers even have a higher splash radius and clip size so it's far more forgiving than the Plasma Cannon. We need more AV options and this isn't one of them. |
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Severance Pay
Purgatorium of the Damned League of Infamy
243
|
Posted - 2013.05.26 23:08:00 -
[21] - Quote
Sounds like you really need to read my guide. Plasma Canon(how to make it work) |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1389
|
Posted - 2013.05.26 23:15:00 -
[22] - Quote
Yeah, but no. It was advertised as an AV weapon - not an AI weapon. I'll take a reduction/outright removal of splash radius/damage in order to effectively put down Vehicles with a dumb-fire weapon. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4037
|
Posted - 2013.05.28 06:16:00 -
[23] - Quote
This deserve's CCP's attention |
General Erick
Onslaught Inc RISE of LEGION
25
|
Posted - 2013.05.28 07:03:00 -
[24] - Quote
If this was improved how you wanted it, OP, I would ask that it become a heavy weapon. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 11:53:00 -
[25] - Quote
General Erick wrote:If this was improved how you wanted it, OP, I would ask that it become a heavy weapon.
We already have a Forge Gun - we don't need a less practical/effective Forge Gun.
Why would this have to be made into a Forge Gun when it's less effective than the Light Weapon that already have, The Swarm Launcher??? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
415
|
Posted - 2013.05.28 12:03:00 -
[26] - Quote
Aeon Amadi wrote:EXASTRA INVICTAS wrote:
The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente Plasma Tech) the CPU usage can be reduced even further. Until it requires Powergrid, I don't see a HUGE issue with the CPU requirements..
Incorrect. CCP has stated that this is a bug and intends to fix it by adding PG requirements.
Don't think so, from CCP known issues list:
Quote: [RESOLVED]:
GÇó Flaylock pistols and Plasma cannons require 0 PG [by design]
That they have 0 PG as "by design" and on their fixed list. |
Reiki Jubo
Amarr Templars Amarr Empire
134
|
Posted - 2013.05.28 12:16:00 -
[27] - Quote
Aeon Amadi wrote: 2.) Remove or lessen the arch of the projectile. There is no reason for this being in play as the Swarm Launcher locks on and the Forge Gun fires straight, both performing better in terms of damage, ammo use and reliability. 3.) Increase the damage so that it is -WORTH- having a single shot that has to be immediately reloaded afterward. 4.) Remove/Revise Plasma Cannon Ammo Capacity skill. 5% of 9 is .09, meaning that even at level 5 this skill will only give you 0.45 more rounds. Edit: Apparently this has been corrected to 11-12 rounds, but considering it's a 6x (I think?) skill, it's pointless. 5.) Reduce the CPU! Why does this weapon require more CPU than a Swarm Launcher if it's less effective almost every way? 6.) Being as a hotfix is being implemented to give this weapon PG requirements, this only compounds the issues revolving around it's fitting requirements. 7.) Reduce the splash radius. We already have an effective AoE Anti-Infantry weapon and it's called a Mass Driver.
these are good suggestions. Especially lowering splash. CCP stop screwing with player aim, when a player puts the crosshairs on a target unless the target moves or the shooter is killed, its a strike.
this system where certain weapons have this arc where you have to extrapolate where the projectile will land is excessive. the game is complex enough, dont require a math degree to fire weapons as well.
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Vermaak Doe
SVER True Blood Unclaimed.
761
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Posted - 2013.05.28 12:24:00 -
[28] - Quote
Zeylon Rho wrote:Aeon Amadi wrote:EXASTRA INVICTAS wrote:
The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente Plasma Tech) the CPU usage can be reduced even further. Until it requires Powergrid, I don't see a HUGE issue with the CPU requirements..
Incorrect. CCP has stated that this is a bug and intends to fix it by adding PG requirements. Don't think so, from CCP known issues list: Quote: [RESOLVED]:
GÇó Flaylock pistols and Plasma cannons require 0 PG [by design]
That they have 0 PG as "by design" and on their fixed list. To me, that just doesn't make sense. If I remember correctly, caldari dropsuits are/should me more CPU intensive than gallente, especially when you consider that shield mods draw more cpu than armor. I'd prefer if the plasma cannon traded cpu for the pg cost of a sidearm. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
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Posted - 2013.05.28 12:36:00 -
[29] - Quote
Zeylon Rho wrote:Aeon Amadi wrote:EXASTRA INVICTAS wrote:
The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente Plasma Tech) the CPU usage can be reduced even further. Until it requires Powergrid, I don't see a HUGE issue with the CPU requirements..
Incorrect. CCP has stated that this is a bug and intends to fix it by adding PG requirements. Don't think so, from CCP known issues list: Quote: [RESOLVED]:
GÇó Flaylock pistols and Plasma cannons require 0 PG [by design]
That they have 0 PG as "by design" and on their fixed list.
Must have been edited. A while back there was a comment that very distinctly said that they were going to have PG requirements hotfixed in at a later date. Why they don't have PG requirements is beyond me. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
418
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Posted - 2013.05.28 13:17:00 -
[30] - Quote
Aeon Amadi wrote:Zeylon Rho wrote:Aeon Amadi wrote:EXASTRA INVICTAS wrote:
The CPU is high because it requires 0 powergrid to operate. That, combined with its CPU reduction skill lowers its CPU quickly. And when you use it on a Gallente Assault Suit (since it's Gallente Plasma Tech) the CPU usage can be reduced even further. Until it requires Powergrid, I don't see a HUGE issue with the CPU requirements..
Incorrect. CCP has stated that this is a bug and intends to fix it by adding PG requirements. Don't think so, from CCP known issues list: Quote: [RESOLVED]:
GÇó Flaylock pistols and Plasma cannons require 0 PG [by design]
That they have 0 PG as "by design" and on their fixed list. Must have been edited. A while back there was a comment that very distinctly said that they were going to have PG requirements hotfixed in at a later date. Why they don't have PG requirements is beyond me.
Yeah, not trying to be argumentative, I just recalled it from their "fixed" list with the "by design". As-is, it makes sense for the Plasma Cannon to have a CPU-based fitting skill, but I have no idea what the story with the Flaylock having a PG-fitting skill with no PG reqs is.
Good thread btw, the Plasma Cannon definitely has some wonky progression (and little incentive to progress pass standard) as the weapon is right now imho.
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