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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
114
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Posted - 2013.05.27 10:05:00 -
[1] - Quote
REQUIRED:
1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense.
2: Give the vehicle engineering skill 3% PG
3: (this will help AV'ers too) Get rid of packed AV nades, make regular AV nades do 800 at Standard, 1000 at Advanced, and 1200 at Prototype. Also, get rid of their homing. Then, change their name to packed AV nades.
4: (cont. from #3) Make sleek do 600 at Standard, 800 at Advanced, and 1000 at Prototype. Make their homing speed faster and lock on farther, and their flight distance farther. Call them reglar AV nades.
5: Create these turret skills-
- Sharphooter- Increases optimal range.
- rapid Fire- Increases rate of fire (only for turrets without heat buildup).
- coolant systems- Reduces heat buildup of turrets (only fir turrets with heat buildup).
- Fitting efficiency- Decreases fitting requirements of turrets.
These would go under the turret upgrades skill.
6: fix the glitch where at a certain distance, you can't see people, and anything that they shoot.
7: Make swarms glow a bright yellow again.
8: Give all vehicles a warning that they are being locked on.
9: Fix the turning angles of Swarms; Make them go straight to you, not to wherever you were, then go to you.
SUGUESTIONS:
1: return the MLT LAV's back to their original HP.
2: Give only 50% of the buff that STD LAV's got.
3: Leave the SLAV's and the LLV's alone.
4: Raise the base resistance of all HAV's (in exception of MLT HAV's); HAV's get 15%, BOHAV's get 25%, Marauders get 30%.
5: Raise all speeds of vehicles, leave acceleration as is, but only when you have larger maps.
6: Instead of cooldowns, we get a capacitor (We were supposed to in the first place, and would be far better than the way now.).
7: Create More open maps.
8: Give they ability to shoot down swarms.
That's all I got in my head for now. tweak all you like.
Peace, Godin
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Kane Fyea
BetaMax. CRONOS.
180
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Posted - 2013.05.27 10:15:00 -
[2] - Quote
Godin Thekiller wrote:6: fix the glitch where at a certain distance, you can't see people, and anything that they shoot. This isn't a glitch. CCP limits how far you can see someone to increase performance. Most developers do this in games with large maps. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
114
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Posted - 2013.05.27 10:17:00 -
[3] - Quote
Kane Fyea wrote:Godin Thekiller wrote: and anything that they shoot. This isn't a glitch. CCP limits how far you can see someone to increase performance. Most developers do this in games with large maps.
This is where it becomes a glitch, and a very nasty exploit. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
114
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Posted - 2013.05.27 10:36:00 -
[4] - Quote
bump |
ladwar
Dead Six Initiative Lokun Listamenn
504
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Posted - 2013.05.27 10:37:00 -
[5] - Quote
I think use them need to be said.. because of threads like this one |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
116
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Posted - 2013.05.27 10:39:00 -
[6] - Quote
ladwar wrote:I think use them need to be said.. because of threads like this one
.... what? I'm not sure I'm following what you mean by that.... |
Otoky
DIOS EX. Gentlemen's Agreement
103
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Posted - 2013.05.27 10:40:00 -
[7] - Quote
+1 for the constructive feedback.
But you shoud post this in Feedback and Requiests section. |
Charlotte O'Dell
TeamPlayers EoN.
332
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Posted - 2013.05.27 10:43:00 -
[8] - Quote
*I think you mean 5%/lvl POG skill. We need that PG to fit proto modules with proto turrets. Otherwise, spot on! |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
116
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Posted - 2013.05.27 10:48:00 -
[9] - Quote
Charlotte O'Dell wrote:*I think you mean 5%/lvl POG skill. We need that PG to fit proto modules with proto turrets. Otherwise, spot on!
This is to make CCP happy. They want to nerf us for some odd reason, so if we give them a lightly lower number, they might take it. But, if they will give us it, 5% is good. will edit this. |
ladwar
Dead Six Initiative Lokun Listamenn
504
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Posted - 2013.05.27 10:51:00 -
[10] - Quote
Godin Thekiller wrote:ladwar wrote:I think use them need to be said.. because of threads like this one .... what? I'm not sure I'm following what you mean by that.... you never said you have to use them(aka they can sit in the market and magically work without being fitted, brought or even skilled into). people like the person who made the thread won't even use any AV and complain that vehicles overpower because they feel their AR should kill tanks. sounds simple but hey there some out there that just don't get it. |
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
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Posted - 2013.05.27 11:37:00 -
[11] - Quote
Any other ideas on this issue, or tweaks to mine? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
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Posted - 2013.05.27 11:46:00 -
[12] - Quote
If any CPM's GM's, or dev's are on, can you review my ideas? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
613
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Posted - 2013.05.27 11:48:00 -
[13] - Quote
Godin Thekiller wrote: Sharphooter- Increases optimal range.
Do we really need this in Dust? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
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Posted - 2013.05.27 11:54:00 -
[14] - Quote
? Oh wait, I get it now. lol, that's a good one. I see what you did there. But seriously, what do you think? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
123
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Posted - 2013.05.27 12:23:00 -
[15] - Quote
bump |
Jason Pearson
Seraphim Initiative. CRONOS.
1369
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Posted - 2013.05.27 14:29:00 -
[16] - Quote
ladwar wrote:I think use them need to be said.. because of threads like this one
It's a valid complaint honestly, one that will get LAVs nerfed, and the majority of people on here are far too idiotic to realize this and offer valid compromises with responses such as "WAH THE LORE" and "WAHH ITS NOT REALISTIC".
On topic, most of the ideas are solid, +1. Just remove the Sharpshooter one, as we don't want that kind of skill in DUST, let's be fair. |
Spkr4theDead
Namtar Elite Gallente Federation
99
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Posted - 2013.05.27 14:39:00 -
[17] - Quote
Kane Fyea wrote:Godin Thekiller wrote:6: fix the glitch where at a certain distance, you can't see people, and anything that they shoot. This isn't a glitch. CCP limits how far you can see someone to increase performance. Most developers do this in games with large maps. Seems like the game performed better in Chromosome, because you were able to see everything much further away. |
Vermaak Doe
SVER True Blood Unclaimed.
759
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Posted - 2013.05.27 14:45:00 -
[18] - Quote
Only the militia lavs need a nerf. |
Spkr4theDead
Namtar Elite Gallente Federation
99
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Posted - 2013.05.27 14:53:00 -
[19] - Quote
Jason Pearson wrote:ladwar wrote:I think use them need to be said.. because of threads like this one It's a valid complaint honestly, one that will get LAVs nerfed, and the majority of people on here are far too idiotic to realize this and offer valid compromises with responses such as "WAH THE LORE" and "WAHH ITS NOT REALISTIC". On topic, most of the ideas are solid, +1. Just remove the Sharpshooter one, as we don't want that kind of skill in DUST, let's be fair. We're the ones trying to be fair. Everybody else want vehicles nerfed. |
Scheneighnay McBob
Bojo's School of the Trades
1365
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Posted - 2013.05.27 15:20:00 -
[20] - Quote
LLAVs were always rolling tanks. I know because I had one last build. They didn't need a huge eHP buff. |
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