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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:38:00 -
[1] - Quote
CCP's stated objective for Dust is to be a AAA shooter. I believe most of us agree that we are not there, yet - but many of us feel we can get there, me included. This thread is a community-driven effort to prioritize Dust development from the players' perspective to elevate Dust to AAA-titlehood.
There has been lots of progress since August when I joined the closed beta, but some of that progress has not been in the areas which I feel is critical or crucial to the success of Dust as an FPS and an MMO. Therefore I feel it is necessary for us to put everything in one place for easy reference for the Devs, and for the community to edit.
Dust must stand on its own as an FPS to be successful. That's what this thread is about. To outline the game design objectives and game mechanics needed for an AAA title.
In following posts my list - it is not meant to be exhaustive. I will review the comments, and add any that I have missed, and even ones I disagree with but which get enough Likes.
This is not a laundry list of all issues and suggestions: please only post high-level CRITICAL or CRUCIAL items, EVERYTHING ELSE belongs in other threads. Don't post your pet projects which don't impact the entire game or have to do with just a subset of players; I'd love to talk at length about how Scouts need TLC, but that belongs in EVERYTHING ELSE or as part of item balancing, balancing, balancing below.
Please don't post balancing issues unless they are gamebreaking or close to it. Balacing is too specific for this thread, and is an on-going effort.
Please post links to constructive threads discussing your suggestions, or on items listed below, so that I can add them. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:39:00 -
[2] - Quote
CRITICAL - these need to be fixed now
- Framerate - rock steady and high fps is critical for an FPS. Many experience huge framerate drops especially in close quarter combat.
- Lag - there are videos of rubberbanding and numerous reports of other really bad lag issues.
- New player experience - you can't throw window after window of graphs, UI elements and pages of text at a new player. There needs to be a proper tutorial for the UI and especially gameplay, which doesn't tell or show you what to do, but lets you do it yourself at your own pace.
- Matchmaking - a newbie MM queue was introduced which was needed, but people are thrown in with the protostompers too early. And non-newbie MM needs more tiers or to allow more time to match similarly skilled and geared players together.
- Getting stuck in terrain, corners and other map elements
- Communication - CCP needs to improve communication with players. Forum posts are not enough. More on this topic in a post below.
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:39:00 -
[3] - Quote
CRUCIAL - need to be prioritized over everything else
- More game modes - we currently have two game modes (the other two are minor variants), and neither of them are unique. Team Deathmatch (Ambush) is a necessary FPS trope which is good to have, and Skirmish with its waypoint-holding mechanic fits the world perfectly. We need more for longevity of the game.
- More maps - we haven't seen new maps in months, there need to be more for variability and to keep people interested. Introduce a new map every month or two, for example, and commit to that.
- Balancing, balancing, balancing - this will never end, and it needs to be done constantly. You must re-balance clearly imbalanced items swiftly (TAR), while tweaking more complex interactions iteratively (HAV vs AV, Logis being better scouts thand Scouts).
- Keyboard and Mouse - I don't use KBM myself in Dust, but it sounds like it needs attention from numerous forum posts. I think it's a mistake to include KBM due to the difficult if not impossible task of balancing it with a Controller, but since you have it, you need to balance it.
- AFK camping needs to be stopped - it makes matches unbalanced, and makes a mockery of the SP system and Devs.
- Skill Points - you can't do enough with starter SP, and there's not enough meaningful variety with characters. Higher starter SP, or a pool of free starter skills based on race and role would fix this.
- Ensuring Pay-to-Win doesn't creep in, and that CCP sticks to their end of the deal - given precedent set by Omega boosters and the Merc pack debacle, I'm afraid we will get more and more aggressive marketing of unbalancing boosters and AUR gear, and that CCP will feel free to adjust terms as they see fit. This needs to be kept in check, and the community needs to be vigilant about P2W creep.
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:39:00 -
[4] - Quote
EVERYTHING ELSE
Finally, CCP needs to improve communication with players. Too many important news are hidden deep in obscure threads somewhere in a sub-forum. Forums should not be the only place we find out about SP cap changes, weapon balancing or skill tree respecs. Too often we get conflcting, inaccurate and incomplete information - it causes frustration for Devs and players, and makes it look like you didn't think things through.
I suggest the Devs to produce a State Of Game post every week, outlining the main changes implemented recently and in the near future, and what you are working on at any given moment with a Soon tag on it, and what is being post-poned to future. Post it on the forums and the in-game welcome screen. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
558
|
Posted - 2013.05.24 11:39:00 -
[5] - Quote
Reserved |
Nstomper
Future War Cult
436
|
Posted - 2013.05.24 11:43:00 -
[6] - Quote
Friendly bump |
Daedric Lothar
Onslaught Inc RISE of LEGION
445
|
Posted - 2013.05.24 11:55:00 -
[7] - Quote
I agree with some of it, however more important the CPM and the DEVs have all been really quiet lately. Most likely they have abandoned the forums because they are working on something or because they are waiting for the initial surge of psychopaths who came back after the release to leave so we can have better forum threads. Right now the forums are pretty bad and no one of consequence is going to look at this. Might try back in a couple weeks. |
CrotchGrab 360
Better Hide R Die D.E.F.I.A.N.C.E
70
|
Posted - 2013.05.24 11:55:00 -
[8] - Quote
The whole balancing system isn't right.
As you say they need to produce a weekly report.
Really they should do a monthly analysis of forum feedback and tweak slightly based on the feedback instead of stealth nerf things and nerf or buff things drastically.
small changes CCP, small changes. By the way getting stuck between walls and crates (see: boundary boxes) is still a huge problem.
To make a fast paced, fun filled FPS game It has to be fluent and fast. i.e proper hit detection, frame rate, little lag, better boundary boxes. Once you can zoom around the map without any inconveniences, you have yourself a shooter. |
Natu Nobilis
BetaMax Beta CRONOS.
314
|
Posted - 2013.05.24 11:59:00 -
[9] - Quote
Now that-¦s the kind of useful, helpful thread that i was hoping for.
Good job.
The getting stuck in terrains is quite nasty when you-¦re a Nova Knife user =(
Not to mention the hit detection of the blueshieldofdeath |
Lasarte Ioni
Solar Fleet Enterprises Rebel Alliance of New Eden
100
|
Posted - 2013.05.24 12:19:00 -
[10] - Quote
+1 Vote for TOTY (Thread of the year)
CRITICAL: the aim, we don't want another KZ2 pls |
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
559
|
Posted - 2013.05.24 12:24:00 -
[11] - Quote
Lasarte Ioni wrote:+1 Vote for TOTY (Thread of the year)
CRITICAL: the aim, we don't want another KZ2 pls
Thanks for the support!
Can you be a bit more specific on what's wrong with aiming and how to improve?
I was planning to include hitboxes and aiming in my seeded list, but couldn't really pinpoint what's wrong with them and how to improve. |
ReGnYuM
Imperfects Negative-Feedback
18
|
Posted - 2013.05.24 12:29:00 -
[12] - Quote
Aiming
and
General Movement |
Malik loves Love
Kinsho Swords Caldari State
4
|
Posted - 2013.05.24 12:29:00 -
[13] - Quote
I read eurugamer review. It was very right but kind.
Dust be here in 10 years? Ha it is broken today.
This game is dead, time to give up ccp! |
Joseph Ridgeson
WarRavens
174
|
Posted - 2013.05.24 12:33:00 -
[14] - Quote
It takes too long to get into Basic gear and is too easy to get into high level gear. I am very surprised that CCP just streamlined the skill system when they went to Uprising. In EVE, if you want to use an Advanced Cruiser, you need Cruiser maxed, Starship Command Maxed, Advanced Starship Command to like level 3, and then the skill in the Advanced Cruiser.
Why not make it so using a normal Assault Rifle needs Weaponry 1, Light Weapon Operation 1, and Assault Rifle Operation 1 while a Prototype needs Weaponry 5, Light Weapon Operation 5, Assault Rifle Operation 5, and Assault Rifle Proficiency 1? Would mean less people running around with Duvolle Tacticals.
Of course, the problem then becomes "I cannot catch the people who have Prototype weapons because of the cost."
You cannot state that SP level is the way to do it. Imagine you have someone who puts a whole, whole bunch of points into Dropships because when it comes to Corporation Warfare, she is the go-to Dropship pilot. She carries a CRU and drops loads of Mercs on top of points. Very useful. Say she has 6 million skill points with 4 million into Dropships. In a normal game where she doesn't call in a Dropship, she is basically considered a character with 2 million. Thus, it is not really 6 million versys 6 million. That is the danger of specialization but it still shows a flaw with that kind of Matchmaking.
Of course, Matchmaking itself is hard in this game. You can't do KDR because people in Tanks that end up having a bunch of stomps early in their career end up at 6+ would get slaughtered because they "don't deserve to be at that high level." What about the Logistics player that doesn't care about KDR and is more about helping the team? They are thrown into matches where they are helping brand new players against other brand new players. War Points are not great either because there are ways of getting a bunch of War Points that would also artificially inflate you.
Sadly, this very large problem is something that I am not sure how to fix... |
Jaden HGhar
The Unholy Legion of Darkstar DARKSTAR ARMY
12
|
Posted - 2013.05.24 12:49:00 -
[15] - Quote
- Fix Aiming - Fix Terrain Glitches (so annoying) - Balance Weapons - Fix Framerate - Fix Lag
These 5 are the major ones imo |
Surt gods end
Demon Ronin
137
|
Posted - 2013.05.24 13:01:00 -
[16] - Quote
+1 for this thread man.
1) I know it's been said but the aiming needs to be fixed. Unreal tournament tho decades old and twitch action fps still had the aiming down packed. unreal tournament 3 had a more "heavy" movement but didn't sacrifice the aim. CCP have you played sector 8? the aim there wasn't bad either, and those guys without booster run had somewhat of a heavy feel.
2) Stop showing how much SP you would have gotten if you brought a booster!! really ccp? really? should I even say why this is wrong?
3) Range. rule of thumb and it's not hard.
CQC weapons can and should kill you if your 7ft away. that should be max range. give or take a foot.
Medium range guns like assault should have MEDIUM range.
Far range guns like sniper should well, you should know.
lasers were should be long range, but the further the range the less damage it does. you feel the most heat from a light bulb when your close to it right?
Game modes. this right now could wait. But adding a CTF in here, in variant would be fun. CTF are fun. they are the "break" from the other modes.
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Jathniel
G I A N T EoN.
370
|
Posted - 2013.05.24 13:44:00 -
[17] - Quote
Interesting post, but I take issue with some of the complaints.
FPS - This is a game engine/PS3 issue. They chose Unreal. The PS3 is doing it's best given the scale, with the intended engine. It's not fair to compare with BF3's Frostbite engine, for example, (totally different engine optimized for the PS3). Graphics are going to be ongoing, but don't expect things to get much better with the current engine. They would need to create a whole new engine to get the major graphics rework that you want that would produce improved FPS (another year of dev time).
Lag/Latency - Another variable. More dependent on so-called "internet weather". They're doing pretty good in this area considering the scale. This game does a LOT more on the server-side as opposed to the client-side vs. other games. Improvement here is GOING to take time.
New player experience - This I can agree with. Even if a new player were someone that stopped to read all the information pertaining to gear and skills, he will still end up in a bad way. With how Dust is currently balanced, what looks good on paper doesn't translate into the field. Furthermore, they have no definitive indicators of what weapon types they are using (hybrid, kinetic, energy, etc.). So the tutorial they DO have is limited, and the information they are provided with in tooltips, etc. is incomplete. It doesn't say what a weapon's range is, or the rate of decay, etc.
Matchmaking - I disagree with the matchmaking. Newbies play with us, to learn how to play, and to get recruited. Dust is squad-based, and they will learn this very early, or they will leave. I DO however wish, the MM would compensate for putting them up against 2 fully-stacked teams. SP difference, not too much of a problem. Organized TEAM difference? That's the MM issue.
Dev Communication - this has improved a lot as of a day or two ago. Patch notes are updated every night now. You sign in, hit R2, and bam. Issues addressed during maintenance are listed right there. Bravo to CCP for this one.
Game Modes - My understanding during the closed beta was that the "Instant Battle" thing is actually what we are trying to get away from. We don't want a random set of game modes that have no purpose. Faction Warfare is being developed so that every battle fought literally effects EVE, and matters. The Instant Battles were simply supposed to be "proofs of concept" for the full game, with a Combat Arena coming later to satisfy the player desire for things like CTF and Domination, etc. But the INTENTION is supposed to be totally player owned and controlled districts, where we decide what buildings and installations to place... naturally this will take time. I imagine the Combat Arena will have a betting system so people can earn isk.
More Maps - I agree with this. A new map every month would be wonderful. This would make maps where certain roles dominate, inevitable, and I agree with that. A map where snipers rule? Yes. A map where heavies rule? Yes. I want to see us spitting out more maps. Monthly is perfect.
KB/M vs. Gamepad - This has already been addressed. Mice have a new sensitivity cap to keep them more in line with gamepads, this reduces the effectiveness of multi-DPI mice.
AFK Camping - You really don't need to be concerned about what someone is doing if they go afk. Yes, them not helping you means the match is unbalanced. Public matches where this occurs is of no consequence to anything. Every game has AFKers in some way. As long as matches are open to the public this will exist. Mid firefight, someone can walk right off and abandon you, and go AFK. That's reality. Get over it. If SP farming is what you're complaining about, that's not going to break the game. Players voted that system in during the beta. That is likely here to stay. It's New Eden, in a public match, no one is nor should be obligated to help you fight.
Starter SP - Currently, yes. The starter SP doesn't go far enough to enable players to compete. But we should wait until the new skill tree is revealed before saying there should be a change here. |
Crash Monster
Snipers Anonymous
366
|
Posted - 2013.05.24 14:11:00 -
[18] - Quote
Excellent thread idea. if we can keep it civil and discuss the ideas then whether we all agree or not it will provide a lot of food for CCP to digest.
It would be nice if:
- CCP had a team working on fixing the basic mechanics - CCP had other sub-teams working on other issues.
I'd imagine this to be the case. If so, then we can stop arguing back and forth about what we want more, and simply focus on which issues each area needs to improve in.
My vote -- fix the issues that get in the way of fun. Rubber-banding, velcro-terrain, and my favorite the venus flytrap ravine from which there is no escape have to go. Also, perhaps limited to the role I play and hence a less important issue, find a way to stop quick-scoping with a sniper rifle that doesn't impose a wandering aim that makes you fight it every time you wish to use the damned gun. How about have a "warmup" period during which the dispersion is higher -- you could have faded dispersion circle on the screen and wait for it to "close" to an acceptable size to make it worth taking the shot.
This would let you maintain your sighting, not have to fight the gun each activation, and allow you to protect all the whiners from a sniper quick scoping them into oblivion every time. Hey, maybe there are better ways to do this, but if we use the "technology available in the future" we should be able to give a fun experience instead of a pain in the arse experience when trying to solve basic issues.
Edit: As the graphics for a circle at the aim point are pretty damned simple it might even be a feature that goes in the options that a player can turn on and off.
Edit: I'd also like the scope effect on the swarm launcher back. It's nice to be able to get the enhanced detail (everything but the lock effect) without having to lock on the supply depot on the far end of the map by mistake. Seriously, we're in high tech land here -- the stupid weapons ought to be aiding us, not fighting us. Again, they don't have to fight us in order to ensure balance. CCP, you simply have to find a better way to do these things so that the game will provide a better experience.
Edit: Of course, all that said, I'm playing the game like it's going out of style, it's just that I actually notice that I am not enjoying myself at times... whereas before some of the "recent" changes that never happened. |
Takahiro Kashuken
Red Star. EoN.
537
|
Posted - 2013.05.24 14:17:00 -
[19] - Quote
lol
OP critical list is basically everything |
Crash Monster
Snipers Anonymous
367
|
Posted - 2013.05.24 15:20:00 -
[20] - Quote
What's up? People don't know how to take advantage of a constructive opportunity when they see it? |
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Shion Typhon
Intara Direct Action Caldari State
1
|
Posted - 2013.05.24 15:32:00 -
[21] - Quote
Arramakaian Eka wrote:CCP's stated objective for Dust is to be a AAA shooter. I believe most of us agree that we are not there, yet - but many of us feel we can get there, me included. This thread is a community-driven effort to prioritize Dust development from the players' perspective to elevate Dust to AAA-titlehood.
I've only recently started playing but that is a pretty accurate list of everything that grinds my gears when I play.
The matchmaking/afking (sort of the same issue), lag and the terrain glitching/sticking are my three biggest gripes of the ones you have listed.
Yes this is a CCP game (ie HTFU) but FPS isn't quite the same as EVE, you need to have balanced teams and matches in the non-corporate matches if you want anyone to play it or join the Dust/EVE community. Corporate matches can be as brutally one sided as you want, put on your big-boy pants for war but if the other "tiers?" of matches aren't more balanced you won't get any traditional FPS players joining then graduating up the chain.
My other grip off that list is the range/damage mechanics which you already addressed in another thread but the hard clip on damage needs to be fixed. Its just sooooooooooo unnatural. |
Mobius Wyvern
BetaMax. CRONOS.
1623
|
Posted - 2013.05.24 15:33:00 -
[22] - Quote
Arramakaian Eka wrote:CRITICAL - these need to be fixed now
- Framerate - rock steady and high fps is critical for an FPS. Many experience huge framerate drops especially in close quarter combat.
- Lag - there are videos of rubberbanding and numerous reports of other really bad lag issues.
- New player experience - you can't throw window after window of graphs, UI elements and pages of text at a new player. There needs to be a proper tutorial for the UI and especially gameplay, which doesn't tell or show you what to do, but lets you do it yourself at your own pace.
- Matchmaking - a newbie MM queue was introduced which was needed, but people are thrown in with the protostompers too early. And non-newbie MM needs more tiers or to allow more time to match similarly skilled and geared players together.
- Getting stuck in terrain, corners and other map elements
- Communication - CCP needs to improve communication with players. Forum posts are not enough. More on this topic in a post below.
So basically they need to not be what Sony Online Enetertainment is being right now, and what Planetside 2 still is.
Shouldn't be too hard. |
Shion Typhon
Intara Direct Action Caldari State
1
|
Posted - 2013.05.24 16:05:00 -
[23] - Quote
The Planetside 2 comment reminded me.
Like PS2, Dust is a combined arms game and they both suffer from the same problem, that is, a clear balancing philosophy between Air/Land/Infantry.
I haven't seen enough Air in action to comment rationally but the existing state of Land vs Infantry is a bit messed. They don't seem to have a balanced firepower/toughness/maneuverability/scarcity paradigm well thought out.
PS2 has the same problem, vehicles are too spammable and therefore you don't have to take care in their use. You need to get to that point where your vehicle gives you battlefield power but also needs to be carefully applied and shepherded.
At the moment LAVs are too easy to use and aren't really threatened by infantry on the battlefield (way too much armour and maneuverability and too little damage from small arms fire = murder taxi/infantry mower impunity). Tanks seem to have the opposite problem, too easy to destroy.
I do, however, like Dust's vehicles' weapons, they are much better balanced than PS2. They are dangerous but slow, turret turning speeds and reloads act as a choke on spammability I find them much more sensible.
Anyway, regardless of opinions on the current situation I think they need to reconsider the firepower/toughness/maneuverability/scarcity mix. |
KatanaPT
Tech Guard General Tso's Alliance
122
|
Posted - 2013.05.24 16:08:00 -
[24] - Quote
Good post. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
566
|
Posted - 2013.05.24 17:05:00 -
[25] - Quote
Jathniel wrote:FPS - This is a game engine/PS3 issue. They chose Unreal. The PS3 is doing it's best given the scale, with the intended engine. It's not fair to compare with BF3's Frostbite engine, for example, (totally different engine optimized for the PS3). Graphics are going to be ongoing, but don't expect things to get much better with the current engine. They would need to create a whole new engine to get the major graphics rework that you want that would produce improved FPS (another year of dev time).
Unreal 3 is perfectly capable of high frame rates. CCP needs to balance eye candy with maintaining high fps. But point taken, I'll clarify the OP with that point.
Quote:Lag/Latency - Another variable. More dependent on so-called "internet weather". They're doing pretty good in this area considering the scale. This game does a LOT more on the server-side as opposed to the client-side vs. other games. Improvement here is GOING to take time.
Wasn't such an issue in Chromosome.
But yes, there are a lot of variables, and I'm afraid the lag in PC some people are experiencing is due to people being literally all around the world - and that will never get fixed due to laws of physics.
Quote:Matchmaking - I disagree with the matchmaking. Newbies play with us, to learn how to play, and to get recruited. Dust is squad-based, and they will learn this very early, or they will leave. I DO however wish, the MM would compensate for putting them up against 2 fully-stacked teams. SP difference, not too much of a problem. Organized TEAM difference? That's the MM issue.
Fair point, I'll amend the OP.
Quote:Game Modes - My understanding during the closed beta was that the "Instant Battle" thing is actually what we are trying to get away from. We don't want a random set of game modes that have no purpose. Faction Warfare is being developed so that every battle fought literally effects EVE, and matters. The Instant Battles were simply supposed to be "proofs of concept" for the full game, with a Combat Arena coming later to satisfy the player desire for things like CTF and Domination, etc. But the INTENTION is supposed to be totally player owned and controlled districts, where we decide what buildings and installations to place... naturally this will take time. I imagine the Combat Arena will have a betting system so people can earn isk.
Regardless of the destiny of Instant Battle, the point remains: we need more game modes. Whether they are in FW or PC, there need to be more than two of the most basic game modes.
CTF has no place in Dust (and neither does TDM), but I'm sure some imaginative individual could shoehorn it into the EVE universe somehow :P |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
566
|
Posted - 2013.05.24 17:05:00 -
[26] - Quote
Quote:More Maps - I agree with this. A new map every month would be wonderful. This would make maps where certain roles dominate, inevitable, and I agree with that. A map where snipers rule? Yes. A map where heavies rule? Yes. I want to see us spitting out more maps. Monthly is perfect.
This is exactly the type of feedback I'm seeking! CCP should not be afraid to take risks, and "unbalanced" maps like that would be great. I'll amend.
Quote:KB/M vs. Gamepad - This has already been addressed. Mice have a new sensitivity cap to keep them more in line with gamepads, this reduces the effectiveness of multi-DPI mice.
Has it been addressed in the last couple of days? If not, I'll keep it until I get confirmation from others it's not an issue.
Quote:AFK Camping - You really don't need to be concerned about what someone is doing if they go afk. Yes, them not helping you means the match is unbalanced. Public matches where this occurs is of no consequence to anything. Every game has AFKers in some way. As long as matches are open to the public this will exist. Mid firefight, someone can walk right off and abandon you, and go AFK. That's reality. Get over it. If SP farming is what you're complaining about, that's not going to break the game. Players voted that system in during the beta. That is likely here to stay. It's New Eden, in a public match, no one is nor should be obligated to help you fight.
There have been numerous threads about it, and this is not the place for that discussion.
I'll just say that game mechanics (passive SP per second in game) encourages AFK camping, which is clearly against the spirit of an FPS. It gives a negligible benefit to a small subset of the more callous player with nothing better to do than to cheat, at the expense of the enjoyability of the game for everyone unlucky enough to be in a game with AFK campers. It is griefing, and it is griefing even in New Eden. |
Crash Monster
Snipers Anonymous
372
|
Posted - 2013.05.24 21:19:00 -
[27] - Quote
Minor gripe, but an excuse to keep the thread alive...
What's up with jumping out of the MCC only to land at the bottom of an installation full of toxic waste? Instant death. How about not putting a death trap right under the MCC (we don't all recognize every building on the map before jumping). |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
578
|
Posted - 2013.05.25 09:19:00 -
[28] - Quote
Crash Monster wrote:Minor gripe, but an excuse to keep the thread alive...
What's up with jumping out of the MCC only to land at the bottom of an installation full of toxic waste? Instant death. How about not putting a death trap right under the MCC (we don't all recognize every building on the map before jumping).
And in some cases it's not readily apparent which places are death traps, and which are safe to land on. I think this belongs to EVERYTHING ELSE, though. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
23
|
Posted - 2013.05.25 09:24:00 -
[29] - Quote
It would have been easier to agree on what were AAA qualities of this game.
See, my list is done. |
Iron Wolf Saber
Den of Swords
4647
|
Posted - 2013.05.25 10:27:00 -
[30] - Quote
I'll agree to this road map. |
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