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21. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
The CP cost for changing the timer of a district is way to low. It should be exponential increments instead of linear.
- by Ares 514 - at 2015.07.09 16:35:00
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22. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
I think this is a great idea.
- by Ares 514 - at 2015.07.03 01:22:00
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23. [Feedback] Improving Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: One Eyed King wrote: Adipem Nothi wrote: * Set falloff inner rings to a fixed 5m-7m (all classes), then restore Range Amps to +45% All the inner circle change does is take a nerf that was necessary to Range Amps un...
- by Ares 514 - at 2015.06.13 17:43:00
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24. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
The following should be done. Lock inner rings to 5meters for EVERY suit. This never changes from Range Amps. Have Range Amps affect the mid/outer ranges by a set number of meters (as another pointed out). Range amps don't work well % wise given...
- by Ares 514 - at 2015.06.10 19:16:00
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25. DMG mods - in Feedback/Requests [original thread]
Honestly an interesting concept. What if you had the armour/shield DM's be in different slots i.e. Highs/Lows. You could also make it so that each type does two different %'s. Say current % vs chosen type (shield/armour) and 1/2 current % vs non-...
- by Ares 514 - at 2015.06.01 17:42:00
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26. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Breakin Stuff wrote: Ares 514 wrote: Kind of off topic but i can't say I agree with anything you wrote. Balance is not a squad of AV vs one tanker. Militia AV should be equivalent to militia guns. Harder to kill byt feasible on a one vs on...
- by Ares 514 - at 2015.05.28 15:21:00
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27. If we're going to make logistics faster and assaults slower... - in Feedback/Requests [original thread]
Reducing logi stamina sounds like a good idea to me to stay off issues.
- by Ares 514 - at 2015.05.28 00:16:00
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28. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Maken Tosch wrote: Stefan Stahl wrote: I think it's been said: Reasonable people agree with this. As a secondary topic on the user experience side of this: I feel like 'powercores' are not an intuitive entity to interact with. Ask 10 people...
- by Ares 514 - at 2015.05.27 23:08:00
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29. In Need of Nerf - in Feedback/Requests [original thread]
Adipem Nothi wrote: Ares 514 wrote: Adipem Nothi wrote: Ares 514 wrote: Adipem Nothi wrote: Spitballing ... Plates, Ferros, Reactives - Slight mobility nerf; specifics here . Armor Repairers - OK Codebreakers - OK CPU Upgrades -...
- by Ares 514 - at 2015.05.27 00:05:00
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30. In Need of Nerf - in Feedback/Requests [original thread]
Adipem Nothi wrote: Ares 514 wrote: Adipem Nothi wrote: Spitballing ... Plates, Ferros, Reactives - Slight mobility nerf; specifics here . Armor Repairers - OK Codebreakers - OK CPU Upgrades - OK KinCats - OK CardRegs - Add a stamina ...
- by Ares 514 - at 2015.05.26 23:53:00
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31. In Need of Nerf - in Feedback/Requests [original thread]
Adipem Nothi wrote: Georgia Xavier wrote: Adipem Nothi wrote: 2. Correct; brick affords users more utility other low-slot modules. Whether or not we should reign in brick or buff all else is debatable. A buff on other modules would be n...
- by Ares 514 - at 2015.05.26 23:24:00
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32. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Kain Spero wrote: Aidualc wrote: CCP Rattati wrote: Dear players Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringe...
- by Ares 514 - at 2015.05.25 18:23:00
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33. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Bright Steel wrote: It would also be nice if a no show raid paid the clone value of the 150 clones automatically destroyed/lost by the district to the attackers. They can't do this or it would be farmville all over again.
- by Ares 514 - at 2015.05.25 17:58:00
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34. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Lady MDK wrote: Ares 514 wrote: I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration. Raids shouldn't have a queue. You raid and steal. The enemy either ...
- by Ares 514 - at 2015.05.25 17:27:00
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35. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
I would like to see Raids being queued up much faster (1-3 hours) than traditional PC's. I hope this will be coming in the next iteration.
- by Ares 514 - at 2015.05.25 17:15:00
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36. strafing. - in Feedback/Requests [original thread]
Thumb Green wrote: Adipem Nothi wrote: Back in Chrome, it didn't take 3/4s of clip to down a dancing medframe. HP levels were lower and weapons hit harder. Wiggling seldom saved a merc caught offguard from behind ... which is the complete ...
- by Ares 514 - at 2015.05.21 15:31:00
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37. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: No, as they still need to exist as 3 different entities, due to different PG/CPU capacity. three different suits to represent player progression yes? then there's another way of handling the pg/...
- by Ares 514 - at 2015.05.14 17:17:00
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38. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Avallo Kantor wrote: CCP Rattati wrote: DeathwindRising wrote: Well I'll ask a couple questions. What's the benefit in having the same slot layout across all tiers vs only having one dropsuit with one slot layout? Does a standard suit ...
- by Ares 514 - at 2015.05.14 17:14:00
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39. Sticky:ISK rewards - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alena Ventrallis wrote: This does nothing but further reward stomps with more ISK. Simply increase the ISK you get for each match, both sides, so even if you lose you can still more easily run the best gear. No. Th...
- by Ares 514 - at 2015.05.04 17:15:00
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40. Sticky:ISK rewards - in Feedback/Requests [original thread]
I'm a bit late to the party, but YES, I support this!
- by Ares 514 - at 2015.04.30 17:55:00
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