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1. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
shanghili wrote: back in the days cooked nades would still be thrown after death. ^ true. This caused much frustration as the instant before you'd die you hit the grenade and it often kill the guy killing you. I believe that grenades didn't ...
- by Ares 514 - at 2015.09.11 18:13:00
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2. CPM Feedback Request: Game Mode Selection - in Feedback/Requests [original thread]
I play Skirmish these days but it can take a while to deploy, 3-4mins during my usual times. Given how domination is dominant for whatever reason, it might be good if they could add in some logic that if you have multiple modes open it spends 1 o...
- by Ares 514 - at 2015.09.11 18:00:00
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3. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
Count- -Crotchula wrote: here is my feedback for DUST as it stands, from my experience, in my opinion - 11th September 2015. I am still getting stuck on terrain all the time, if you try to shoot your weapon you bounce and your sights goes up ...
- by Ares 514 - at 2015.09.11 15:39:00
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4. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
el OPERATOR wrote: If you shoot, knife or punch someone in the back without killing them and then stay rooted in place so they can turn around 180 degrees and shoot you, you are the worst assassin ever and deserve not just to have your position...
- by Ares 514 - at 2015.08.28 04:31:00
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5. I gotta say - in Feedback/Requests [original thread]
Adipem Nothi wrote: Played 3 rounds of Ambush today. Had one massive lag spike (rubberbanding / teleporting) and a few prolonged instances of garbled coms. Yesterday had a ton of rubber banding. It kept rewinding a ton during battles. One ba...
- by Ares 514 - at 2015.08.20 15:57:00
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6. I gotta say - in Feedback/Requests [original thread]
Nothing Certain wrote: What servers were you on. My experience was completely opposite. Normally lag and rubber banding are not an issue for me, today it was almost unplayable. American. Had some lag yesterday but in general it's been better...
- by Ares 514 - at 2015.08.18 15:24:00
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7. I gotta say - in Feedback/Requests [original thread]
I've noticed improvements as well. I think they've changed something. CCP take note of the change!
- by Ares 514 - at 2015.08.17 16:36:00
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8. [Suggestion] Influencing Player Behavior w/ ISK - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: How about this: 1.6 mil isk split between your team, shared out according to the proportion of total team warpoints earned. This rewards trying, regardless of how much better the enemy team is. You als...
- by Ares 514 - at 2015.08.10 21:35:00
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9. [Suggestion] Influencing Player Behavior w/ ISK - in Feedback/Requests [original thread]
Payouts for all mercs entering battles already under way needs to be fixed by giving a real payout based on performance not time in battle. This single issue causes tons of battle imbalance since late comers often leave if put in mid battle, it's ...
- by Ares 514 - at 2015.08.10 20:05:00
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10. Most painful UI components in DUST - in Feedback/Requests [original thread]
Other UI pains: In warbarge the first item in the list is 'Upgrade' instead of 'Claim'. Every day we Claim the goods, we rarely upgrade.
Fitting Loadouts, when you select high slots it should not show categories that have nothing in them f...
- by Ares 514 - at 2015.07.28 18:02:00
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11. Have Custom Fitting Lists - in Feedback/Requests [original thread]
Nice feature and nice suggestion for how to implement it. Now I just wish they would actually listen to some of the great ideas by there players.
- by Ares 514 - at 2015.07.25 00:04:00
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12. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
Mobius Kaethis wrote: What do you guys think about the charge time? Too long, too short or just right? I feel like making it too long would make the module useless and too short would not solve the problems the module currently has. Seems li...
- by Ares 514 - at 2015.07.24 20:00:00
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13. Interface improvements - in Feedback/Requests [original thread]
I would add it would be nice if one colour represented a squad leader that was allowed to call in OB's as well as the primary squad leader.
- by Ares 514 - at 2015.07.24 16:53:00
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14. Interface improvements - in Feedback/Requests [original thread]
Assigning colours to squad members is a great way to more easily fix their broken 16 man squad into the required groups while allowing a ton of flexibility on squad grouping. Good idea.
- by Ares 514 - at 2015.07.24 16:52:00
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15. Myofibral Stimulant Jumping [Balance Proposal] - in Feedback/Requests [original thread]
I think this could be a good change to balance them out.
- by Ares 514 - at 2015.07.24 16:47:00
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16. Stop Auto-Switching to Team Chat - in Feedback/Requests [original thread]
Mobius Kaethis wrote: This is definitely low priority but if it doesn't take much dev time then it would be a very welcome change. That being said I understand the reasoning behind this features(?) original implementation, encouraging communic...
- by Ares 514 - at 2015.07.23 23:28:00
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17. Stop Auto-Switching to Team Chat - in Feedback/Requests [original thread]
deezy dabest wrote: I can not stand this either but I have to say that this is very low ranking on the list of things I want to see fixed in this game. It's minor sure, but they all add up. Something like this should take 15min max to fix.....
- by Ares 514 - at 2015.07.23 15:49:00
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18. Stop Auto-Switching to Team Chat - in Feedback/Requests [original thread]
One of the stupidest things that has existed forever. Agreed.
- by Ares 514 - at 2015.07.22 17:30:00
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19. Making Alliances more Tangible - in Feedback/Requests [original thread]
Agree with both posts.
- by Ares 514 - at 2015.07.20 17:20:00
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20. Fireteams inside squads and squads inside platoons. - in Feedback/Requests [original thread]
This is how it should have been implemented, multiple squads (4 man) within 8 man / 16 man groups.
- by Ares 514 - at 2015.07.15 18:30:00
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