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41. Sticky:[Feedback] Competitive ISK Loadouts for New players - in Feedback/Requests [original thread]
Aeon Amadi wrote: Why not just let us save and share Fitting Templates and let them fit the stuff themselves? This is a better approach. Honestly I think trying to build PC fits is a waste of time. The meta changes and no one will agree on ...
- by Ares 514 - at 2015.04.30 17:52:00
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42. [BUG] Issue with RESTOCK TO option - in Feedback/Requests [original thread]
This bug drives me nuts. Fix it please!
- by Ares 514 - at 2015.04.24 18:00:00
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43. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
I don't support this. Domination is ruined with the current match maker and skirmish seems to be the only okay game mode currently. I do support adding ISK payouts to FW. I do support merging two sides of FW together for the queue so there's onl...
- by Ares 514 - at 2015.04.20 16:46:00
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44. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
Haerr wrote: From most menus one is able to back out of that menu with O. Except for the battle finder, where O is cancel deployment. For example if you are sending (or responding) to a mail while the chat window is open or what not and you wan...
- by Ares 514 - at 2015.04.03 18:05:00
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45. [Request] Scotty Map Selection Tweak - in Feedback/Requests [original thread]
It would be really nice if along with all that useless info when you are being deployed it showed the map name. Personally I would want to ensure your system didn't force the odds towards playing a map you hate. There are a few maps I'll back out ...
- by Ares 514 - at 2015.03.27 16:00:00
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46. Upgrade the HUD - in Feedback/Requests [original thread]
The HUD needs a facelift. Nice ideas.
- by Ares 514 - at 2015.03.26 17:42:00
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47. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
CCP Rattati wrote: Short update The simple number of chat channels does not seem to be a problem. A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would li...
- by Ares 514 - at 2015.03.11 06:53:00
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48. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before...
- by Ares 514 - at 2015.03.11 06:51:00
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49. [Spreadsheet] Broken Map Rotation - in Feedback/Requests [original thread]
I miss the old maps. You just don't see some of the city maps anymore i.e. Cargo Hub
- by Ares 514 - at 2015.03.02 18:10:00
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50. [Idea - New Module] Reload Speed Module - in Feedback/Requests [original thread]
I think a module that decreases the time it takes to reload would be great for AV fits. It would need to be in the low slot, which is too bad given how many modules are already low. However, this would allow damage mods in the high with reload spe...
- by Ares 514 - at 2015.02.11 17:34:00
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51. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Sinboto Simmons wrote: CCP Rattati wrote: Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes *Shudder* gonna need to clear contacts. Good luck with that....
- by Ares 514 - at 2015.02.09 17:26:00
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52. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Regis Blackbird wrote: Ares 514 wrote: Regis Blackbird wrote: Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either ...
- by Ares 514 - at 2015.02.01 16:30:00
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53. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Regis Blackbird wrote: Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were...
- by Ares 514 - at 2015.02.01 01:10:00
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54. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Regis Blackbird wrote: Zindorak wrote: If i have too many chat channels my game hard freezes a lot. Can u look into this please? I can confirm this. I had two freezes so far in my tests, which I never have otherwise. The last one requ...
- by Ares 514 - at 2015.02.01 01:07:00
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55. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
To expand from all the feedback i've heard over the years, lag definitely seems to affect some more then others. However, there are a lot of common factors for all those that experience it. Fix each of them, many of which have been pointed out her...
- by Ares 514 - at 2015.01.30 17:43:00
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56. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
As previously mentioned having a way for a corp CEO/director or some new role send out a message to everyone in corp that went across their screen even if in battle would be GREAT.
- by Ares 514 - at 2015.01.30 02:17:00
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57. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
I can confirm if you have more then eight channels you freeze while deploying/in battle all the time. Their is definetly some cache issue, relogging (using neocom logout) will really help with lag before PC. Personally I like the idea of an opti...
- by Ares 514 - at 2015.01.30 02:15:00
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58. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Stefan Stahl wrote: Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my th...
- by Ares 514 - at 2015.01.30 02:07:00
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59. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Ares 514 wrote: Kain Spero wrote: 501st Headstrong wrote: Arkena Wyrnspire wrote: I can see the elites holding out just fine. 'Several hundred players' sounds so grand, but in the end it's 16v16. It doesn't m...
- by Ares 514 - at 2015.01.23 21:26:00
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60. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: 501st Headstrong wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elit...
- by Ares 514 - at 2015.01.23 19:50:00
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