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161. Request: Smarter Deploy options. - in Feedback/Requests [original thread]
Nice subject. The old method of putting you in a random spot was MUCH better. Unfortunately people complained about the spots being camped. However, at least then it was usually a one on one and if you were good you could win, if not the second de...
- by Ares 514 - at 2013.12.30 17:35:00
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162. Battle Finder : Alliance Tab - in Feedback/Requests [original thread]
Yes.
- by Ares 514 - at 2013.12.29 16:44:00
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163. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Look! I think they did something... * Improved HMG effectiveness at short/medium range. https://forums.dust514.com/default.aspx?g=posts&t=129785&find=unread
- by Ares 514 - at 2013.12.17 15:44:00
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164. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
KA24DERT wrote: 501st Headstrong wrote: Agreed. What do you guys think if we took Dmos out the gamw? I don't think we should outright remove them, as they add to fitting variety. If you want to give up your HP or support mods to do high d...
- by Ares 514 - at 2013.12.16 18:09:00
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165. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
501st Headstrong wrote: Agreed. What do you guys think if we took Dmos out the gamw? I would be very happy.
- by Ares 514 - at 2013.12.16 00:32:00
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166. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Dominus Fatali wrote: I think that 30% is too large a reduction. 5% to 10% would be an ideal staring point for sustained fire weapons. Alpha Damage weapons (snipper riffles, shotguns, etc.) seem fine as is. This is coming from a Scout who uses ...
- by Ares 514 - at 2013.12.15 19:00:00
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167. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
Draco Cerberus wrote: Ares 514 wrote: AR, scramblers and SMGs need a 10% damage reduction IMO, basically remove what you gave them when hit detection was broken. However the real TTK issues are the damage mods, especially stacking them. Unti...
- by Ares 514 - at 2013.12.15 18:43:00
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168. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
AR, scramblers and SMGs need a 10% damage reduction IMO, basically remove what you gave them when hit detection was broken. However the real TTK issues are the damage mods, especially stacking them. Until CCP addresses the damage mods were stuck w...
- by Ares 514 - at 2013.12.15 18:29:00
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169. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
NoxMort3m wrote: It would be awesome to get a dev response Good luck with that. It seems the only responses they do lately are quips, few actual helpful responses to what we consider issues. CCP I dare you to prove me wrong here :)
- by Ares 514 - at 2013.12.12 15:47:00
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170. Shield stacking penalty - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: pa ck wrote: REALLY? Shield recharge rate is already a joke. shields are NOT the problem. A few Noobs on the forums asked for shield stacking penalty so you gave it to them ? what about 830 armour on a proto gallente ...
- by Ares 514 - at 2013.12.11 17:47:00
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171. Blood on the screen? - in Feedback/Requests [original thread]
The blood graphic is HORRIBLE. It makes a MESS of the screen and makes it hard to see what's going on. Change it! That said, the good thing is it always shows the direction you took damage from (+1)! So the concept is great the graphic is sh*t.
- by Ares 514 - at 2013.12.11 17:46:00
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172. Shield stacking penalty - in Feedback/Requests [original thread]
Alena Ventrallis wrote: It's a stacking penalty. Assuming 5 shield extenders (maximum that can be fit on a single suit), that's a 12% penalty, because it only applies after the first one. Assuming 10 second depleted recharge, 12% extra is 1....
- by Ares 514 - at 2013.12.11 17:36:00
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173. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Oh, I did laugh just a bit when i saw just how bad it is! Sorry big guys. :)
- by Ares 514 - at 2013.12.11 17:28:00
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174. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
The flare is stupid you can't see anything. Given that everyone else has these wonderful cross hairs I think the heavies should not be blinded by a stupid animation.
- by Ares 514 - at 2013.12.11 17:27:00
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175. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
DeeJay One wrote: Ares 514 wrote: I am well aware that you said this is a temporary solution. I am saying that IMO sometime in the future is unacceptable as this is a CORE issue that drives a ton of us nuts! Try playing some and constan...
- by Ares 514 - at 2013.12.06 18:43:00
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176. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Hey, CCP Frame edited my main post! haha, what did you change CCP Frame?! I can't figure it out! Quick response to your response: "[FEEDBACK] Vehicle locks in 1.7 - https://forums.dust514.com/default.aspx?g=posts&t=122217&find=unread S...
- by Ares 514 - at 2013.12.06 17:52:00
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177. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Nova Knife wrote: You do realize this is a /temporary/ thing until an actual (customizable team/squad/anyone) lock feature comes out in the near future, yes? As far as "Messing with PC" What, you need to wait an extra 15 seconds to get your w...
- by Ares 514 - at 2013.11.20 04:58:00
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178. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Mr m4gic wrote: Ares 514 wrote: Guys, The vehicle locking you added to 1.7 is HORRIBLE. Now you can not quickly deploy into a dropship for PC. "As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds af...
- by Ares 514 - at 2013.11.20 04:56:00
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179. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Nova Knife wrote: You do realize this is a /temporary/ thing until an actual (customizable team/squad/anyone) lock feature comes out in the near future, yes? As far as "Messing with PC" What, you need to wait an extra 15 seconds to get your w...
- by Ares 514 - at 2013.11.20 04:53:00
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180. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cenex Langly wrote: Ares 514 wrote: Guys, The vehicle locking you added to 1.7 is HORRIBLE. Now you can not quickly deploy into a dropship for PC. "As it stands today, no-one other than the vehicle owner can get...
- by Ares 514 - at 2013.11.20 04:49:00
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