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121. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually, the slowdown effect was discussed at length today. We hope to have an update on that pretty soon. I hate this effect. Please kill it.
- by Ares 514 - at 2014.05.22 17:02:00
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122. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
843 Epidemic wrote: I don't get the decision to increase clones in a pack and increase clone count. The problem as far as I've seen it as that clone packs are too expensive AND sell too little clones. Should be the same price or cheaper for mor...
- by Ares 514 - at 2014.05.22 17:01:00
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123. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
That combat riffle is almost the only weapon you see in PC. It's OP and needs some slight adjusting. I leave it to others to figure out the specifics. Edit: Only AR type weapon, you see HMG's and SG's. But the vast majority of a kill feed is the CR.
- by Ares 514 - at 2014.05.16 17:59:00
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124. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
The biggest issue for infantry vs tank is the large blaster turret on a tank. The rotation speed on it needs to be drastically reduced. I personally like the idea of decreasing the rate of fire on them and increasing the damage to compensate. So t...
- by Ares 514 - at 2014.05.16 17:58:00
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125. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
The key issue is fitting costs and scaling (armour vs shields). The basic armour plate is the best bang for fitting cost out of ANY module. Reactive and Ferroscale cost WAY to much to fit, they could also use a small increase in hp too. The shiel...
- by Ares 514 - at 2014.05.16 17:54:00
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126. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Django Quik wrote: Ares 514 wrote: Django Quik wrote: FYI - Hotfixing = changing numbers Hotfixing =/= adding anything new whatsoever Completely wrong. Even CCP is not this bad. When have CCP ever added something new in a hotfix? ...
- by Ares 514 - at 2014.04.11 18:28:00
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127. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: I think folks are underestimating the value of effective clone packs. I'm also curious now if a raiding mechanic can be implemented. What if instead of auto sale on the reinforce timer it spawns a match that you have to go int...
- by Ares 514 - at 2014.04.11 17:08:00
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128. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
The Robot Devil wrote: Kain Spero wrote: 1st Lieutenant Tiberius wrote: Good ideas, 200 clone Clone Packs would truly make battles a lot more exciting. I would know cause we've been fighting you guys and 120 clones goes away pretty fast l...
- by Ares 514 - at 2014.04.11 16:43:00
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129. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Ares 514 wrote: [quote=Kain Spero][quote=Ares 514] I just don't want you to limit what you think they can achieve on a hotfix. I know a lot about software development and from what I have seen they have a fairly robust hot...
- by Ares 514 - at 2014.04.11 16:39:00
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130. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good. I put out some pokes ...
- by Ares 514 - at 2014.04.11 16:34:00
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131. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Ares 514 wrote: Given what you said about hot fixes being server side I'm going to make a very valid assumption you know nothing about software releases. Hot fixes are NOT limited to server side unless CCP are complete idi...
- by Ares 514 - at 2014.04.11 16:27:00
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132. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Django Quik wrote: FYI - Hotfixing = changing numbers Hotfixing =/= adding anything new whatsoever Completely wrong. Even CCP is not this bad.
- by Ares 514 - at 2014.04.11 15:15:00
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133. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Chance, when people are talking about a hotfix it means only server side changes are made not client side, and if you put in some kind of timer you would have to communicate that to the player in-game and thus it would require...
- by Ares 514 - at 2014.04.11 15:14:00
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134. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Eugene Killmore wrote: The only thing that will save PC is increasing clone pack size or adding the ability to buy up to 450 clones at a set price per clone. At this point every other PC change is inconsequential in my mind...
- by Ares 514 - at 2014.04.09 17:30:00
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135. Reduce speed while backpeddling - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: OverIord Ulath wrote: Agreed. This is one of the things that hinders scouts and all other CQC weapon users. Should be at least a 20-30% speed penalty for backpedaling. If you are gonna run from a Nova Knife scout, yo...
- by Ares 514 - at 2014.04.09 14:55:00
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136. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Another thought I would add is that districts should be able to be attacked during their reinforcement window and the battle starts in 30mins from the launched attack so that you don't have 24+ hours to get the perfect 16 ringers in. This would a...
- by Ares 514 - at 2014.04.08 17:42:00
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137. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better. I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than ...
- by Ares 514 - at 2014.04.08 17:37:00
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138. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Asha Starwind wrote: CCP Saberwing wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid ...
- by Ares 514 - at 2014.02.28 15:39:00
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139. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
RINON114 wrote: Fantastic post but I am curious, howcome they removed the repair tool effect? At one point we did have golden sparkly awesomeness. What happened to it? We angered the devs so they took away our toys.
- by Ares 514 - at 2014.02.27 15:59:00
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140. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Thrydwulf Khodan wrote: Summ Dude wrote: Thrydwulf Khodan wrote: Amarr for drop uplink, Minmatar when I'm repping ... wait we need someone to scan ... gimme a minute I need my Gallente ... you're out of Nanohives? I'll be right back ... I...
- by Ares 514 - at 2014.02.25 15:39:00
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