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![I-Shayz-I I-Shayz-I](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
I-Shayz-I
I----------I
5
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Posted - 2015.05.27 21:45:00 -
[1] - Quote
One or both of these things need to happen:
1. Reduce Logi base stamina 2. Increase Assault base stamina
Either of these changes should easily curb any ideas of running a logi suit as a slayer. If we were to leave the stamina numbers as-is with the new speed changes, Logistics would be able to run much farther than an assault. This is a problem.
Assaults should always have the advantage of a longer sprint duration, effectively making them the better suit for mobility and getting around the battlefield. As the majority of logistics players usually stay within about 50 meters of their squad (who are usually armor tanked and slow), there is no need for a logi to be able to run across an entire large socket easily. Higher sprint speed + low stamina = shorts bursts, which are ideal for the logistics playstyle.
7162 wp with a Repair Tool!
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![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Nos Nothi
10
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Posted - 2015.05.27 21:59:00 -
[2] - Quote
I think this is a fair idea that should at least be considered.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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![Leadfoot10 Leadfoot10](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.05.27 22:10:00 -
[3] - Quote
Toot toot. That was the logi-slayer train leaving the station....get on board now! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Slayers will always gravitate to the best combination of speed and DPS. This change sets prior slayer suit decisions on their heads. I agree with the OP that something will need to be done. We'll have to wait and see what that might be, but I suspect rather strongly that it will have to come in the form of speed/DPS (as opposed to stamina) compared to what appears to be a solid slayer-logi meta being (re)introduced.
Regardless, it will be interesting to see it play out.... |
![Megaman Trigger Megaman Trigger](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Megaman Trigger
Ready to Play
343
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Posted - 2015.05.27 22:44:00 -
[4] - Quote
I saw an idea in the feedback thread that I thought was good; buff the Logi role bonus and nerf their overall CPU/PG. Something like what the Scouts have in regard to fitting the cloak, only not that high, when it comes to equipment to offset a decrease in fitting allowance to curb slayer fits.
Purifier. First Class.
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 22:59:00 -
[5] - Quote
I-Shayz-I wrote:One or both of these things need to happen:
1. Reduce Logi base stamina 2. Increase Assault base stamina
Either of these changes should easily curb any ideas of running a logi suit as a slayer. If we were to leave the stamina numbers as-is with the new speed changes, Logistics would be able to run much farther than an assault. Along with having faster movement speed and an arguably better slot layout, this is a problem.
Assaults should always have the advantage of a longer sprint duration, effectively making them the better suit for mobility and getting around the battlefield. As the majority of logistics players usually stay within about 50 meters of their squad (who are usually armor tanked and slow), there is no need for a logi to be able to run across an entire large socket easily. Higher sprint speed + low stamina = shorts bursts, which are ideal for the logistics playstyle.
Still don't understand why they cannot be standardised to similar or the same values.
Amarr Logistics = 6.32 m/s Sprinting [unmodified] Amarr Assault = 6.72 m/s Sprinting [unmodified]
Proposed
Amarr Assault and Logistics = 6.65 - 6.72 m/s Sprinting [unmodified]
"Crush all who complain!"
- Arkena Wyrnspire
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![Thokk Nightshade Thokk Nightshade](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Thokk Nightshade
Montana Militia
848
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Posted - 2015.05.27 23:03:00 -
[6] - Quote
As a primary Logi I support this 100%. While I would like the ability to run across the map without stopping, it isn't necessary for a Logi to be able to do so. What I do need is the ability to get to cover quickly if I am under fire or cross an opening to get to a downed/ammoless teammate and revive/resupply them.
Thokk Kill. Thokk Crush. Thokk Smash.
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![I-Shayz-I I-Shayz-I](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
I-Shayz-I
I----------I
5
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Posted - 2015.05.27 23:57:00 -
[7] - Quote
Thokk Nightshade wrote:As a primary Logi I support this 100%. While I would like the ability to run across the map without stopping, it isn't necessary for a Logi to be able to do so. What I do need is the ability to get to cover quickly if I am under fire or cross an opening to get to a downed/ammoless teammate and revive/resupply them.
Exactly.
The increase in movement speed/sprint speed will still allow logistics to cover as much ground as before even if they have reduced stamina.
Assaults NEED to have the mobility advantage to maintain the slayer status, and running kin cats on suits with extra stamina and will still be perfectly viable even after the changes.
7162 wp with a Repair Tool!
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![Ares 514 Ares 514](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.28 00:16:00 -
[8] - Quote
Reducing logi stamina sounds like a good idea to me to stay off issues.
Overlord of Broman
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![danthrax martin danthrax martin](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
danthrax martin
Bad Blueberries
370
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Posted - 2015.05.28 00:37:00 -
[9] - Quote
I would rather lose a weapon
Suicidal A/V Moron
Future Corporate Raider
80+mil SP
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![All Gucci All Gucci](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
All Gucci
T.H.I.R.D R.O.C.K
246
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Posted - 2015.05.28 00:44:00 -
[10] - Quote
what I am wondering is will the amarrs altered speed be based off of its already ****** up speed/health ratio (compared to the other races......especially min ) or has that already been taken into consideration? will all the races follow the same health/speed ratio or will it be based off the irregularities they already have?
Director / Slayer / Emperor
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![I-Shayz-I I-Shayz-I](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
I-Shayz-I
I----------I
5
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Posted - 2015.05.28 01:29:00 -
[11] - Quote
All Gucci wrote:what I am wondering is will the amarrs altered speed be based off of its already ****** up speed/health ratio (compared to the other races......especially min ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) ) or has that already been taken into consideration? will all the races follow the same health/speed ratio or will it be based off the irregularities they already have?
Check out Rattati's post for more details. I'm pretty sure it will be more than logical enough.
7162 wp with a Repair Tool!
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