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181. Vehicle Locking - 1.7 locking is horrible, why not this? - in Feedback/Requests [original thread]
Guys, The vehicle locking you added to 1.7 is HORRIBLE. Now you can not quickly deploy into a dropship for PC. "As it stands today, no-one other than the vehicle owner can get into a vehicle for 5 seconds after delivery and no-one other than the...
- by Ares 514 - at 2013.11.19 19:32:00
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182. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Have you considered charging the player who kills an ally the cost of the suit? So if my fit is 100000 ISK and a blueberry team kills me he looses that much ISK and I gain it. In the battle summary you could see the fines you got for team kills. T...
- by Ares 514 - at 2013.10.19 01:52:00
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183. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
cSRT4 wrote: I am so excited that team killing will be turned on! I can hardly stand the wait!!! I am gonna blow up so many [team] tanks, you don't even know. For you idiot tankers out there, just remember my name ("cSRT4") and know you WILL b...
- by Ares 514 - at 2013.10.18 19:17:00
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184. Shotgun Request - in Feedback/Requests [original thread]
Jathniel wrote: lol the original "kickball" sound. Although I like the original sound better, I think the newer sound is better suited for stealthy shotgun players. The original sound alerted everyone, which isn't good when you're trying to r...
- by Ares 514 - at 2013.08.30 14:47:00
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185. Shotgun Request - in Feedback/Requests [original thread]
TheEnd762 wrote: You mean the "spoink!" noise? Did they change that? Try it out and you will see how sad it is now compared to before.
- by Ares 514 - at 2013.08.29 14:56:00
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186. Shotgun Request - in Feedback/Requests [original thread]
Really simple request... can you bring back the old shotgun sound? It was the best sound effect for a weapon ever in Dust and went great with the shotgun since if you heard it everyone would look around while freaking out. The new sound is just .....
- by Ares 514 - at 2013.08.28 19:58:00
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187. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Galvan Nized wrote: Ares 514 wrote: I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you...
- by Ares 514 - at 2013.08.20 17:18:00
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188. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Galvan Nized wrote: Ares 514 wrote: I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you...
- by Ares 514 - at 2013.08.20 17:15:00
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189. Needle Confirmation - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Honestly I could care less who revives me. What bothers me more is being picked up right in the middle of a fire fight. A bleedout button is a simple solution that CCP already has coded and just needs to re-implement makin...
- by Ares 514 - at 2013.08.19 17:55:00
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190. Needle Confirmation - in Feedback/Requests [original thread]
Mobius Kaethis wrote: A simpler solution would be to bring back the bleed out button that we used to have. Maybe, but I like the idea of KNOWING who needled you... that way you can pay them back in the future. Also you might not want to comp...
- by Ares 514 - at 2013.08.19 17:43:00
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191. Needle Confirmation - in Feedback/Requests [original thread]
I've had this happen to me multiple times with the new mechanics and seen it done to others, both on my side and not. Some **** interested in WP and caring not one iota for the poor fool they are injecting will keep needling someone in a hopeless ...
- by Ares 514 - at 2013.08.19 17:34:00
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192. scan tool war points - in Feedback/Requests [original thread]
Ares 514 wrote: Taurus Stardust wrote: Funky Chunky wrote: Two things 1. If you get grenades from nanohives the nanohives break, so no spamming. 2. I couldn't even take this post seriously because you said gernade in your title. Lol ...
- by Ares 514 - at 2013.08.19 16:30:00
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193. scan tool war points - in Feedback/Requests [original thread]
Taurus Stardust wrote: Funky Chunky wrote: Two things 1. If you get grenades from nanohives the nanohives break, so no spamming. 2. I couldn't even take this post seriously because you said gernade in your title. Lol then you shouldn't ...
- by Ares 514 - at 2013.08.19 15:22:00
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194. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Sana Rayya wrote: You need more situational awareness. Those 4 guys were close enough together that one RE killed them, so they could have just as easily been run over with an LAV, spammed by grenades, or fluxed/MDed to death. The fact that a s...
- by Ares 514 - at 2013.08.17 15:21:00
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195. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
CaoticFox wrote: Psychotic Shooter wrote: yes but you can throw it and run of you should have to be still for 3 seconds while laying this is just plain stupidity... if he was able to drop it, run away, arm it, and detonate it while ur on i...
- by Ares 514 - at 2013.08.17 04:09:00
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196. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Spec Ops Cipher wrote: Lightning Bolt2 wrote: Spec Ops Cipher wrote: Lightning Bolt2 wrote: Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or su...
- by Ares 514 - at 2013.08.17 03:11:00
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197. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Ares 514 wrote: Spec Ops Cipher wrote: Lightning Bolt2 wrote: Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corner...
- by Ares 514 - at 2013.08.17 03:02:00
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198. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Spec Ops Cipher wrote: Lightning Bolt2 wrote: Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly ...
- by Ares 514 - at 2013.08.17 02:58:00
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199. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Skipper Jones wrote: Ares 514 wrote: There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) ...
- by Ares 514 - at 2013.08.16 18:55:00
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200. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Skipper Jones wrote: Working as intended. They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM. It's not the game's fault that someone is using a viable tactic ...
- by Ares 514 - at 2013.08.16 18:52:00
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