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341. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
People need to remember that syncing 2 8man squads will still objectively be easier than syncing 3 squads. Whether or not we can deploy platoons to FW, syncing just got simpler. This is a step in the right direction. Before everyone begins freaki...
- by Alena Ventrallis - at 2015.06.24 18:05:00
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342. WP rewards evaluation. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Krias Thracian wrote: I don't agree with your triage WP assessment. The WP's for Triage are high because logi players die. A lot. Their suits are incredibly expensive if they do the job well and they have to be in the ...
- by Alena Ventrallis - at 2015.06.24 15:41:00
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343. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
CCP Rattati wrote: No need to revive, this is something I want to do. Any suggestions popping out at you as interesting?
- by Alena Ventrallis - at 2015.06.24 03:44:00
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344. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
Gallente Assault could be called the Xiphos, which was a short sword used as a backup weapon by the Greek phalanx.
- by Alena Ventrallis - at 2015.06.23 20:13:00
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345. Merge shield regulators and rechargers into one module - in Feedback/Requests [original thread]
Honestly I like the regulators as they are. The only problem is that the delays A) are too big and B) are reset by any weapon at any range. A shield damage threshold would solve a solid 70% of the problems with shields.
- by Alena Ventrallis - at 2015.06.22 23:41:00
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346. Lore as far as I know - in General Discussions [original thread]
I support the Caldari because their way of life reminds me a lot of my time in the military and I love the structure of it. I also like their "Leave me alone" mentality. But one of the flaws of the Caldari is their xenophobia. No, they're not xen...
- by Alena Ventrallis - at 2015.06.21 21:30:00
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347. The unbridled popularity of the Assault Rail Rifle - in General Discussions [original thread]
I was actually the one who proposed the buff to the ARR that put it where it is now. The reason you never saw it was A) the ARR was almost identical to the RR in terms of range and DPS while having far less damage per shot, identical magazine size...
- by Alena Ventrallis - at 2015.06.21 03:54:00
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348. Making ad hoc MAVs - in General Discussions [original thread]
True Adamance wrote: Alena Ventrallis wrote: True Adamance wrote: Not sure I agree with how your turrets work out in the end. Splash damage should be something that is put on powerful larger calibre turrets. Not anti infantry guns. The ...
- by Alena Ventrallis - at 2015.06.20 20:43:00
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349. To those that use scanners. - in General Discussions [original thread]
I know right OP? If only we had a module that could reduce your profile! I call it the Profile Dampener! It could reuce your profile below the scanners precision meaning your not detected! We could have a little notice saying "Scan Attempt Prev...
- by Alena Ventrallis - at 2015.06.20 04:11:00
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350. [Announcement] Status Update - in General Discussions [original thread]
The strafe nerf will leave a large mark, regardless of how you feel about it. So many builds are made around wiggling, so this will certainly shake things up. I think its a buff to heavies for sure, but then again Rattati said he thought the wiggl...
- by Alena Ventrallis - at 2015.06.19 20:34:00
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351. Making ad hoc MAVs - in General Discussions [original thread]
True Adamance wrote: Not sure I agree with how your turrets work out in the end. Splash damage should be something that is put on powerful larger calibre turrets. Not anti infantry guns. The idea is they are balanced to hit infantry. Splash d...
- by Alena Ventrallis - at 2015.06.18 22:13:00
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352. Making ad hoc MAVs - in General Discussions [original thread]
Lightning35 Delta514 wrote: That would be op when you fight tanks. 6 members pop out with av and it can destroy any tank. Plus it's faster so you can escape. Where did I say the t was faster? And having that many people coordinated should wr...
- by Alena Ventrallis - at 2015.06.18 21:03:00
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353. Making ad hoc MAVs - in General Discussions [original thread]
1. Take the solo HAV model, color it something like bright red to make it stand out from HAVs. 2. Lower their base health and regen, lower slot count and lower fitting, to make them less able to take sustained AV fire than tanks. 3. Use the lar...
- by Alena Ventrallis - at 2015.06.18 18:33:00
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354. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
I still feel like its a "PC to make money to PC" but since an Eve link is impossible, its better than it was. I don't mean to be a wet rag but I was so hyped for Dust to protect Eve districts and have a meaningful impact on New Eden that most thi...
- by Alena Ventrallis - at 2015.06.16 19:15:00
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355. REQUEST: AV Acknowledgement - in Feedback/Requests [original thread]
I have no problem killing hardened tanks, at least in terms of the damage I can inflict. My problem is tanks can jet off at LAV speeds with near instant acceleration when I catch them off guard. This needs fixing. Greatly reduce their acceleration...
- by Alena Ventrallis - at 2015.06.15 17:10:00
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356. Large Blasters Need Balancing - in Feedback/Requests [original thread]
The problem with large rails as u see it is Rattati thinks they should be useful only at range, when really they should be the best anti-vehucle turret in the game. Blasters can kind of do both AV and AP, but rails should be the go-to turret for A...
- by Alena Ventrallis - at 2015.06.15 17:00:00
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357. Since Pirate SKINs are all coming out - in General Discussions [original thread]
Does that mean we won't be seeing Pirate dropsuits with unique bonuses? Sad face.
- by Alena Ventrallis - at 2015.06.13 07:25:00
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358. 10 WP for saving a clone - in Feedback/Requests [original thread]
DJINN Jecture wrote: Alena Ventrallis wrote: What we need to do is have deaths not count if you are revived. There we go great idea! That rewards the team and the individual, both in saving a clone and benefiting a person's kdr while givin...
- by Alena Ventrallis - at 2015.06.12 21:31:00
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359. Uplink backpack - in Feedback/Requests [original thread]
1. Spawn links don't generate the clones. They simply make a wormhole to get the clone onto the battlefield. 2. We have no assets to add on backpacks to clones. 3. What's stopping this from being put on a scout? Doesn't a link that can cloak and...
- by Alena Ventrallis - at 2015.06.11 01:15:00
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360. 10 WP for saving a clone - in Feedback/Requests [original thread]
What we need to do is have deaths not count if you are revived.
- by Alena Ventrallis - at 2015.06.10 03:44:00
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