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361. Helping the Rail Rifle - in Feedback/Requests [original thread]
Zan Azikuchi wrote: 1. recoil on a railgun is actually very unrealistic to how it would possibly be real world (sound wise, you'd hear the bastard shooting miles away apparently, as reported by several town's hearing the sound of the railgun ...
- by Alena Ventrallis - at 2015.06.09 16:51:00
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362. New Equipment - Energy Neutralizer - in Feedback/Requests [original thread]
Or we could just reduce tank speed and acceleration. The problem with tanks is they can escape way too fast.
- by Alena Ventrallis - at 2015.06.09 15:49:00
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363. When is BPO trading? - in Feedback/Requests [original thread]
CCP Rattati wrote: let me see a list of the BPO's you are thinking of ...All of them?
- by Alena Ventrallis - at 2015.06.09 14:44:00
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364. Helping the Rail Rifle - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Alena Ventrallis wrote: Tesfa Alem wrote: The rail rifle is already the king of long range rifles. 79m is its optimal range. An simple exercise is to get on protofits.when you browse the weapons to fit on each suit the...
- by Alena Ventrallis - at 2015.06.09 14:32:00
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365. Helping the Rail Rifle - in Feedback/Requests [original thread]
Tesfa Alem wrote: The rail rifle is already the king of long range rifles. 79m is its optimal range. An simple exercise is to get on protofits.when you browse the weapons to fit on each suit there is an adjustable slider, so you can see how muc...
- by Alena Ventrallis - at 2015.06.09 14:25:00
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366. Helping the Rail Rifle - in Feedback/Requests [original thread]
Adipem Nothi wrote: Idea! Caldari Assault racial bonus: -X% kick while ADS (Rail Weaponry) Would be awesome for Rail Rifles, Assault Rail Rifles, Sniper Rifles, Tactical Sniper Rifles and MagSecs. This has been suggested before, but I think...
- by Alena Ventrallis - at 2015.06.09 04:00:00
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367. Helping the Rail Rifle - in Feedback/Requests [original thread]
Imp Smash wrote: I think the RR is just how it should be in general. DPS is fine considering the range on it. It hurts armor making it good for killing people scrambling for cover. The chargeup time doesn't need to be lower. The kick doesn't n...
- by Alena Ventrallis - at 2015.06.09 01:28:00
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368. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Greiv Rabbah wrote: Aeon Amadi wrote: MINA Longstrike wrote: Aeon Amadi wrote: Would make a hell of a lot more sense to just switch Logi/Assault HP values instead of their speed values. And that right there is how you truly get s...
- by Alena Ventrallis - at 2015.06.08 21:52:00
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369. Armor > Shields discussion (Infantry) - in Feedback/Requests [original thread]
The problems with shields as I see it are: 1. You can stop the shield recharge at any range with any weapon. A shield damage threshold of 5-10 damage needs to be added to correct this. 2. Shields have no form of team support whatsoever, while ar...
- by Alena Ventrallis - at 2015.06.08 16:36:00
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370. Change to the power core idea - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Comprehension is a hard thing to acquire but what you just said "Is what Rattati was thinking". From what I read, rattati said that all suits would have the same PG/CPU based only on frame, irrespective of specialization...
- by Alena Ventrallis - at 2015.06.07 01:22:00
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371. Helping the Rail Rifle - in Feedback/Requests [original thread]
tl;dr at bottom with spreadsheet. The Rail Rifle is supposed to be a long range weapon. Cool, I'm fine with that. The excessive kick makes it difficult to use in CQC, but it is not ubearable. I can and do get kills with it, even against Amarr Ass...
- by Alena Ventrallis - at 2015.06.07 00:43:00
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372. Change to the power core idea - in Feedback/Requests [original thread]
So I really don't like Rattati's idea to have all frames have the same PG/CPU. that feels way too difficult to properly balance, especially with the disparity between fitting costs (compare the Viziam ScR fitting cost to the Bounless CR fitting co...
- by Alena Ventrallis - at 2015.06.07 00:05:00
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373. [Feedback] Return of the Shield Tankers - in Feedback/Requests [original thread]
You realize this gives calassault near sentinel levels of HP right?
- by Alena Ventrallis - at 2015.06.04 17:00:00
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374. You think CCP wants us to play FW - in General Discussions [original thread]
Because they don't know how to fix the pub matchmaking?
- by Alena Ventrallis - at 2015.06.02 05:34:00
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375. [proposal] a permanent fix to fw - in Feedback/Requests [original thread]
An interesting idea, but you have some considerations. How will a q-sync get together if all the matches are half filled? Are they just screwed out of playing together? Is there a way to get players to enter one match instead of all being spread...
- by Alena Ventrallis - at 2015.06.01 04:21:00
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376. [Proposal] Balancing Shields on ground units - in Feedback/Requests [original thread]
I think CalScout should remain as is, and hevaier suits have longer delays. But the difference in delay should be much tighter. Like CalScout has 3 second delays, and CalSentinel has the longest delays at 4 seconds.
- by Alena Ventrallis - at 2015.05.31 22:46:00
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377. [Proposal] Balancing Shields on ground units - in Feedback/Requests [original thread]
I completely agree with a shield damage threshold, and your numbers are spot on for balance. The Under Load idea is very interesting, but I think that change would take far too much effort to balance. We'd have to rebalance weapons, modules, and ...
- by Alena Ventrallis - at 2015.05.31 20:52:00
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378. Dear State Task Force - in General Discussions [original thread]
I was in the chat when that happened. There was some British guy (guessing by the accent) who was really getting angry about something, I don't know what. Think something about following orders was given. There was an American accent that was inte...
- by Alena Ventrallis - at 2015.05.31 20:24:00
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379. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
Option 7: Amarr Logi sacrifices an equipment slot for a siearm and gets 3 equipment at all tiers.
- by Alena Ventrallis - at 2015.05.31 19:09:00
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380. Why no cal fix? - in General Discussions [original thread]
The problem with Caldari is their preferred tank loses more than it gains. Shields have no team support options like armor has triage hives and rep tools. Shields have less health, and their Regan is stoppable. This is the problem. Armor has multi...
- by Alena Ventrallis - at 2015.05.31 05:44:00
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